heflys

heflys

Joined Member # 3025187
4 Posts 297 Replies 4,400 Reputation

[quote] How about this. When a player is defeated he can continue the game as a pirate. You have a fleet cap of maybe 100 with low to medium ships that respawn after awhile that the player can control and use them them to ruin everyone's economy. Hey its better then being in some kind of spectator mode after you are defeated. [/quote] I thought the point of defeat was for the player to actually be defeated, and out of the game.

15 Replies 15,316 Views

[quote] of course, none of them are posting. and with good reason [/quote] Probably nothing for them say...If they were previously apprehensive about your victories, it is now clear that you can be beaten. If you get the gist of my meaning. Or they might not be online.

36 Replies 65,931 Views

[quote] Going to? Unless SC2's gameplay is radically overhauled from SC1 Sins already kicked its butt. Blizzard just isnt aware of it yet [/quote] Hmm, I guess we'll have to wait and see, considering that no one has played SC 2.

11 Replies 11,363 Views

It's hard to imagine a campaign working in this type of setting, particularly when the idea is for you to fight on a large scale strategic level. Unlike a game such as C&C where you are confined to a single/small map. The developers would essentially be holding your hand and leading you on. That would seem kinda of awkward. And if they weren't holding your hand (linear gameplay), you'd essentially be doing the same thing as in Skirmish mode, except with a story in the background. This game i

23 Replies 71,375 Views

Here's what I gather, first Anny was lucky and used no strategy (even though he/she won), next (if I'm correct) Schod wasn't fully prepared, and finally, Anny actually helped him when the battle, despite previous claims....Am I missing something? I mean Schod, you wrote a freaking ESSAY explaining (seemingly) why Anna's victory wasn't legitimate!!!! And made an actual chart!! If Anna is picking on you unjustifiably, then you have to find another way man.

62 Replies 68,469 Views

Incorrect? [quote] Given the vast amount of information for the AI to cope with individually in sins, it becomes a very hard game to write a good AI for, which is why the placeholder displayed such simplistic behavior in a complex environment, something which should have been acknowledged in the review. [/quote] [quote] well in any case their only complaint is a lackluster AI that can be beaten teh same way every time. hrm, that

51 Replies 72,678 Views

I just hope everything comes together in the end, and this game turns out to be a classic. And good single player a.i., if hasn't been improved (I'm assuming it has), will be a plus. ;)

51 Replies 72,678 Views