Teseer

Teseer

Joined Member # 3034514
2 Posts 450 Replies 24,264 Reputation

I said nothing about the most important items. I'm saying it would be nice to NOT have to get Unbreakables, Nimoth, etc. If you like it how it is, that's GRAND! I don't. I would love to see a game more skill influenced and less I HAVE MORE HEALTH! Edit: Regardless, that's off topic. I stand by my opinion on Sigils, though. Not that it'll mean anything.

84 Replies 49,505 Views

I'd say no problem if HP stacking wasn't as bad as it is now. If Demigods had more base health, hp items were nerfed, and gloves n' such buffed, I wouldn't have an issue with Sigils. My issue is with hp stacking + priest heals + hp flag + sigils. (+ stacking priests if multiple generals). But if you're asking me JUST about sigils, I think they should have a cast time as that wont allow you to keep running/attacking. I feel a .5 cast would be f

84 Replies 49,505 Views

God damn birds. I was in fucking Zoo Camp when I was a kid. We were about to go into the Tortoise exhibit to see the ancient bastards. Everyone had to step in alcohol to disinfect their shoes, wash everything, yada ydada, cause the tortoises were so old. Right as we were walking in a bird shat on my head and they said I couldn't see them. I was pissed cause I figured birds shat in that exhibit all the time. Appare

2,427 Replies 3,814,944 Views

Just give it a cast time. The whole issue with them for me is they are instant. You couldn't wait till the last second anymore and they are interruptable. Give others a chance to stop them. I mean..I think it's lame as fuck that over vent its like "Ok, he hasn't sigiled yet. Ok, he's sigiled"

84 Replies 49,505 Views

[quote who="MXX99" reply="206" id="2636703"]what about a mana cost increasing item?[/quote] Would be sick for an item that when you activated it, spells cost more but did more dmg/had a longer effect.

634 Replies 1,883,205 Views

I had someone complain that I made them feel like an idiot. While that is my overall goal, I didn't really try with this guy. He just needed to scroll down...

776 Replies 1,776,812 Views

[quote who="Boxxy_Koush" reply="10" id="2645445"]I'd love to see a unlocking key for the locked flags.[/quote]I couldn't agree more. I kinda like that idea better then making the UG unlock them. I can see UGs being used (I use them CONSTANTLY) a LOT if sigils get removed, that's just make em that much more important. With the Lock Removals, you could have one person with locks, and another with removers. Add a bit more spice.

84 Replies 49,505 Views

If they had SOME way of being stopped, other then Stuns/Silence, I wouldn't mind them. If a person isn't stunned or Silenced, they can sigil instantly. Priests heal them more and so on. Sigils kill a lot of the skill involved if you can just hit a button and suddenly have 50% more hp+a preist heal for a TON. I'd be happy with a .5 cast time. Hard to interrupt, but more importantly, you have to stop to use it.

84 Replies 49,505 Views