I don't bother renaming them most times, but if there's a key high-level one that survives, I might call it "Colony1" or "Carrier3" or something like that. The key is to immediately recognize it when its name shows up in a pop-up. I'll name my first few planets and key checkpoints similarly - "Homeworld", "Asteroid 1", "Chokepoint2" - that sort of thing. -- Retro
theRetroboy
There's a REALLY GOOD reason: the company would have to pay to test SoaSE completely on other operating systems now, and again for any future patches or upgrades that they release. Investing that much money to let a very small fraction of computer users join MP when they could instead use the standard operating system to do so isn't good business. I'd rather they spend the money on improving Sins in general. -- Retro
Multianna, nobody said they did. But they had a cute bald chick on the cover of their game box, so there. :P :D BTW, those screenshots are hilarious. Imagine seeing that fleet warp into your home system, even if it IS just scouts! OMG MALICE MALICE WHERE IS MY MALICE CAPSHIP??? Seriously though - HW2 was the kind of game that doesn't lend itself well to giant megauberfleets like the one you posted. It was a fleet-vs-fleet RTS combat game that focussed more on tactical elements
Yeah, my own response to this question has been pretty much covered by other posts. I'm thinking the original post's author doesn't have a business background or experience. -- Retro
Actually, baka, that's my fault. I misread your point #2. On the xp thing: two observations with that. First, the awarded experience now is calculated as "destroyed ship xp value / number of capships in the area". So if you take out a 400 xp pirate attack fleet with one capship and a bunch of frigates, it gets 400xp, but taking it out with a 4-capship fleet only nets you 100 xp each. If this xp reward model is extended to other ship types, your capships will never get enough to reach hi
Apknullare: pretty as they are, some of those screens are modded and do not come from vanilla Homeworld 2, so they're also not quite "fair". Destroyers shoot projectiles, not beam weapons. The ships in your second and fourth screen do not exist in canon, and the ones they're derived from don't have nearly as many weapons. To be on a level playing field, wait a year until some good retooled Sins ships and weapon mods are released from creative modders, and post their screenshots in comparison.<br
[quote]The behaviour of HuntingX has pretty much prevented any interest in solving that "situation".[/quote]*Zing. Ouch. -- Retro
Just thought I'd interject with a short post. There, done. :) -- Retro
Actually Craig, cg49me asked the question, not me. But thanks for thinking about me. :) wbino: no, I'm not a dev. I just pay attention. ;) https://forums.sinsofasolarempire.com/304596 [quote]v1.1 will also include new graphical [B]options [/B]including one with very high resolution textures.[/quote] -- Retro
REALLY POOR decision-making, then. :) Actually I don't think Ironclad expected that many players will try to take out the pirates before taking out the AI in 1v1. [quote]Moral of the story: A game is only as good as its annoyances. Because a constant annoyance (whether it be a grind, a pop-up, a voice over or pathfinding) will always be a turning point for many gamers after playing the game.[/quote]You and I aren't reading the same story then. I shoot for a game that's fun and
How about waiting until they're ready??? :) And from what they've shared, the new graphics are ENTIRELY OPTIONAL and intended for high-power rigs, and won't slow your current FPS unless you want them to try and use them instead of the defaults. -- Retro
Aah. I even went before I posted that and looked through the keybindings to see how to move the camera so that it "twists" from the default horizontal, but I didn't see anything there that leapt out at me, although there was a "Z-axis" command that might do it. That the screenshot was from Beta also explains the planetary civilization looking markedly different. Thanks for the clarification, kryo. -- Retro
Aah, that was not apparent from your post. -- Retro
[quote]I thought pirates where just another AI with some limitations in expansion and research. [/quote]They're not. They're actually just a very simple loaded gun that gets pulled out of a concealed pocket and shot at a player or AI on a periodic basis. Pirates don't have manufacturing or resource handling capability, and so their forces just materialize. If you need a rationalization, just pretend that pirates purchase a fleet of ships from a third party who has unique phase lane crea
[quote]Homeworld renders only several dozen ships.[/quote]Err.. no. Homeworld (or do you mean Homeworld 2?) could easily have over a hundred ships on the screen at the same time. It's not to the same scale as sins, but it's not as bad a comparison as the post implies. The first post is dramatically unfair. It takes one of the worst Homeworld 2 screenshots I've seen and puts it up against a perfectly framed Sins "screenshot" that I think may have been retouched but doesn't even look like
A memory leak only kicks in after a while, not immediately. If you're loading a saved game and the problem occurs immediately, the flaw is more fundamental. What puzzles me is how one person gets the issue but another doesn't. Isolating the difference between their systems might give some clue as to what the underlying cause is. Uranium - a theory on why 8x seems to use lower CPU than 1x: you're likely zoomed out more? When you're playing 1x, you're dancing around zooming in at
Add me to the list of people that don't think concentrating on serving the competitive game market, or the elite multiplayer lobby, is a basis for a good future financial model. [quote]If you have a multiplayer game and take care of it like it's your baby, people will notice. Your community will reward in some way or another, directly or indirectly. There will be people that will do work FOR FREE for you to make your game better so that others can like your game as well. Keep this in mi
Coelocanth: actually, optimal in this case is the fastest way for a tradeship to reach from one end of the empire to the other. Load up a larger empire's save, zoom out, and have a look at your optimal trade route by hovering over your money and looking for the white line connecting your planets. It's not anywhere near the "most stops on the route" path. -- Retro
smilie and disclaimer aside, it still seems a little rude. I would hazard a guess that very few of us are perfect enough to figure out EVERY SINGLE way to enable all the features of Sins in the first game or two. -- Retro
Resource asteroids can support up to 4 refineries when they aren't orbiting a planet (i.e. in a wreckage or asteroid belt gravity well). Was the "3" a mistake, or the [I]counter[/I] a mistake? -- Retro
And that's longest OPTIMAL chain as well. Ascii diagram time: [font="courier new,courier,mono"] ..*......*...*...*.......* ......................../. *---*----*---*---*-*---*.. [/font] [length = 8) is an example of an "optimal path". However, [font="courier new,courier,mono"] ..*......*---*...*.......* ./.\.....|...|...|\...../. *...*----*...*---*.*---*.. [/font] [length = 12] is NOT, because the trade route does not follow the shortest possi
[quote]military upgrades aren't worth it while making sure you're using as much of your fleet capacity as possible is very important. [/quote]I'll note one exception to this: getting an extra 5% health on all of your ships for a total build cost of military lab + level 1 research, particularly when this is scattered across a large number of frigates in your fleet, is a good thing. Grab that relatively early (say, after your first Supply upgrade) if it's offered at Level 1. And I recall
First point: Good idea for *some* behaviours, but it's not that hard to just alt+select your scouts and tick the autoexplore option. Doesn't really save that much time. I wouldn't want carrier capships to autoselect which types of strikecraft to build, however - if you already have a bunch of carrier cruisers set to fighters and you want some bomber backup to accompany them, it's nice to have that flexibility with a carrier that is just coming out of the capship builder. Second point:
I would play normal with teams unlocked. You should figure out how missions, alliances, and bounty work before you step up to expect to compete at hard AI. And hard AI is *HARD* compared to normal play. -- Retro
No, IIRC (and it was a while ago so I could be wrong), it was because another gaming organization had the rights. I didn't see the correspondence myself, but scuttlebutt was that they were civil about it, but firm, and the green light was not provided. -- Retro