ManSh00ter

ManSh00ter

Joined Member # 3037745
3 Posts 298 Replies 1,598 Reputation

Since the police would have ALL of their usual tools, minus perhaps helicopters, to combat rioting and social disorder, I sort of doubt there would be widespread mayhem in large cities. and there is also National Guard. Data loss... nope, sorry, it wouldn't happen either. Important data is kept on systems based on multiple redundancy, also including safe storage of portable hard disks which serve as secure backup devices. Also, hard drives will not necessarily get wiped out by a power

153 Replies 445,502 Views

Here is another interesting little debate about the effects of an EMP, but this one tries to stay objective. The problem with the public perception of the EMP effect is that somehow a myth formed that an EMP is an absolute bane of all thing electric or electronic. This wasn't helped by Hollywood blockbusters such as Matrix, where an EMP is used to "fry" the machines and visible lightning-grade sparks are seen flying all over the place, or even m

153 Replies 445,502 Views

Thanks for the links. I still think the OP portrays the resulting mayhem too pessimistically. That there would be widespread infrastructure failure, is true... that 40% of US population would up and die because of it is very debatable. Not to mention that the ability to produce food and such vital supplies would not just dissapear - as stated previously, EMP would not knock out relatively primitive machinery such as tractors or trucks and trains. Other countries in the world w

153 Replies 445,502 Views

North Korea is rattling its saber. The fat politicians which are in charge know full well what will happen to them if they actually go nuclear. And the fat politicians always look out for themselves. I would be more worried about them selling nuclear weapons components to third parties which might not have such reservations, as are most of the world goverments.

153 Replies 445,502 Views

Not really. One relatively weak nuke (Hiroshima sized) could theorectially knock out the entire US, but it would have to be very, very high above the surface, higher than most satellites orbit, which makes it unlikely to happen. Electronics are quite vulnerable to them as well. I'd like to see some hard data on that. As far as I know, the EMP range of conventional nukes is actually not that large and certainly not that powerful. And it doesn

153 Replies 445,502 Views

I think people are seriously overestimating the EMP effect produced by nuclear weapons, as well as vulnerability of our electronics to it. The OP article sounds more like doomsday scenarios often aired on Discovery and such, which take scientific facts and spin them into extreme and spectacular.

153 Replies 445,502 Views

Only electronics would get fried by an EMP from a nuclear detonation distant enough not to fry them the conventional way. Electrics, on the other hand, wouldn't. An EMP is simply a huge electromagnetic pulse which induces electric current in any conductor within the field. The current can be strong or minor, and is usually minor at those distances which would probably be less or equal to what we get during severe solar storms (for example, half of Canada lost its power during the last strong

153 Replies 445,502 Views

And now DRM is not a big deal for pirates only. Do you know why they put such insane and intrusive DRM schemes on their games? Because the guys calling the shots are accountants, not designers or gamers. And accountants say "this sort of a scheme is going to annoy an X percentage of our customers, of whom a Y percentage is going to ask for a refund, while it is going to dissuade a Z percentage of potential downloaders of illegal copies from going through all the steps necessary to get

41 Replies 148,482 Views

And pirates are going to remove all that crap from the game within 48 hours of release. Honestly, I don't know what's the point. Needless expense for the software license, needless expense for increased customer support when the "protection" starts screwing with legit customers, needless grief and bad rep when people start complaining about it on the internet. So basically, if you employ this kind of draconian DRM in your game, you pay to shoot yourself in the foot.

41 Replies 148,482 Views

[quote who="Captain_Stuart" reply="2" id="2276632"]Mansh00ter, did I just see a Sova carrier be destroyed....and sink? No, forget sink, did I just see it fall? So much for physics. [/quote] Talk to IC about that - all I did was postpone the final explosion so that the ship could burn a little longer. :) The "falling" is hardcoded. IMO, they should have just randomly spun the ship upon destruction and give it a random vector thrust - it would look way better

30 Replies 33,276 Views

Thanks Banthracis. :) As to your question, static defenses will definitely be overhauled. I am not sure about minefield sizes, that will have to wait for the open beta, but turrets will definitely have their range vastly increased. Coupled with balance changes as a part of the Dynamic Combat System, it will be difficult to succeed with a rush siege frigate attack against an even lightly defended planet, unless you send in a whole little fleet of them, but then be prepared to lose a lo

1,794 Replies 4,192,161 Views

[quote who="TheRezonator" reply="3" id="2272579"]on the same page, if the larger ships could also turn and bank and do something other than just line up and fire from the hip [/quote] You mean something like this? <embed type="application/x-shockwave

30 Replies 33,276 Views

Oh, and Starcraft MMO is coming for sure. Guess what Starcraft II is for - like Warcraft III, it's both a launching pad and a measuring tool for Blizzard to see if a new MMO would be viable. WoW, while still a giant, is getting a bit old. And there's a whole Sci-Fi playerbase out there, all alone and untapped... ;)

62 Replies 216,238 Views

The game doesn't need to be out for you to see what it aims to achieve. And I, as a player who has a lot of MMO experience, can already see that their design is flawed, where MMO quality and innovation is concerned (I have no doubt they're going to make big $$$ with it). Bioware is trying to meld their singleplayer franchize with a MMO concept. As SSAF said, MMO's are inherently open. They're at their best when they provide a loose background and an entertaining sandbox. Forget the st

62 Replies 216,238 Views

Yeah, well SWG didn't have space combat for a long time, and it was a great Star Wars MMO. Provided you knew where and when and how to play. The absolute best roleplaying experience I had online was in SWG. And that's where MMO makers continually fail in their design - the always miss out on the roleplaying tools. Forget your friggin' stroyline - we, the players, can always make a better story than your writers. In SWG, I was a Trando hunter who dabbled in some bounties from time to t

62 Replies 216,238 Views

Alway, 100 worlds? Wanna know how many they're going to have? I bet under a dozen. No way they're going to handcraft a hundred different themes unless they make them the size of a closet. Infinity now... that's going to be epic. Its symptomatic that its an indy game, with a vision like that. In fact, I can't really recall when was the last big sandbox released. GTA IV, but that was rehashing a proven concept. Sandboxes are often viewed as uncertain investments by big companies for som

62 Replies 216,238 Views

Its like this: if they bring back the skill system of the original Star Wars Galaxies, the player driven market and replace the generic missions with an entertaining storyline, then the game will not suck, regardless of recycled content and concepts. If, howewer, they copy WoW and add their storyline, then the game will suck. Period. I'm betting on the second, but I'd LOVE to be wrong. Doesn't look like I will be though, what with all the *ptui* classes they've been tout

62 Replies 216,238 Views

Thrawn, yeah, I know its been a long wait, but considering my goal was always to deliver a sort of an unofficial expansion which would be on par with the official content, the wait was to be expected. I must say that over the course of the last year I've learned a LOT when it comes to game content production... which is good news because it means you won't have to wait as long for Episodes II and III as you've waited for the first one. ;) I am using XSI, Photoshop and Zbrush for my wo

1,794 Replies 4,192,161 Views

TNG is the best for me, mainly because of Picard - Patrick Stewart is a damn good actor and one of my favourites. TOS has its moments, but mostly in the films. I didn't take into the series too much. DS9 I can't stomach. Its not Star Trek if you ain't going nowhere! Voyager... meh. For some reason I always wanted to redo Janeway's hair with a good phaser blast. But the absolute worst is actually the new movie. Oh, it looks fantastic, minus the overabundance of lens fla

791 Replies 1,947,769 Views