-=XX=-Nephilim

-=XX=-Nephilim

Joined Member # 3037844
16 Posts 211 Replies 15,114 Reputation

[quote who="EvilTesla-RG" reply="4" id="1961678"]Once again, the Nephilim has spoken truth. (regardless of the fact that real Nephilim are evil.....) lol [/quote] Nephilim are evil!?!? No wai!!! :( Glad you agree with some suggestions and concerns in this thread :) Now gif sum karrmma! :p lol

64 Replies 94,038 Views

Cool post :) I agree... It's certainly not something major or something that needs to be addressed asap but if devs find spare few hours this would be nice imho...

6 Replies 14,016 Views

[quote who="Annatar11" reply="6" id="1961292"]Last time I checked they had posted a job opening for a concept artist, so maybe they even have 11 or so by now! Or at least looking to get a handful more people.[/quote] OMG thats shit... They should stay at 10 or soon will need a manager of some sort ;)

9 Replies 22,109 Views

[quote who="Simmyaz" reply="4" id="1961284"]Personally I think the small team at ironclad did an amazing job and frankly this is one of my favorite games. It must be double the satisfaction for the deveolpers since they made such a great product with 1/10 the size of some game development teams. [/quote] Exactly! I personally know couple of dev studios (no names mentioned) that number well over 120 guys yet objectively speaking have achieved way less than 9 guys at

9 Replies 22,109 Views

[quote who="Annatar11" reply="2" id="1961263"]They are up to 10 now But yep, it was made by 9 people originally.[/quote] LMAO!!! This is insane :p Of course, in positive sense!!! It almost reminds me of C64 and Amiga 500 times of "bedroom programming" :D Genius!!! Genius!!! Genius!!!

9 Replies 22,109 Views

After owning boxed version of Sins since day 1 of release last night was actually the first time that I opened last page of the manual and looked at the credits... I couldn't believe my own eyes when I saw ONLY 9 (yes nine!) people under Iron Clad!!! WTF! Is it really true that only 9 people (with obvious help of handful of other guys from SD) made one of the best games of all time!?!?! If it is... My super respect for you guys has just gone through the roof!!!

9 Replies 22,109 Views

Read entire thread again :) Nobody is talking about changing the game you, me and everyone else love but about expanding it with additional game options and game mode or two which would not change the game you play but would provide an extra option for guys who play online and fancy spending less than entire bloody evening just to finish single round... Upcoming expansion sou

64 Replies 94,038 Views

[quote who="Shadowhal" reply="1" id="1959797"] Bounty hunt: basically inspired from the original homeworld. you get a fixed amount of resources, a large amount, but standard resource generation is very low or non existant. the primary way to get resources is to kill enemy ships, maybe even some type of raiding could be used. so a totally combat oriented mode.[/quote] Quite like this one! :)

3 Replies 12,852 Views

At SP guys above... I do understand your point of view since I play SP too - however, there are some who prefer online MP... And there is nothing wrong with that so you should just respect their point of view too... By the way, I started this thread with quote: "...This of course is completely irrelevant when it comes down to SP since we can save the game X amount of times and eventually bring it to the end..." Meaning, it is concernin

64 Replies 94,038 Views

[quote who="Gokery" reply="6" id="1959946"]To support what someone else said, a Timer-killer mode where the player who gets the most planets/destroys the most ships/gets the most ressources, or something similiar, in a specific amount of time wins would be great and would get rid of that pesky "I only have 2 hours, I can't begin a game of SoaSE" problem many players face.[/quote] Agree 100% Point here is that game does NOT need

64 Replies 94,038 Views

Hi all, Before reading this post please keep in mind one thing - this is NOT a thread with suggestion how to "redesign" the game but about ideas on how to expand it with number of different game modes - suitable for off line play and most importantly for online MP play... Perhaps thread like this already exist, perhaps stuff suggested here has already been posted by someone else - i don't know - however if this is the

3 Replies 12,852 Views

[quote who="Blair Fraser" reply="23" id="1959752"]Can't say much about the duration of games.[/quote] Hi man :) Thanks for reply! - and yes, Beta will give us the answer for sure... However, I hope you won't mind me asking you one more question... In case online MP becomes considerably longer due to extra juice you are adding to the game via expansion(s) will you be thinking about creating extra game mode or two with different winning conditions which would foc

64 Replies 94,038 Views

[quote who="EvilTesla-RG" reply="16" id="1959015"]I agree with Nephilim that game lenght is very important. I am not planning on getting Entrenchment right away...But I will avoid it completely if it adds to the game lenth. I already have an EXTREMLY hard time playing online, which I belive to be ten times funner than against AI.[/quote] Quote FTW! Glad I am not the only one... I mean I simply lov

64 Replies 94,038 Views

Sure... :) But how about mines and other stuff? And I would really LOVE to hear word from either IC or SD in regards to game length... What are initial tests showing in lets say classic 2v2 - 1 star - 20 planets scenario... Rough average on map like this is about hour and half or there about (at least according to my experience) will we be looking at any difference in regards to this average time? In balanced game where both sides end up with star bases a

64 Replies 94,038 Views

[quote who="-CU-Raptor" reply="12" id="1958058"]On the topic how much does the starbase cost and do you slowly upgrade it spending more?[/quote] Good question... :) Also, would all Entrenchment elements be part of the "late game" so to speak or will we be able to use some or most of expansion pack add-ons from the start? But anyway - main question still remains!!! Will Entrenchment make online MP games even longer as they are now??? I fee

64 Replies 94,038 Views

Fantastic post but I cant say I agree fully with it... Sins is what it is thanks to its slower pace and depth - there are LOADS of guys who bought the game exactly for this reason and have totally no desire for any rebalancing and / or speed increase of any sort... Hell, at very least half of the community plays SP skirmish only and current mechanics and pace suits them perfectly :) So I never suggested that Sins should be CHANGED however I am suggesting since day one that Sin

15 Replies 6,950 Views

As most of people here I simply cant wait to get me handiez on it! However, was wandering about something and that is pretty much as per title of this thread... Will Entrenchment make games even longer than they are now!? This of course is completely irrelevant when it comes down to SP since we can save the game X amount of times and eventually bring it to the end - but how about MP!?</

64 Replies 94,038 Views