[quote who="PurplePaladin" reply="20" id="2430577"]Well, I can't count how many Lan games I've played with 2-3 friends here, tripple digets I'm sure. But because I log in occationally, and join a pug online, my rating is (I think) 15 games with 2 wins. I'd call myself a C+ player, but I'm beggining to feel like a leper. [/quote] It is simply more convenient, rapid, and probably equivocally accurate to look at stats vs discussing the lack of with someone and
RikeMinBlaze
Roger. As someone previously mentioend I'd rather wait 10 minutes for a game then the constant get in/concede cycle that it is now. Removing AI is a little change for a large improvement. The mention of removing the Light/Dark has potential. Lets do one at a time though because the tournaments have an appeal to them and it would be a shame to drop them so quickly. If people were still in the Pantheon queue instead of being sent into games they are going to be immediatel
Games count is a reasonable indicator of expertise. Win/Loss is not exactly reliable, high for premades/Panth junkies, and the more selective players. Lower for those that pub and are underdog supporters. Id prefer a 300 games player with 50% win over a 50 gamer w/ 80%. When it comes to the unfortunate tele/lock spam end of game the experience really shows.
Programming something on the scale of a video game and not having a bug/glitch is practically impossible. I can not think of a single modern game that has had no bugs. The most influencing factor is commonplace updates. Now day if it has some bugs you can prepare to release it and plan to have a patch available to address out standing issues by the time it goes live, though I rarely see that work out. Optimism at its best :)) Older games before the advent/avai
[quote who="Haree78" reply="3" id="2430004"] Quoting playgroundlegend, reply 1 "Stardock - it's what you get when you let C students program video games" No, but this is the sort of stupid quote you get when people who don't have a clue what they are talking about criticise others. Keep going and you will no doubt become a manager one day. [/quote] lol
[quote who="Spooky__" reply="101" id="2430159"] There is often, if not always, a tower of power that is selectable. It has no function and the focus on the Rook is lost. This should be impossible considering he is an Assasin.Towers are alaways selectable. Some people said you could assign targets to them, but as far as I have tried it, that's a myth. [/quote] Only 1 of the towers appears to be selectable. I believe your right about directing them.
Keep Pantheon, remove AI. Make sure mods dont split the community
hm.. I did not think overkill had been implemented. If you watch youll notice the XP is not rewarded immediately when units are thrown in the air. My guess is that the creeps give XP when they hit the ground or fade, and throwing them into the air they are landing too far away or out of bounds(like under/off the playable map) and those are responsible for your missing xp.
Rook- There is often, if not always, a tower of power that is selectable. It has no function and the focus on the Rook is lost. This should be impossible considering he is an Assasin. Rook aborts structure transfer and appears to resume the previous auto attack order. I did not encounter this until the "Sedna bug" fix. When Rooks Structure Transfer if initiated at nearly the same time as UB's grip, it will not be i
I believe on the DG Wiki it suggested that each chained tower adds some slight amount of damage. I imagine it is all in the .LUA files if you dig deep enough. I've noticed that one of the towers of power is selectable(this screws me over way to often), though I have not conclusively tested any targeting ability in such a situation.
Ooops!