more minions coming out ath enemy, they should get the xp for killing them, it's plain and simple. nothing is wrong with some simple risk and reward its a very minor risk, but this also allows for the infamous comeback - say you are getting cocky and want to buy some priests to push and end early, well this is one of the few mechanics that matter because it is when the game starts to swing, and by nerfing xp, it takes away that swing value, making comebacks even harder an upgr
woca
[quote who="g0chu" reply="25" id="2275184"]Balancing is key for a multiplayer game. However, the "fixes" in 1.10 did seem to emit an aura of "tending to the whiners." I have played the game enough to exclaim that the priests and angels nerf wasn't a priority issue. The overly nerfed Heart of Life is just laughable. Just take it out of the game. If anything, it should have been nerfed to only double it's original price. In Stardock's defense, th
no one cares what you say- we've seen your other threads where you just whined like a child, just quit and leave the community, you offer it nothing
[quote who="Sakhari" reply="5" id="2275099"] their xp value earlier was fine, i don't know of anyone who complained about it Is this your first time to this board? It's been a pretty consistent complaint for quite a while now. Especially in the last two weeks. And yes, this was an excellent change. [/quote] gold was more of the concern - there are multiple 30+ post threads about the gold being a problem, and i can understand a drop like i said, bu
[quote who="PurplePaladin" reply="1" id="2275061"]Woca, preists work pretty good now. I got my first Priest upgrade today during a 1.1 MP (I kept waiting to be chewed out). NOW they really help, and the enemy does not celebrate upon hearing you got them. Their healing and extra ranged damage is now well worth the tradeoff in xp/gold they give the enemy IMO. Oh, and Angels give less xp/gold too now I beleive; so their still kind'a crappy, but not risky to get too.[
[quote who="Zechnophobe" reply="22" id="2274950"]Endgame isn't what matters really. I mean, the end of the game is predicated by the early and middle parts of it much more so than by what you can do in it. Oak who dies more because he can't shield/heart is less likely to be a huge late game factor.[/quote] it might be less of an impact because the game is over if you have enough to get hol and shield, but why still leave that in? as fo
i mean wow, they are balancing a multiplayer game, just wow. who do they think they are? honestly, i cant belive i bought this and supported two shitty companies. i mean damn, why would they ever update a game to fix problems in it? i'm in so much shock and im so angry, i don't know if i should smash my computer or go to michigan and picket outside stardock's building for publishing such a shitty game EDIT for op - I realize you aren't the brighte
god i hope you are trolling if not, please don't reproduce, adopt, and/or teach. just don't interact with anyone
[quote who="InfiniteVengeance" reply="16" id="2274797"] there have to be trade offs. lowering their xp value lower than grunts is way too much, maybe a lowering was in hand though Yes, but the only trade off should be the GOLD used to buy them. There should not be secondary negative effects that ONLY the creep upgrades carry.[/quote] if the only tradeoff is gold, theere xp still shouldnt be lowered as low as it is. xp should not be lower than grunts - there are 3 more
[quote who="landisaurus" reply="3" id="2274755"]I enjoyed it. I have good and bad things to say, most of which I will avoid for the sake of spailers. I will say, I like how they throw in references to not just the generation 1 transformers. Personally I want mostly G1 stuff, since I'm a fanboy, but its nice to see other characters as well. I was almost expecting Sam witwiky to be turned into Rodimus prime or something head-masters style whe
well it looks like op is just gonna have to play a bit
qq more, its takes a few games, and half of them suck so you basically need 4 to 5 you can easily farm them too if you want, go make a game , put on easy ai, put on fast, start with ton of gold, and crush the enemy
[quote who="Connatic" reply="13" id="2274739"] Quoting woca, reply 11 them costing 33 gold was ridiculus, exp however should not be lower. there still should be some risk to upgrades, and it's a very minor one. their xp value earlier was fine, i don't know of anyone who complained about it Should dig a little deeper in the forums then. Pre 1.1 atleast, buying Priests early was never a good thing. You'd only buy Priest when doing the jump to catapults all at once.[/quote]<
[quote who="InfiniteVengeance" reply="12" id="2274737"] there still should be some risk to upgrades Why? Upgrades should be *upgrades*[/quote] risk was a poor word, but not every upgrade should be grabbed first thing you can possibly get it. there still needs to be some rationale for getting them. With that gold, you could get damage upgrades for your troops - they could do more samage and not give any more gold or xp. then again, priests allow you to d
[quote who="AmIAnnoyingNow" reply="9" id="2274712"] Quoting woca, reply 8why would they lower the experience? that's dumb- they are harder to kill Because otherwise buying them is the opposite of an upgrade?[/quote] them costing 33 gold was ridiculus, exp however should not be lower. there still should be some risk to upgrades, and it's a very minor one. their xp value earlier was fine, i don't know of anyone who complained about it
bump - im assuming more have seen it by now and probably will tonight, so i want this thread going! and i dont want 100 other threads
why would they lower the experience? that's dumb- they are harder to kill im gonna not believe you teseer til more people say that
it breaks on damage - oaks shiled still lets it go this could be a huge problem - endgame oak is crazy - if he gets this and has 6 second shield
the gold is a bit extreme. the one useful scenario is late game when you can't afford to go to health crystal, so you pop that and continue push on enemy citadel. but really, if you have that much gold odds are you are crushing the opposition. rarely will you have that much gold in a super close game, and there are probably better thngs to buy if it is close and you have that gold
HoL - artifact, 12000 gold, 4500 mana and health, 75% mana per second, 30 hps, 60 second cd. interupt on damage priests - give 15 gold im not sure how much experience they are
is that just a mini app? or do i need impulse running
[quote who="Zubaz" reply="8" id="2274228"] and i see no reason why he would post that hereThe Off-topic sub-forum crosses into many of Stardock's sites.[/quote] o yea, eh, it was late, i have little remorse for i apologized COME BACK HEARTSDALES (he probably didnt even see my first post)
it was late [e digicons]:blush:[/e] and i see no reason why he would post that here. i guess he saw the picture elsewhere and he could of asked what th app was to whoevers picture it was. instead he chose these forums, so he may have know it was object dock which didnt cross my mind at 3 am and since he didnt say that he knew it was objectdock i just thought he was posting random pic
no idea(i sorry for inital response, it was kinda late and i may or may not have really read the post much)