StCobalt

StCobalt

Joined Member # 3048430
1 Posts 13 Replies 9,220 Reputation

its essentialy really really easy to do. it may sound complicated but it is not. and you cant give a cap ship .entiy to a frig, since they have diffrent values and layouts as far as code go.

9 Replies 7,171 Views

theres reference files for everything cept abilities and buffs i believe. wich is a major part of moding.

6 Replies 3,159 Views

no, whats sad is there is no referrence files for the 1.09 betta so we cant actualy mod it at all.

6 Replies 3,159 Views

cant be done. hardcoaded limit. its like the "has bombing levels" for the cap ship, yet there is no ship in the game that has bombing levels.

20 Replies 11,336 Views

lol. ya, its just getting started at the moment, im making it to be a general all round coders guide for everything cept abilitys because that would take FAR too much time.

91 Replies 57,985 Views

ya, i created a little tutorial on making a new race that will be updated when i get new information and whatnot. it will be mostly an all round moding tutorial except for abilitys and buffs since they can verry a LOT.

91 Replies 57,985 Views

may want to put who does what also. so we know what you are looking for. i can help out also with almost anything done through coding (the new race, ships, abilitys, buffs, research) and a bit of particle forge, mind you i might not be working on it full time.

12 Replies 8,623 Views

lol have fun with that. anyhow, starting your own race isnt that hard. just need to make a Player .entity file. after that, you got to add in all the goodies (you got to modify what the shipyards build, what you can research, the actual ships themselves, the planet moduals, etc). its easier than it seems, ill proly make a tutorial after.

91 Replies 57,985 Views

well the tital is not going to realyl grab peoples attenchion. i advise creating [mod] or [MiniMod] titals and then a name. also in the opening describe the mod and then link it to the filefront download.

16 Replies 14,572 Views