103 have any tug-of-war! threads actually finished?
Othello
i dont believe you can cancel after youve played the beta. contact customer service for a definate answer. remember this is a beta and being so you can help mold the game into something you do think is worth the money.
i actually like the rook blocking the view. i feel its one of his "weaknesses"
i was having a similar problem. mid game the coven stopped spawning all together, granted i wasnt killing as many creeps as before, but NONE spawned for the last 15 minutes of the game.
i agree. dont have any suggestions how to impliment them, but there should be a/b to c/d to e or something to add veriety to the combos. it adds another dynamic to the game that keeps me interested throughout the match.
On the side of the screen icons displaying the number of each type of minion under your control. It can be colapsed to free up the screen. The main icon displays the number of minions and the mean health. It can be expanded to show the health of each individual minion. You can click on any of the icons to control the individual or group of minions. what do you think? [edit (now that i have more time] the purpose of this change would be for gen
[quote who="Gnats3" reply="14" id="1890546"]OMELETTES Also, software NEVER gets released on time. I expect we'll get 1-A soon like they said, and then Beta 2 will be a month or so later than in the old tentative schedule (though that schedule never said when in the month, so it is hard to tell).[/quote] it may never be released on time, but it would be nice to be updated on then to expect a phase, even a 'weve changed it from next week
side note: so is anyone gonna give me karma for starting such a blazingly delectible, tantilizing, savoiry thread?
[quote who="strikersgun" reply="1" id="1890104"]we should be asking for Beta 1-A before Beta 2[/quote] first of all, this topic has made a delicious turn in context. this is my first beta, so i dont know how updates are timelined. it was reported that beta 2 would come next month, october, so in my opinoin that doesnt leave much time for beta 1-a and makes me wonder its been scratched totally.
maybe beta 2 is right around the corner. what do you think its gonna add to the previous beta? official online multiplayer?
[quote who="Porphyrogenitus" reply="15" id="1866414"]I think it would definitely help with targeting when multiple copies of the same hero are in play (the Rook for example) if the good and evil versions were different enough in texture and coloration to stand out. I sometimes have trouble figuring out which Rook I need to kill and only the cursor will show me if I can attack it or not.[/quote] same problem here, i believe regulus is the only demigod where each of
anyone know where i can find a good, free, offline, dictionary program for my samsung a727(?) (att service). ive searched online only finding shady looking websites and the one in my phones 'shopping mall' has a monthly fee, (i find that ridiculous) and i think you need to connect it online to work (once again, ridiculous). i have a 2 gb memory card in my phone, so size is not a concern. thanks!
zing
Any speculation or substantial information when the next beta will arrive?
right click on the impulse orb and check the box that says "show pre-release versions." it should show up then.
[quote who="xthetenth" reply="10" id="1877288"]I'd honestly like a fully targetable icon above all demigods with their current health and mana and a team color theme. That would let the scale be considerably more dramatic while still keeping gameplay intact and solving most targeting woes. I'm not sure what to do with regulus, because hiding in the mob not only makes it possible to not be seen, but makes it very hard to target him just because it's hard to click him and that's more nuisance t
i really like the idea of making rook more dramatic. it would only make sense youd be able to see him wayy down the battlefield.
i bumped all my graphics to high with aa 2 or 4 and, just like nantukoprime and Zeneroth, my computer averages 1