3 then ?
Cpt_Siddy
i call out ber actualy i culd call ony one of you 1v1 after i beated JJ 1v1 repeedetly, i dont see anyone anymore as a peer to me... and JJ is beter than ber.
lol... haha Reborn > im being smurffed by 2 siddys, bohoo i /emoQuit seriosly, rebo, up the shu *** and 1v1 me or something...
know DT is one of the top clans, so where is the other t op caln we are going to fight?
[quote who="top vasari" reply="18" id="2120548"] Quoting Azrak_Navarion, reply 17Your manners are extraordinary. I'm sure people will listen to you now and consider your arguments. thats why he has 4 karma and tyr has 16.[/quote] pot kettle
thousand dongges on buttes
IM NOT TALKING ABAUT NERFFING THEY EFFECTIVITY AGAINST FIGHTERS YOU DUMB SHITS. im talking abaut reducing HP of them so they become actualy killable, idiots.
[quote who="unkn0wnx" reply="24" id="2119506"]Siddy: Go for it man. Halcyon, Progenitor, guardian, flak, illu. Abuse the hell out of it.[/quote] you dont need guardians.... just fuckload of illus and flacks at the start, you rush, you win. period. No fighter cover you can manage to come up in the time i get the sufficient force of illus/flak will stop my illus, and no kobalt swarm going to dent my flaks cause my illus will o
Fuck it, im just going to abuse illu/flak combo and go back playing advent. allmost all of you missed the point, the flak makes LRF's immune from the fighters, while the LRFs make them immune from Light frigates. so all you Wiggers can go test your 30 flaks vs 15 lightfrigs combo in your bathroom and slit your writst. All so called "counters" IE LF, die silly before they even dent the flaks DUE TO FUCKING HIG HP.
Flak is OP Flak is fine against fighters.... BUT ,IS grossly OP against other units. Espesialy TEC and vasari flak. Tec due to higest hp /cheapest cost and vasari due phaaaaase missiles and charget missiles. That said: Flak is fine against fighters Why? Well... It is night impossible to remove flak from the
i find that the mines in this game lose purpose, since they are visible without scout. driving in to them means you are in hurry, retard, or got capital ships clearing the way.
its just that usualy my caps are escorted dy hoshikos.... so cyk, you can chais them as much you want
no, it dont work, double kol combo sucks ass when you are going carrier fleet. dont try it just build SB or something...
never mind, it was just ICO acting up, not the IP problem.... [e digicons]X|[/e]
ok, i got bro, who is at my plase, and his mobil intrnet dont realy work well in hre so we need to use the oldschool wire. The problem is that ICO kicks either one of us after a while, might be something to do that we play from same ip? if so, is there any work araunds?
internet rule No 35 Anyone playing under the name "ender" is retard. i can tell you this with over 15 year of online gaming experience.
go online straight away, play one game, watch replay, become as good as i am. singleplayer is for people without internet
tec without hoshikos is retard anyway, your point? i still like the overseers more, they heal instantly and boost armor too, to bad they ai and repair arc sucks ass...
i usualy end my games fast by building starbase in enemy HW. the entrencment is as fast or slow as you want it to be. Actualy, the quick start gives you option going double capital ship for exstra face pawn. Nothing like winning total air superiority with double kol + 8-12 carriers and some hoshikos. Entrenchment is good because in it you can start using bombers again. Once the enemy fighters are dead,
say it this way, if marza gets nerf, then the vasari egg needs nerf too. it is single most powerful ship in game, beter than marza, by far. It can, inhibit a fleet from jumpping and slows them down, useful when on HC heavy force. It can colonise. It can assasinate single targets, useful to kill whatever big, fast. And It can suck allmost 1500 planet health
Oh fuck, tyrs comming, i beter start circlejerking all my 200 carriers araund gravity well! :D
[quote who="transitive" reply="7" id="2112039"]at minimum a damage boost for the Antorak Marauder would be appreciated. that ship is armed only with wet noodles and 'yo mama' jokes, some real guns would be nice. the rest of the ships seem to do alright even with current dps. maybe the Vulkoras Desolator could use a little love too since it dramatically underperforms until you've researched at least the first 4 upgrades for phase missiles.[/quote] </p
[quote quoting="post"] Just like in supreme commander when you are upgrading your commander with perks , he stays motionless and cant fire or defend himself. Makes upgrading a starbase..an actual decision. [/quote] noob, in supcom, commander can fire and overcharge, but not move also, lol supcom veterans bashing p5yy :D
build your own near it :D then you can have enFrenchment battle :P
first of all people who whine baut marza = noobs second of all. ill rather get 2/3 kols than 1 marza 1/2 kols. Kol wins you air superiority and is far more survivable, also its not "omg its marza, shoot it!!111" target. In lategame battles, with all upgrade researched, barrage gets less useful, comparing to the skill of tak