Stant123

Stant123

Joined Member # 3063649
0 Posts 1,737 Replies 16,280 Reputation

Goa's 4x mod is extremely new and I haven't had the opportunity to play it yet, but I have been following it's progress and even listening in on the conversations about it on Carbon's TeamSpeak server. I'm personally going to let it mature and accomplish what Goa wants to do with it before I start thinking about including it because let's be honest, I'd hate to have to come back and upload a new version every few days or so every time something new is figured

53 Replies 158,284 Views

[quote who="bmndj101" reply="16" id="3059061"]tiny url[/quote] Which is usually used for shortening long ass url's, not doubling in size url's which takes me back to my original question. Why are you linking to that instead of the real thing? Your link is 13 characters long and could be taking people to somewhere they don't want to go and you hide it by changing the displayed names. Whereas the the real link is only seven characters long and will always g

136 Replies 488,928 Views

Edited: The changes from 1.31 to 1.32. to 1.33 to 1.34 were mostly menu and steam compatibility changes and engine optimizations. None of those changes affect this mod adversely as far as I know. Should anyone find something, let me know, but the latest version is still the current version. Will update the op to reflect this. =]

53 Replies 158,284 Views

[quote who="ZombiesRus5" reply="222" id="3057712"] I'm sure LAA would fix that simple issue of 2GB wall which of course is the only thing holding back an integration like this! [spoiler]Queue Stant![/spoiler][/quote] As I've told Carbon and the other fellas, intentionally egging me on doesn't work. It has to be genuine excitement for 'discovering' this wonderful thing. That way it's much more pleasurable for me to crush them. ;P

263 Replies 840,137 Views

[quote who="Manick2005" reply="6792" id="3057978"]I wish Battle 16.ogg would play more often, I love it. It doesn't seem to play much at all, sometimes never after an entire session. Where is it from anyway?[/quote] It's an E.S. Posthumus track called Tikal. It's on their first album Unearthed . To get it to play more, you could always open up the game.musicdata file in the GameInfo folder, it's already in text format, and scroll do

8,423 Replies 15,744,983 Views

(DS) Roesh wakes up early in the morning and checks the nearest data terminal. He finds a message from Henry waiting for him. A lot of it is about complaints from various guests that he himself is unable to accommodate, and others are about security issues. Roesh just browses through them and ignores the bulk. He closes out all of the other messages after checking the time and makes his way back to the conference center complex. <br /

1,077 Replies 2,853,409 Views

[quote who="MacGyver2" reply="23" id="3057371"]Planed release date Rebelion is late 2012. I supose 4th quater. They wrote note on his website.[/quote] I don't see that anywhere. Originally it was Q4 2011 on the store page, later confirmed to be just a placeholder. Then we were told Spring 2012. All that has been said since is on the facebook page is that more information will be made public real soon.

35 Replies 39,296 Views

What? White dots aren't good enough? [e digicons];P[/e] Aside from the fact the starfield is just an absolute mess when it's put into the game, you're actually much better off making new skyboxes. Those at least show up in a rational fashion. Starfield with lines added: Lined Starfield in game: <img src="http://img.photobuck

73 Replies 225,960 Views

According to IskatuMesk: "The source of my ire these days is less XSI itself and more their converter, which seems to be dealing with vertexes in a shady and confusing manner. Ignoring the fact that the converter sees exponentially large amounts of vertexes in comparison to what your model actually possesses, it deals with them in a sloppy and rigid fashion. Everything from tripping over its own 50k vertex limit because it magically conjures 80k more vertexes than what your model actu

2,761 Replies 7,655,653 Views