I did some housekeeping on my Box.com site which may have broken some links. Nothing has changed (no need to redownload if you already are current). Relinking stuff in case they are broken: Here's the first voice pack I tweaked - DJ Khaled with normalized audio (initial release was uneven shit - I sorted that): https://app.box.com/s/9xqlgs27eetyh42ygyeiryra8px7xb0a
pacov
[quote who="Thundercles" reply="2543" id="3610678"] There's a high elo Wukong main that people always reference. In his guide he advises to always keep up the pure AD build no matter how badly you're doing in lane. Don't ever give up and go tanky. Unfortunately I don't see the same philosophy working with Rene [/quote] Yeah - agreed. At least wu still has a relatively safe flash or stealth engage, even with full AD. &n
ah - i think he did a new one today. Not exactly sure where I saw it, but I saw it today and started watching vids. Played just 1 teambuilder game, but was up against a high elo illoai person. I pretty easily nabbed my 1st 2 kills. I mostly needed to play at the same level as I was earlier as its a ballsy build. I can see why someone maining that would consider this build if they are extremely experienced, but that's currently my take - the
mayhaps I need some learnin. So, aside from having a higher standard move speed with those boots, I'm trying to understand why it would be valued over the tenacity provided by merc treads. I wonder if its over kill, needed to get to squishies on his build including ghostblade or what... ghostblade with merc gives a pretty decent boost in and of itself... and idk.. tenacity > gimping slow reduction?
Saw a higher elo fella (higher than mr solo only renek) post a different build setup for renek I'm going to give a go. It's actually pretty similar to what I'm doing already, but its power spikes differ and he takes a ton of armor pen. I'm not sure how effective it will be for me in my current elo, but I think it makes sense for where this guy is in challenger. His whole thing alters the playing field vs many different champs. So, his early bur
[quote who="OMG_ZEX" reply="2534" id="3610513"] I did get Peter to install the mod when it was version 1.3 and he had some good chuckles. [/quote] ah good! I was really hoping he'd take it all in the spirit of the thing (entertaining nonsense poking a little fun at quite a few of us). Makes me smile thinking of peter laughing like a maniac in the voice pack and then laughing in front of his pc. I spent WAY too much time on this and probably will spend
OK - so here's a point where you can have some more direct feedback if you like and actually change up the files I'll be using. I'll start with this. This is a google sheet of the spreadsheet that shows the files I'm using. It tells you the message that is played (ex 52 - first blood) and then the corresponding wav file. https://docs
ok I isolated a bunch from that - see for the audio clips. Not sure about placement https://app.box.com/s/l0clhsyl3kz0wivu5mfxqftpav0hezqe And here's 1.4 v1.4 - includes the changes we discussed https://app.box.com/s/jqj9i36xlnq87h5bu2rkg6gqwnnmfz9l
[quote who="OMG_ZEX" reply="2528" id="3610364"] The best use for it is pushing down a tower. Hopefully you get top and perhaps rotate mid to demolish it but this can quickly be derailed by a team rallying around there mid laner. I think its just a way to quickly move your snowbally top laner out of top lane and to get him moving around the map sooner to make plays with his early game advantage. [/quote] I think the problem though is the rotation/setup. If I'm
so instead of the armor comment for enemy triple kill, how about 1 of these? https://app.box.com/s/qb5vwdtog5qiecnmicna9bn7bpj3vkn0 and this is the one that actually tilted me from version 1 https://app.box.com/s/7m74cp3eqkncktzc2gnb1n7eai33nevh
With the Sion example - yah, he was able to stop slow my push pretty easily as full tank. Let's talk what would proper utilization be then. So, I think its primarily useful for 1 thing - killing turrets (or at least heavy push power followed by roaming). Its strategic volume goes WAY up if the top laner has TP. This would enable a quick recall + TP anywhere if there is a good opportunity for a push at any location including to a creep that is currently tanking a
[quote who="Krazikarl" reply="2523" id="3610268"] free (trademark) dragon [/quote] dont mess with my trademarks.
[quote who="OMG_Shiro" reply="2520" id="3610262"] Is the Korean shoutcaster pentakill? or does it have to do with peter 'helping' my ezreal pentakill LOL. [/quote] Nope - I did consider the korean caster yelling about penta kill. What I picked is better and much more stupid
[quote who="OMG_ZEX" reply="2517" id="3610194"] The mid laner and top laner should never try to do it together since it hurts map pressure severely and you lose out on CS [/quote] Think I agree on that. Jungler required unless you are gigantic or have figured out a few champs that can solo him. I guess another thing - has everyone here killed rift herald at various times? It helps to have a very realistic understand of the DPS output at various tim
I'm finding that most games it is uncontested and not valued as a warding target. I can think of maybe 1 game where there was any sort of contesting rift herald. Personal experience though and I'm not exactly spamming renek nonstop, so to be taken with a grain of salt. You can, however, make note of how often your/their jungler is securing scuttle there. I think you'll find that it is consistently unwarded though and top laner can usually tell you if top is
OK - I'll look into that and see if I have something a bit more biting for enemy triple kills that hasn't been used. My victory message is kind of stupid. You can't really hear it, but its literally pete talking absolute gibberish for no discernible reason. Might want to change that. You are in for a retarded treat if you get a pentakill, btw. Current to-dos
Thanks for the feedback, fellas! [quote who="OMG_Shiro" reply="2512" id="3610087"] Cant really hear much of the victory/defeat sounds, the sound of the nexus collapsing makes them pretty hard to hear. [/quote] I noticed this yesterday too and I thought of 2 potential solutions. 1 - I can just insert like 4-5 seconds of silence in the audio in the win/loss audio. That way it would play after the nexus explosion. 2 - I could get the precise timing
v1.3 https://app.box.com/s/hsr605xstlyq0dnhyjzt2sfxzqvjardm Changed defeat message to me n karl fighting
You can't control the message for towers - its just 1 thing for all towers on SR. I'm still down with spicing up the voice talent, but again - I need recordings. Get me something and I can make it work most likely.
1.2 https://app.box.com/s/kug7q826ifu01sygv7gktdn1ep5xwx39
getting closer to decent. 1.1 plays out. Its a lot more positive and less annoying, but pete taunts everyone a bit too hard when they die.
v1.1 Shorted a few lines up and made a few changes https://app.box.com/s/7sfx53pebkqmfv2eyuj4bmfdmg7lc5si
So, I've been playing games with the mod all night. Got Boaz to give it a go as well (he dug it and laughed off his ass the 1st game anyway). I also bumped into pete and gave him the run and all the info he'd need to check it out. Here's my initial feedback. If you give it a go, please do the same. Looking for maybe change this, or sound volume not good, or too much of this, etc. So, for me the audio levels felt fine and pretty
karl yells at you if the enemy team aces you in the mod
OK - version 1 of the PDT audio pack is done. Could use some tweaks. Check it out and provide some feedback if you like. Happy to add audio, but you might need to provide it for me. https://app.box.com/s/wczeyapu0ecqhyresw3m3m6j84d95gdg Download the zip and dump it here: C:\Riot Games\League of Legends\RADS\projects\lol_game_client_en_us\managedfiles\0.0.1