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FuzzyMatrix
or that Australia is an industrialized country and has a given energy-producing infrastructure.
ing "I have a police state" or "I have a democracy" (still with the variety that SMAC-like blocks can bring), etc. So you can get slightly less (often technical) precision, with a good deal of user-friendliness and simplicity.
Cloaking and anti-cloaking, radar and "under the radar" flying... mmm, looks like fun but I wonder how everything about visibility can be implemented. Information is the nerve of war.
" border=0 ALIGN="absmiddle"> I would still see the kind of damage coming from special stuff as "atomic carpet bombing"
Nations is a RTS done by Civilization developers, but it DOES manage invisibility. And it brings action and fun, but it may not be so easy for GalCiv.
as one of the "types" to chose from.
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s engaging as these so... way to go!
rporate something like food/goods distribution, he would not take something bringing more micromanagement. It is to be considered since more factors implemented = more MM.
Normally, each planet keeps its own food production and, generally speaking, its own production. This is GalCiv1. Here I try to build some draft for GalCiv2, GGG (GalCiv the Great) Sometimes this is not what you want, and sometimes it makes less sense since it excludes the reality of trading. I thought that perhaps goods would automatically be distributed within different p
ription of the society somewhere in reports would be interesting?... That could be nice, and show the player an image of what he built
the decisions for your government.
re... [i]test[/i]
ation (here: races).
pends what you play: strategic decisions or technical management). Feel free to say me where these things were all said, I'd be happy to give a look.
ure, we might see those long before fighting vessels.
eaceful hippies.
Hi again. I tried to figure out a very simplified ([b]and user friendly[/b]) version of a social-economical-political model. It's similar to GalCiv1, or SMAC (Alpha Centauri). Like Government in GalCiv1 with a few more elements; or like in Alpha Centauri. One can chose between 4 or 5 possibilities for each of a few caracteristics. An [b]EXAMPLE[/b] could be: - Government structure (basically, something like GalCiv1: empire, republic, democracy...)<B
For those who might be interested, perhaps that some ideas within the Civ 4 List done by Apolytoners can be interesting. Of course, GalCiv doesn't have lots to do with BC 300, but there are sections discussing diplomacy, government, ressources... To get the file, just download the attachment of the second post.
test... 1-2, 1-2
icy. I'm sure some would go in such planet management to specialize each, but it may not fit everyone