I've tried merging Sins Plus 1.3a with the latest of bailknight's but I did something wrong and the new sins plus research didn't show up in the research tree.. so now it's approx 1 am, I'm fed up and tired and please, someone else try it, then post it ;)
Flexomatic
My general thought on that idea is: "I always dig realism mods, realism is always a Pro. But, game mechanics don't allow 'critical shots', because I think it's only "shot is fired > shot hits/misses, repeat". So unless you can completely rework the combat system.." Or am I wrong? While I'm still here.. I always loved reading the fleet battles in the different Star Wars books. Loved how the strategists layed and played out their tactics, used various maneuvers, and so on.. t
Yeah, I got my finals coming up to, got about two weeks left of my break, then another few weeks going over two years worth of stuff I should know for the finals, then finals themselves.. should be fun! Good luck with your dissertations :)
Soo.. when's an updated Mars Effect + Uzii's newest for 1.03 due? :)
Random means works with Mars Effect v1.5 which incorporates Sins Plus, yes?
Thanks Bramski, cheers!
Quick request, could someone upload me the original starfield.dds? I noticed that Tael's new one looks awfully tiled.. it's distracting. The rest of the new textures are brilliant though! /e: I did not use the install .bat, I did not make backups. Yeah I know..
I guess I never really played vanilla then, heh.
Something I noticed.. for no apparant reason, while playing as TEC, a Cobalt Light Frigate (any Cobalt Frigate of a fleet) attempts to jump back to your home planet after being ordered to fly to a position. The Frigate then just sits at the edge of the gravity well, blue line showing it's intention and all, but doing nothing until given a new order. Nothing serious though, just odd.
Sins Plus 1.1a merged? This is so.. über! Wunderbar! I don't think I need any sleep tonight :D
Uzii: I ran into a bit of a problem.. I don't have enough disc space on to copy all the textures, which are 1,8 gig for me, seems like some .dmp files that don't belong there though I don't know if they're really unneeded.. anyways, I copied the new textures directly into the textures folder in the installation directory. Seems to crash my game when beginning constructing things. Or it has something to do with the merging, but I don't recall any obvious mistakes I've made, so to check t
Already merged the .str .. all hail PSPad, the windows calculator and notepad. :D But right now I was manually checking the filesize difference off all 900some files of both mods.. didn't even think of that method, thanks :)
[quote]Is there any posible way of combining the new settings, planets, ect. with one of the available balancing mods? With only one mod on at a time, it seems a little... lack-luster compared to the balancing mods that give more options, though adding new planets, techs, and planetary bonus' are a very good idea. I'm just wonder, though I doubt it'd work.It of course depends on the mod, but yes, it is very possible to combine mods together, it just requires a bit of work on your part or until
How'd you make gas planets colonizeable? I mean, how is it portrayed? Orbital stations or something similar? Cities or Domes or whatever would kinda ruin the.. uh.. immersion ;)
Regarding the install instructions: You really want me to copy 2 Gigabytes of Textures to my Windows partition which has about 1 gig free space left, so the mod doesn't crash, yes?