[quote who="GoaFan77" reply="42" id="3393450"] I'll consider adding some of the more unique ships and superweapons if there is still space in the mod for them. [/quote] I´m sure that you will find space, at this moment I do not know if there is a limit.;) Just it is a matter of imagination and how they can be added to the game for the human and the IA player.
Nomada_Firefox
If you want, I have made a model from the Eye of Palpatine and probably I will convert it to SOASE.
I have some few beautiful screenshots for you showing some of the new features that this mod will make.
More news here, I have been replacing the faces from commanders. Because I wanted one thing different to the others, I used faces from EAW models at my mods. I find this change very original and unique.
More progress here. I have made a lot of more changes with the mod, specially with the balanced. One big problem were the super capital ships as the Eclipse, they have a superlaser and they can destroy one ship with one shot. When I fought against it, I had problems for do not be destroyed but just thinking, I remembered how the rebels destroyed SSD with fighters, this was the first key for balance them in game, the second was the range from super laser, now it is as other laser weapons
yes it is fanon design made by darksaber years ago.
Finaly, progress, I made most of the icons and I started to make other changes. I have remade all mod where now the small corvettes and frigates are not builded at shipyards and you will see them only with fleet abilities. These screenshots are from a map played against hard enemies. <i
I have been thinking a complete remake from my mod. When I was making my entrechment version, I thought how the mod would be better if the shipyards would build only big starships and the small corvettes and frigates were reinforces from these units. Of course first I thought some like it for the Rebellion mod but at least with a capital ship or with other code, there were problems when the spawn ability was added but if it is added at a frigate, I do not see the same problem and I find the g
Steam updates itself to the latest version everytime Only when it is online. Credentials can be broken with all the situations which I have told.
Can be. But answer me a few questions, have you activated the O.S backups? is it upgraded? what steam version have you? have you installed any other program at it? I feel that steam, the lastest steam version detect these changes and it breaks the offline mode.
#1is the textbin gui refusing to convert as it is the wrong version? I have discovered one thing, if I put the original sins gameinfo (trinity version) at Mods-v1.195 and I use the convert_data from the game renamed to ConvertData_OriginalSins1.195.exe, it does not work. But if I rename the folder to Mods v1.195, it converts all the files from the originalsins, there are some files which it does not convert and I suppose t
Just a question, have you tried convert the entity files from the last sins of a solar empire v1.195 (the last version). For Diplomacy the last is the v1.37 and for Entrenchment is the v1.055. Perhaps some people find crazy edit the older SOASE but at difference from Rebellion, it works when you are out the net without steam. Yes steam can work disconnected but first you need connect one time and after a few time, probably it will not work more, specially if you instal
This is not Sins of a Solar Empire Rebellion ;) , I was working at my Alliance mod version from the Sins of a Solar Empire Rebellion when I found some of time for edit the normal Sins of a Solar Empire Entrenchment. I made it because I was out the net and I could not use the SOASE Rebellion which it is a steam game (the unique bad thing from it). At the end, I do not know if I will finish this small work with the original SOASE but I had a few new ideas for the Rebel
Yeah sorry, I have my head full of stones, it was at https://www.wincustomize.com Thanks by the links and the info.
Where can I find the reference files for the last version from entrechement or the program for convert them? I have found at your skydrive and I can not find it.
[quote who="adamfoxdavis" reply="19" id="3387070"] One of my favorite things about E4X is the Hero ships system, so I'm extra super looking forward to SW cannon heroes!. I hope the SoA2 team will/can implement that feature as well some day. [/quote] I´m curious about it because I do know how a unique unit can be made at SOASE. Now thinking one off topic, I would like ground battles at SOASE, if it was as the old Imperium Galactica, it would b
Very interesting. GoaFan77, I give you a 10 at imagination, I like all the description about the mod, it looks as a infinity comic or alternative story.
you can have an icon in under 30 minutes. Is this a joke? in 30 minutes I make at least 10 very slowly. No, ignoring the jokes, I use models from my Star Wars Empire at War Forces of Corruption mod and I can load them with aloviewer (a tool from this game), after take a screenshot, I can make the icons at photoshop easily. The unique point is find the free time for this.
The first version with Rebel Alliance and Empire is almost finished but.........it goes to take some of time finish the last part, the icons and images, I need time for make each unit icon, I´m not a great fan from this type of work but if I can make ten units per week, I should finish it before end the summer, probably the next two weeks I can accelerate the process.
Thanks to the new files and the thread about the changes at 1.5, I could update my mod files, it was not too long and I depurated them deleting the non-edited files and making them better for futures upgrades. Now I go to continue adding the new icons and images, it goes to take some of time.
Thanks. It is not a matter about if I know how edit it. The last time that I tried convert the code, I had a few problems with the converter. Just another question. Are the forbiden worlds code included in the 1.5 files? I have bought the update if you want know, yesterday but I have not tested it too much.
I have a small question, where can I find the files from the last patch and the forgiven worlds expansion converted to text?
Very good. Now the question, if I replace these files at my mod or I make the files from my mod with them, will it be enough? What about the forbidden planets? what are the changes? or is it as the diplomacy version? I have not bought it by the moment.
Many type of exceptions, I have not saved them in my brain. At the end, my way is similar and it accepts the bombarment. Only I would like make a weapon upgrade. It was one of the things which it did not run making the DS as a starbase.
Thanks. I have another question. Is there other unit to exception from the starbase with a weapon upgrade? About the stripped to core, I feel that the key would be if it can be used the destroying effect with another bombardement weapon or some similar.