foodro

foodro

Joined Member # 3071301
1 Posts 16 Replies 2,205 Reputation

You can add rocks to the base (and give it more "planet-like" properties (upgrades, population, etc). I've done that to my game. It sounds to me you've got a typo, or some other sort of formatting error in the entity file. Having seen the black screen several times myself, I'd venture a guess that's what it is.

9 Replies 6,403 Views

You need to make new meshes for each planet to add new textures. I did this with a new moon "planet" (colonizable moon). For instance, if you want to add a new texture to the Ice planets, what I did: Look for Planet_IceX.mesh (where X is a number, 0-3, etc). Copy one, rename it Planet_Ice4.mesh (or whatever you want really, I just kept it sequential). Open the file, and change the bolded parts (it's at the top of the file): Material Diffus

35 Replies 22,320 Views

I did the mesh/particle routine too. I've got other mods running that have the other gameinfo stuff already tweaked. Good job on them, it definitely makes for more "pretty" fireworks. :) I've got mine added to Uzii's mod, and the texture mod (to which I've added colonizable moons and a number of additional textures). It just keeps growing.

770 Replies 2,177,930 Views

Ah, cool. I was wondering if those values had some role in it. Am I correct in assuming that the number emotionRange 1.0 represents 100% (ie full range), whereas 0.5 is 50%? If that's the case, couldn't you set the two levels to 0, and the ranges to 100 to catch all of them? This has got me extremely interested now. If it works, and I can write up a coherent-enough how-to, it may prove useful to people wanting to ad their own music to the game, without having to p

6 Replies 6,119 Views

Well, the standard install files are binary, so you'd be hardpressed to edit it without converting it first. I would also highly advise NOT editing files in the main install folder. You fuck up one thing and you have to reinstall the whole game. It'd be easier to grab someone's mod, and just edit those files as you see fit. That's my practice. It leaves the game files untouched.

13 Replies 4,723 Views

I think I've found a way to add new (additional, not just replace) tunes into the game. So far it seems to be working. My question is this, is there anything we can do, at this time, to further randomize the tracks the game chooses? The way I see it, the way they're listed in the various files, seems more like a playlist, to be played in order. For instance, whenever you start a game as TEC, the first track you hear is always the same one. I've added a few more to them, and th

6 Replies 6,119 Views

#2 is my concern. Hopefully they don't change the format of things, if they don't, current mods *should* be ok. I've modded several games before, that needed to have their mods re-modded for every patch. It's a huge pain in the ass, but there's not a lot you can do about it.

15 Replies 8,090 Views

I've been playing around with textures too. I'm currently adding more variations of existing planets. I now have 4 ice planets and 4 volcanic planets, I even added a moon "planet" type (with 4 variations). The trouble I'm having, is getting them to wrap seamlessly. Is there a trick to that? I didn't happen to get a screenshot and I'm at work, so... This is pretty much for my personal use since the textures I'm using are from X3, and I can't distribute them wi

79 Replies 83,660 Views