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Auggie12
[quote who="Tridus" reply="50" id="2715415"] Quoting PurplePaladin, reply 43I preordered via a retail store, so I'm guessing that means the same day as the people who did not preorder, of course. I mean, they did not send the preorders out one day sooner, correct Even if so, with my internet speed, it would take me to Wedensday to download it if I had ordered via Impulse. . . Sometimes Amazon does send stuff out the day before so you can get it on Tuesday, but ye
Frogboy, Any news on AU retail release ?
[quote who="StevenAus" reply="112" id="2702223"]I'm very interested in this too. I haven't been able to find a retail or online store in Australia that currently has the Collector's Edition listed. Best regards, Steven. [/quote] Yeah i am looking to get the CE as well
Hi Fro[quote who="Frogboy" reply="101" id="2701928"] As backwards as it sounds, DD is always more expensive for the user (in the UK anyway) than retail. You can get new PC releases from online retailers for as low as £18, but usually £25. I'd imagine Amazon UK and such having it. The main issue we have is with regards to continental European retail channels (storefronts). By the time everyone has touched it, we see virtually nothing (that's w
[quote quoting="post"] Australia. They’re all set too. It’ll be at retail in Australia. [/quote] Hmm i just checked http://www.ebgames.com.au/ and i can't seem to find it! (Tryin to pre-order it)
same here.. i am getting quite a few CTDs when zooming into my fleet ... it didn't used to happen with version c... i have a save file that pretty much the CTD happens almost everytime
I would like to suggest planetary invasions... make it so that invasions will ensure that the improvements will not be destroyed... the HP can be use to determind how many troops u would need to invade the planet
@uzii Hey uzii an idea just popped into my head. Do you think its possible for planet bonuses to contain "researches?" for example, get a certain research (eg shields) off a planet bonus? just some ideas
@chemix12 I think his fixing up 1.3 because of the ship graveyards. @uzii Thank you for listening and 1.3 is great!
@uzii I can see any the ship graveyards can unbalance the game as there are so many ships there that you can take over quickly. May i suggest u include a large pirate presence (after all in many games, pirates or scavengers like to hide in these places) so u must at least have a significant fleet(maybe one mothership and like 10 frigates?) before you can take over those ships?
@uzii are ship graveyards part of "Sin Plus planets" or "Random - unconlonizable" when we are making a new map? Thanks PS:1.3 looks great!
@uzii looks great Uzii..the pics look great! Also i agree that u should keep the tactical stats of paradise planets. (like Risa from STAR TREK TNG)
woohoo looks like 1.3 is being finished as we speak!
@uzii Oh and uzii, i think exo2000's comment is spot on with the naval base. IT is a little too powerful now. I would suggest maybe reducing it to 30%. Don't know what the rest of the people who play your mod think...
@Uzii Hmm what about if i made a map myself from the in game map creator (not galaxy forge) does that mean he automically downloads the map off me? Thus i dun have have to manually send the map to him (yes i changed the bonus density of that new map i made to 0.6 using notepad manually after i made the map) With regards to volcanic asteriods wouldn't they be a piece of asteriod blasted off a volcanic planet due to either a collision with another planet or a comet hiting the volcanic
@uzii I see... also with regards increasing the value of the 'planetBonusDensity' on the map i want to play on in MP. Does it mean both my friend and I have to edit that value? Or only the host? also: Any other sneak peaks of 1.3? :D
@Uzii Woah have you thought about allow players to capture ships whose shields are disable that has say only 20% of their hit points left?
Maybe u can make the borg like the Antarians (or something spelled like that) in MOO2?
@Uzii Would capture ships be immediate? Like how u capture those mining facilities in non-colonizable gravity wells? Or would there be a delay? Also can i ask what tools are u using to make this mod? Thank you
@uzii thank for you listening to my thoughts with regards to the urban planets (too much trade bonus) sorry for the late reply.. because i forgot my password and the LOST LOGIN page is not workign for some reason. I just have a question. If my friends and I want to play online with your mod. Do we just both have to enable your mod in order to play it? Also i am just wondering how are we going to capture these new ships? Thanks: PS: The graveyard looks great!
@Uzii firstly thanks for a great mod! its superb! everythings good .. however i am playing as TEC and i got an urban planet..do u think the trade bonus is too much?? EDIT:SPELLING
yeah looks great!
looks great!