LightofAbraxas

LightofAbraxas

Joined Member # 3084921
7 Posts 183 Replies 15,587 Reputation

[quote who="Vandenburg" reply="136" id="2931888"]Another idea from another Paradox game, Victoria. In that game, you have a literacy rate. Depending on that percentage, you got a big bonus to research or a lower one or none (it's granular). As a small state, you could easily increase your literacy rate to the high nineties. As a big, expanding empire though, conquering illiterate indigenous people your literacy always stayed low and increasing it to high numbers would have cost twice or t

153 Replies 609,595 Views

Completely agree. While I appreciate all the work that SD is doing (especially because I'm getting free expansions/sequels), I'd be lying if I said that I was having fun with the game at this point.

111 Replies 252,383 Views

It looks good. Performance is indeed faster. I didn't play more than 30 turns, so I can't comment on the OOM problem. But then again, I don't think I've ever played more than 30 turns, so maybe the game just works well with my system. Nice job, hopefully the next update will make me want to play more than 30 turns.

111 Replies 252,383 Views

[quote who="Lord Xia" reply="194" id="2931014"]Yea, I mean the OP. I am soooo wanting this game to work (Run & Fun). And it's ran well for me for awhile, so I am waiting for the fun. 1.1 was fun for a short time, but with quest being meaningless, factions being generic, and combat and gear being unbalanced, the fun didn't last. Just thought of something. This is important. A big problem with this game is armies looking generic. Maybe

271 Replies 433,116 Views

[quote who="razor436" reply="109" id="2930551"]Are you suggesting just adding flavor text, or something more? What ideas do you have in mind, b/c i can't think of anything.[/quote] Yeah, a few. I'm going to assume that you read my first post and not just re-quote it here. If the criterion for releasing the game is: "It must be awesome," I don't really understand why the developers would willfully ignore the best aspects of other games in the genre, especially when

153 Replies 609,595 Views

[quote who="TheProgress" reply="105" id="2930534"]Regarding, how to make the "little guy" relevant...[/quote] What about just including some sort of admin cost for each city? Looking into the ElementaldDefs.xml, it seems like the ability to do this is there (it looks like there are tags for both a linear and exponential component). Combine that with a nominal cost in gold for each research/arcane lab (and any scientist knows that the amount of money provided is directly

153 Replies 609,595 Views

[quote who="razor436" reply="103" id="2930516"]When you compare Civ series technologies to FE, you are putting FE at a disadvantage. Civ technologies are much more interesting because they have: historical meaning to us unlock iconic units of the era, rather than bland weapons unlock buildings that, unlike WoM, have more impact on your civilization than in WoM. e.g. some buildings affect happiness, culture, specialist slots unlock new ways to improve terrain and lets

153 Replies 609,595 Views

Listen, I hate to be negative at all after you took the time to put something together for us to look at... But, the old tech trees just screamed 'bland'. And while I like everything that you're doing here, I think that a little bit of flavor text, less utilitarian titles, and more nuanced tech function would go a long way. Because, honestly, right now you might as well name them 'Unlock Game Mechanic 1', 'Unlock Game Mechanic 2', 'Unlock Game

153 Replies 609,595 Views

[quote who="Nimbin" reply="34" id="2929118"]wow, all those who say SETI is a waste of time and money, or that we should be colonising planets ourselves first. how narrow minded are they. I am glad they don't run the country because if they did we would all still be living in caves and using sticks to light fires. [/quote] A big part of science is knowing how to allocate your time and resources wisely.

75 Replies 144,128 Views

[quote who="Lord Xia" reply="9" id="2928698"]SETI was a waste of time and money. [/quote] Yeah, what lots of people don't realize is that meaningful communication with another civilization just isn't possible. Say you hear something meaningful from a system that's at a moderate distance away, say 50,000 light years (or half the way across our galaxy). That means that the signal was sent 50,000 years ago, and any return signal won't arrive until 50,000 years after

75 Replies 144,128 Views

Congrats, Xmorg. A couple comments. I'd really love to see some hidden nationality mechanic associated with this trait. Probably some balancing issues if this trait was the only way to tap into it, though. Also, I still think that the assassination trait was pretty fantastic. I'd love to see that one in, as well.

44 Replies 43,617 Views

[quote who="SerinMaldy" reply="114" id="2927568"]Well, ... big block of text ... created.[/quote] Yeah, sorry... just having a bit of fun with you. I think that most people here would even agree with you, myself included. It's just that we've all got most of the bitching out of our systems already. At some point, everything that had to be said about the state of the game, has been said about the state of the game, and it's time to move on. To addr

118 Replies 462,258 Views

I agree completely with the OP. My only suggestion is to select randomly from the list of pre-defined names after the capital is founded (or at least start at a random position in the list). I did get kind of tired of having the same city name progression in each game of SMAC and FfH2 (Golden Leane, Balderham, Timberling, etc.) I almost never saw the names at the bottom of the list, which is a waste.

33 Replies 97,396 Views

[quote who="AlLanMandragoran" reply="6" id="2927061"]I'm not sure to be honest. But Capitar is consistently pop locking on the ridiculous level so the evidence, to me at least, indiciates the factions have their own threads. Actually, they must have their own threads, right? We can choose different difficulty levels per faction so the rules that govern each faction can be different... I really have no idea other than for two builds in a row, same map, different starting locatio

8 Replies 9,415 Views

Wait, does this suggest that the different factions have different AIs attached to them? That's kind of what it sounds like from this post, and I didn't think that was the case.

8 Replies 9,415 Views

Just to add something to what kenata said, while there really isn't a narrative storyline, RPG elements were still present and surprisingly good. True, I wasn't expecting much, but that only meant that I was occasionally very surprised. Just to give one example, I bought some cattle for a villiage in some lord's fief. Later, when I ran across him, he brought it up. He said something to the effect of "I know you mean well, but please don't give my subjects any more aid, I&

38 Replies 210,264 Views