CanadaMan777

CanadaMan777

Joined Member # 3095175
0 Posts 16 Replies 26,568 Reputation

Actually Colt, you can wlk around on one in the Halo 3 level, [I]The Ark[/I]

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[quote]pending canadaman's final approval i have tweaked the destroyers mesh cause it looked to similar i have changed some key features and made it look thicker and raised all of the armor plates[/quote] I actually was about to ask that of you

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Hmmm I like the sound of the rapid restore as well as interruptable. We'll see how well that works for us

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People don't worry about minor frickin details like what weapon the longsword fighter armament uses. NOTHING IS FINAL, NOTHING. It can all be changed. This disagreement is not worth 2 pages worth of this mod's thread.

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Just to clear this up: We ARE going to have only longswords as fighters/bombers. The only change is the armament; one armed with anti-fighter missiles/machine guns, and the bomber armed with shivas or something.

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[quote]I'm not sure about Vietnam, but I know it's a fact that in modern combat, machine guns are all but worthless. Lets face it, one-hit kill your enemy from a mile away, or get up to within 300 meters of him so you can shoot at him with your machine gun. Also, I read about the Longsword, and it caried fighter-fighter missiles for dogfighting. It's load-out is the same as modern day strike craft. Anti-fighter missiles aswell as a machine gun for secondary use.ASGM-10 Missiles Click that in the

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[quote]particles effects is something me a candaman dont know how to make so if theres any one who know particle effects please step forwardwhat do yall think off haveing the pelican as the bomber and invasion craftIf by invasion craft, you mean the little ships that head towards the planet instead of nukes, then yes. As for the bomber, no, no way. <.< Pelicans were transport/gunships, NOT bombers. They were also geared more towards atmospheric flight rather then space. Not to mention Longswords

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[quote]I showed my friend the video n he asked me a good question. Why are there smoke trails behind the missiles? There wouldn't be smoke trails unless they used some sort of smoke-creating chemical.So, my suggestion is to lessen the smoke, if not remove it entirely, and put a brighter "glow" at the back of the missile so you can see the engine of it. Not too bright, just a nice glow.[/quote] Good Idea colt! Then you actually see them firing! :LOL: No but me or CaptnKeyes will give it

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oh yeah btw Random, I now have them missiles firing in "Bursts" rather than a "stream"

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[quote]I rather like the new designs. However, they are upping the max number of capital ships to nine...[/quote] Hmmm even if I added the beta ships to the TEC it still wouldn't match their art style now. They were a totally different (visually anyways) race back then

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[quote]Canadaman, you are officially God [/quote] lol thats the best quote ever. Glad the mod managed to get some of those lurkers out there (you know who you are ;) ) to finally get out on the open and post.

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[quote]Ya. I didn't know the Halcyon wasn't final. Is the MAC final too?[/quote] Probably not, it still doesn't look quite right ;p ...but hey it'll do for right now

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here's one: http://www.ironcladgames.com/sins/images/tec_lship3.jpg upon further review all the ships look cooler! http://www.ironcladgames.com/sins/race_TEC_ships.html

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[quote]That was a great vid. Personally I thought the skins looked alittle light, but still that was amazing [/quote] Thanks! Were you talking about the Halcyon because its still kind of being revised right now

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[quote]k thankxbtw like new model?http://sketchup.google.com/3dwarehouse/details?mid=5672cf2c700400cc43503573c6faf58e[/quote] If only Sins could get ships to dock...

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[quote]Halo SotP video where I in credits?[/quote] the credits got cut off there in the end. I just realized :SNIFF!: I'll credit the people it cut out in the description

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