CanadaMan777

CanadaMan777

Joined Member # 3095175
0 Posts 16 Replies 26,568 Reputation

[quote]*Looks at Drathkars reply and shakes his head* sad.. well sad... I would continue this debate but it's utter pointless, you have no wish to hear facts and you have no wish to listen.[/quote] DarthKar, this guy is right. Take the stick out of your ass, the US hasn't done anything wrong. We have to share North America with this lot and they aren't that bad of neighbors.

129 Replies 440,326 Views

"Frankly, stop with the complaining about how unbalanced they are. IT IS INTENTIONAL!!!!!!!!!!!!!!!!!!!!!!!!!!! Get it through your thick skulls, how many times must it be said? They're a work in progress and will probably get some minor tweaks. They will have an enemy who is just as powerful as them. And they will be other races to help balance." yeah how could they stand against the UNSC (and the Covenant, the empire, the Xin, the Federation, and god knows what the h

4,959 Replies 12,566,759 Views

[quote]candaman777 are you working on halo first offensive? because im going to be on your team soon.[/quote] Nope I'm beta tester for CaW. On another note, I still haven't decided about whether to use fanon ships. On one hand, it would add much needed diversity but on the other I really am gonna strive to be as Canon as possible.

2,504 Replies 4,932,045 Views

[quote]so you want a heavy crusier huh If you like I could start working on a concept of somehing.. if you dont mind Fanon that is[/quote] I would love it if you could try to be as Canon as possible but we won't have all the neccessary ships without it. All the Halo mods are doing it. Plus it lets us use our creative juices.

2,504 Replies 4,932,045 Views

I tried to throw in a super detailed sketchup model with upwards of 30000 polys and it minidumped on me when i tried to start my game. Is there a poly limit?

7 Replies 4,783 Views

Well frigs are easy to fill and we have a few cap ships but I'm dying for some cruisers. I was just gonna do the "beefed up" frigate for heavy cruiser but this works good because it shows the beginnings of a cap ship but still captures that lighter look

2,504 Replies 4,932,045 Views

[quote]It should be doable as an ability, in theory. The Vasari Carrier can create ships with its ultimate, so it should be possible to make another similar ability with an auto-cast that could spawn a ship type. As for how, well, take a look at that Carrier's ability and modify it from there[/quote] Or use something like returning armada

3 Replies 1,634 Views

That is absolutely fantastic! I would love to sqeeze that guy in there! Can I use this model with you permission, HellBreaker?

2,504 Replies 4,932,045 Views

[quote]Just a little update, finished what I consider Alpha 1, it will go to staff review for bug crushing and basic commentary for probably the next week and then we will have a beta 1 for the Imperials. At that point we will open up the bug tracker link for public comment.what to expect?most of the Imperial vessels in (no SSD, sorry, also a few ships just won't make it, but most of the commonly known ones will be there) changes to tactical combat (battle space is much larger) income focus on t

1,324 Replies 1,513,235 Views

[quote]hey ran into an interesting little mishap with the Solar Sins mod. As you can see i attached a picture of a Crusader that looks alot like a Revelation. If this was done deliberately i apologize but i just figured id point it out in case its a bug that u'd want to fix in your next update for the mod.[/quote] I love the ms paint arrow and the quetion mark that [I]clearly[/I] says wtf!?

4,959 Replies 12,566,759 Views

It depends if the mod you downloaded is recent, i stick to the ones i find in the forums not in the download section

3 Replies 3,917 Views

[quote]Page 9 & 10 = constant bickering. ^.^ I'll have the new post up soon enough.[/quote] Thank god

2,504 Replies 4,932,045 Views