There are already both in progress (a map and a mod) mod: https://forums.sinsofasolarempire.com/149136 map: https://forums.sinsofasolarempire.com/306557
CanadaMan777
Well i sent in my colony frigates to try and hijack some derelict ships but it wouldn't let me
That looks great! I really like the "bridge" area at the top
hey how do capture derelict ships? because the AI gets caught up on those and they build massive fleets and then just sit there...
hmmm your link doesn't work
Ok found out this problem has to do with sketchup pro. I'll find a way around it
I did [I]everything[/I] in that list. Can you check what is wrong? Just download this and tell me what's up with it. [link="http://files.filefront.com/Halo+Modrar/;9945041;/f"]WWW Link[/link]
wait you add ID "IDS_PLAYERRACENAME_UNSC" Value "UNSC" to the END of the file?? I was doing it to the beginning. Let me go test it out.
Thanks for the sarcasm ;p but seriously i'm working on it right now so it might be a little while longer, k
OK annatar, i'm still having problems with the name issue. I don't know what is wrong with it but it is refusing to change the selecteable race name from TEC
the convertxsi file converts xsi files into meshes that can be used ingame. There might be a mesh editor lying around somewhere but i don't know where it is. I don't really know anything about the texture files, sorry
oh yeah, i absolutely love the look and the power of the atlantian hive ship. It is just incredible. If you got like six of those suckers going up against something...It's a sight to see.
I am going to announce a halo mod as soon as i can get some models ingame. If anyone can get the glassing effect done, i would love it in the mod
you should let danman merge this mod into 7 deadly sins
the white dwarf looks great
I have PRO version also, it is fantastic for getting models into other games but it has trouble with xsi. If we could find out why, it would speed mods up immensely
I have had the same problem. I have a sneaking suspecition that sketchup pro exports to another version of xsi cause obj and 3ds work fine.
yup that all there. i'll double check everything once i get home
Yup i did all of that stuff, Annatar but it still says TEC.
I played for a few hours and all looks well. I'll be on the hunt for bugs though
wait a sec i just tried it out. now it is calling the second TEC race i added "TEC" even after i renamed the entity and the playerracename string thing to UNSC.
Ohhhh i just put the one i changed lol nub mistake
M'kay i have a problem. I copied and renamed the TEC entity file and stuck it in a file in mods titled gameinfo and then i also added playerUNSC to the string file and added it to the string count. When i try to enable the mod however, the game crashes. :(
Ok when i try to export to xsi format, the xsi converter doesn't think i have a model there. Someone told me that I have to export to dotXSI and not to crosswalk. What the hell is crosswalk and how do i switch off it. Oh yeah, and when i try to import an exported xsi file into XSI, it crashed.
Link still isn't working... X-(