boshimi336

boshimi336

Joined Member # 3097079
3 Posts 552 Replies 18,018 Reputation

[quote who="Ryat" reply="33" id="3259856"]Does anyone ever go the full 10 hours?[/quote] Did on leekspin once ... just to say it could be done. [video]https://www.youtube.com/watch?v=B-N1yJyrQRY[/video]

80 Replies 311,504 Views

[quote who="harpo99999" reply="7" id="3260114"]yarlen had told me that there is hard limit of 512 planet names & 512 star names in the engine. harpo [/quote] Can there be duplicate names on a map though?

9 Replies 8,398 Views

[quote who="GoaFan77" reply="16" id="3259781"] Quoting boshimi336, reply 15Personally I'm interested in a SoaSE 2 ... plus all of the above. Maybe '2.5' is a sneak peak at TWO game x projects in the pipeline?! Well Ironclad needs to be the ones to start Sins 2, not Stardock. So that's not happening I'm afraid.[/quote] I'm sure they could work something out. [e digicons]:grin:[/e]

35 Replies 86,095 Views

I could be wrong but I believe that the only 'real' limit outside of lag issues (as are described above) is 1000 phase lanes and then the game starts eating them ... [e digicons]:annoyed:[/e]

9 Replies 8,398 Views

[quote who="Seleuceia" reply="41" id="3259615"] Quoting boshimi336, reply 40That's been a known issue that has cropped up from time to time with Sins over the years. Not sure if it is more prevalent now or not though. It was my understanding though that you are now alerted when a desync occurs....if this is the case, that the alert didn't occur is a new problem...[/quote] You misunderstand. With what I described, the players never desynced, the r

79 Replies 49,838 Views

Is there a limit to be aware of when modding concerning the max number of races that can exist (be selected or randomly entered) in the race selection screens in a mod? Also, is there a limit to be aware of for the max number of races on the board in a single game? This is probably being asked in the wrong thread ... could someone point me to where I should ask this? [e digicons]:X[/e]

58 Replies 196,742 Views

[quote who="Seleuceia" reply="39" id="3259482"]Ruby told me about a game where he went to watch the replay, but the replay didn't match up with what actually happened in game...[/quote] That's been a known issue that has cropped up from time to time with Sins over the years. Not sure if it is more prevalent now or not though.

79 Replies 49,838 Views

[quote who="Frogboy" reply="16" id="3258846"]I'd like to put the GalCiv games on GOG.[/quote] That would be awesome. Also, while I have NEVER touched WoM, and I was NOT in the beta for Elemental ... I've purchased, installed, and played Elemental: Fallen Enchantress and I am absolutely blown away by just how crisp, responsive, and immersive everything is. I think I'm going to sink a couple hundred hours into this without any problem what-so-ever.

58 Replies 196,742 Views

Well, I guess I'll probably be picking this game up later today and letting it download tonight. Not sure if it's exactly for me (have never played any games like this) but I figure I'll give it a shot. It certain looks fun judging by the AAR that were put up by the Dev team. [e digicons]:D[/e]

85 Replies 266,377 Views

[quote who="Rovert10" reply="6" id="3256207"]What in the actual fuck is going on?[/quote] Oh, the usual. A little bit of this and that with some obscure playwrights being thrown into the mix for good measure. You haven't paid much attention to this section of the forums have you? [e digicons];P[/e]

80 Replies 311,504 Views

[quote who="ARESIV" reply="25" id="3256233"]Not to mention that Vasari are an unstoppable juggernaut in late game even without titan... [/quote] This has largely been the case since the beginning of sins, some balancing aside.

39 Replies 35,522 Views

[quote who="TobiWahn_Kenobi" reply="3450" id="3255851"]Might work, though then we will have some frigates that have access to the jumppoint tech from the start while more expensive bigger ships have them much later. Must think about it...[/quote] I'm not sure about this one ... they should be able to jump right off the bat. :-\ Could something bet setup that utilizes the 'friends can use your jump-gates' technology with rebellion that

5,473 Replies 14,258,342 Views

[quote]Fixed an issue that could cause naked, headless custom sovereigns when restarting a game[/quote] Looking forward to this game when it is released on Tuesday. That bug correction made me laugh though. [e digicons]:grin:[/e]

88 Replies 342,026 Views

[quote who="boshimi336" reply="13" id="3255387"]A tiny dab of super glue will work just fine.[/quote] [quote who="sareth01" reply="16" id="3255636"]Uh guys, my fingers are glued together now! what to do!?!?!?[/quote] You didn't use a 'little' did you? [e digicons]:annoyed:[/e] http://answers.yahoo.com/question/index?qid=20080217134150AA

27 Replies 29,130 Views

[quote who="HouseRalan" reply="5" id="3255533"]What is wrong with Rebellion... everything that was added to Rebellion. Titans, Titan abilities, upgrades, jumping starbases, cannon spam, Titan as homeworld, corvettes, triggers[/quote] wait wait wait wait ... arn't most of these things that players specifically asked for? One ship that can nom on a pile of other ships ... jumping stabases, corvettes ... etc etc? I'm confused. Just seems like a lot of people got wh

39 Replies 35,522 Views

[quote who="StarFallArmada" reply="7913" id="3255516"]I'm talking about the other parts of the cinematic where it shows many of the ships in close proximity so that you can get a good idea of their scale.[/quote] Just keep in mind that this was ALSO from the cinematic ... where two things that were side by side were completely out of scale. :-P

8,423 Replies 15,753,654 Views