boshimi336

boshimi336

Joined Member # 3097079
3 Posts 552 Replies 18,018 Reputation

no one bothers with trade ships ... other than building two trade ports as an awesome defense against pirates because they chase the ships all over the gravity well!!! Trade ships should be softer, slower, and meaningful to create. Right now, players just build trade and they get income rates that FAR outstrip the rates of crystals & metal etc ... In the original vanilla sins camping trade ships was an easy way to make some money (to an extent) now, those ships are

53 Replies 118,189 Views

I'm running the 8800GS and I'm still super stoked about how it performs! Too bad my 3.4ghz Pentium D is finally on it's way out as far as processing speed ... [e digicons]:rolleyes:[/e] c'mon 64-bit coding!!! I want a reason to upgrade!!! [e digicons]X([/e]

37 Replies 165,697 Views

What might be interesting with Corvettes as well as the other faction ships is what picking one or the other actually does? Are they simply stat/research changes/bonuses? Or, will they utilize the structure and ship 'modular' system for unique customizations to ship classes? I could see there being three 'versions' of a Cobalt, three versions of a 'Kortul' etc etc ... They would all technically still count as 'one' ship though. ^_^

27 Replies 39,808 Views

It is much too easy to get cease fires early on ... rather than a cease fire being a garuntee ... maybe it would be nice for an AI simply to just not WANT to have a cease fire with you, even though everything else matches up? This could possibly be achieved by yet again another modifier that is seperate from race, location, etc and more related too a random value between X and Y with those x and y ranges modified slightly depending on AI type (i.e. Aggressor, Defender,

53 Replies 118,189 Views

Siv, I have noticed this occasionally too but it seemed to go away after about thirty seconds or so. This was using the B5 beta. I haven't had it happen again. For the non-colonizable items (since they are more anomalies than anything) feel free to get crazy in the icon department. They don't have to match the typical icons you have shown either. Give them some flair so that they stand out on the map. Space Junk compared to vanilla is a good example. For Deep Sp

8,423 Replies 15,745,377 Views

[quote who="DesConnor" reply="22" id="3002591"]Also, the AI is notoriously bad at looking after its capitals- another simple rule, that they retreat once shields are down, might help? The same rule could apply to carrier cruisers? If you just save its expensive capital ships and carrier cruisers to fight again it will improve the AI. You might expect that with Titans the AI will improve as it finally deals better with starbases, but in fact as it is at the moment the more expensive the ship t

53 Replies 118,189 Views

I'll be trying out the 130mb demo tomorrow so we'll see if it works on Win7. They are actually making a sequel to this game called Nexus 2. The people from the original company reformed into a new company.

11 Replies 58,271 Views

I really like the way those icons look!!! I would also, as a starting point, simply update the current Fleet, Planet size, etc nototations to the similer style. I would be curious to see how you approach moons? Maybe have a big M in the 20% that isn't used around the icon? As a note for the future, I believe focusing on non-ship icons after the planetary icons are finished would be preferable. Much easier to come up with a consensus on those icons (as they are fewer

8,423 Replies 15,745,377 Views

While this may in fact be very true ... the motive power enabling bayonets to get in range still has to do just that ... get in range. No bullets does tend to make this harder. [e digicons]O:)[/e]

57 Replies 53,391 Views

[quote who="JA_394" reply="41" id="3002086"]All I need is my Browning, my Desert Eagle, my M1 Garand Bayonet, my old police uniform, and my hat. I'll kill every single one of yeh...[/quote] It's going to be kind of hard without ammo ... [e digicons]:-"[/e]

57 Replies 53,391 Views

[quote who="verybad" reply="26" id="3001645"]Our multiple disections of living Advant and Humans has led us to believe that modification of your genetic structure could make you excellent for slavesoldier races to delay the Stalkers pursuit.[/quote]

27 Replies 36,859 Views