doomser1

doomser1

Joined Member # 3097459
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Hmm intresting but i gain most my money from planets due to the large amounts of cator populations so this is research dependant. Also i discovered while what u say is true if you focus directly on the trees that allow the cators to get free research u can do this in half the time to complete the tree then its homefree and about 3x as fast as anyone else can research. Then its just accumulating wealth and wrecking shop. So i will continue to test this but i believe the research has a much lar

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Lol wasnt asking for a real name just something to call you other than Soase-Maelstrom lol but i gues MrM will do and nothing wrong with taking credit for work or atleast having a online name. Zombierus lol that is your name dont lie :P That kinda sucks about the pirates being hard coded. I am confused about your statement that they have another base i wiped out all the planets in that star system there were none left all in my possession and the pirates were still func

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test is this working again? Yay i can post again grumble grumble i posted yesterday only to have a blank response then nothing for the whole day. Anyways i wanted to comment on a post earlier about people speaking about their experiences with AI I find the the Norlamins tend to end up the strongest in all my AI games, The TA are quite strong alot of the times yes but out of the many games i have played since i aquired this mod i notice that 90% of the time in my games the norms tend t

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[quote who="D2RDrache" reply="563" id="2834814"] As an aside, in the case of the Alliance, I have noticed an inability or unwillingness of the alliance fighters to target bombers.[/quote] Shinkle1973 said in an earlier post this will fix the issue for your problem with the fighters. TA Fighter and Galactica carrier

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cheers for the input i just played a intresting game its so nice how the computer who is your ally with 10 and on your team does absolutly nothing to aide you while your off in the corner fighting against 2 computers that are teamed up working against you it amazes me how stupid the AI can be in favor of itself but smart in teaming up against a player. I wanted to throw a rock at my teammate if for one minute that bastard would come send some ships to help instead of conquering his side of th

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Well that makes sense that the AI is too stupid to turn on and off autocast :) Its not all that hard to adapt to the need to click off the replication so it doesnt suck your fleet points down. Also i had heard of this program for dynamic fleet combat and i wanted to talk about this idk if you use it but with some frigates and some ships it makes sense. But there is a seriously stupid problem with the handling of capital ships they make these terribly wide sweeping

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Is it normal when you play an 8 player game and make a computer player on the same team as you for them to instantly break the team and end the alliance as the game starts? That seems kind of silly to even bother to team up.. This doesnt have anything to do with locked teams does it?

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its ok i dont beleive it was a bug just my misunderstanding of the research pact feature. that makes sense too. what u said about cators oh idk if it can be done but a suggestion for the cators set them so whenever a ship is built the replication function is not automatic make it so you have to set it so that it just doesnt build away and suck your fleet dry.

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I have discovered a strange bug when in a research pact with a freind playing my research all says it costs 0 everything yet it takes when i spend for it. i was playing cators he was playing TA on diplomacy version

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[quote who="GrimFear" reply="549" id="2834011"]Playing this a bit more, flak would be ok but what seems to be really needed is a repair ability for cap's. As you can't level them as the other races, once you lose one it's a big blow.... just my thoughts anyway.[/quote] Grim idk about the TEC but for the galactica you have to realise the TA gets a silly amount of fighters with a full compliment of cap ships and only a few cruisers i had 198 fighter squads the caps almost become redunda

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so about the star bases what do you think about the expanding the range of placing defense structures to the same locations as the star bases? Or setting up a tug type ship to relocate them as needed.. Personally i think the tug idea is very good for bases because its very realistic for the nature of relocating star bases. Also i want to ask about a possible skill for starbases the ability to build planetary defense structures idk how this works exactly but im thinking worm holes having

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I dont know if its just me but ive noticed you cannot build any structures around binary planets the ring seems to not allow the building of any structures is this intentional? oh and is it me or do i hear music from the dune series too? oh an idea for stations that might be good since its a space structure cant there be a cruiser or frigate that can be used like a tugboat to relocate it in case its placed in a bad spot? I w

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I want an expansion that fixs all the lag, allows multithreaded support and more ram support i am all for a new expansion if they fix the key aspects of the game that show its age. While an awesome game some of these aspects show its age. But i would love to see some more expansions. IF Ironclad can update its engine while making new expansions im all for this game staying alive indefinatly i have seen many big companies do this eve online for instance while its not the same type of game they

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Thank you very much for the info much appreciated. Do you use the Sins optimization project with your mod? I assume yes but im not 100% sure. I hope you dont remove the current music :) Yeah i agree with mines the idea of halving them yet again and making them stronger is good, those skull mines in the current game im playing Red AI has put over 50 in each well and after i suicided my cap ships into them because the mine detection scouts don't really work because g

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ok im confused it says there are changes to dreads, and that they are a part of R2 but i cant find them nor figure out how to get one i see pictures on the page for them as well... am i missing something here? Hehe im also itching to remove mines, i think they lag things badly and the AI loves to spam them everywhere in fact i think i kill more mines per game than anything.. Wonder if they can be outright disabled?

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[quote who="Quiet_Man" reply="528" id="2831440"]on vanilla soase I have no problems other than with very large maps and very late game with much going on. Even with everything on very high.[/quote] lol this is asking about the mod? isn't it? not vanilla Sins unless your referring to the vanilla version of sins with the mod?

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Hi i want to thank you for your hard work i have played every mod i can get my hands on for sins and this is by far the best one yet. It is the most expansive and well polished. I am enjoying it very much. I love the music choices,, i notice lord of the rings,riddick,conan the barbarian, excalibur the old movie. But as you asked i am noticing lots of lag aswel. I play large random or medium multi on the large maps i am only playing with 6 players not 8 so as to have a 1

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[quote who="TobiWahn_Kenobi" reply="1738" id="2694913"] As for the ongoing discussion with doomser1: First, about the EA being overpowered - thats because they have no research tree implemented yet ( as has no other race except the minbari which have one prototype ) For the Icarus, perhps we will have it one day, but don't count on it. It was no military ship but a commercial scout. This mod is about military fleets ( except the trade, colony and diplomacy

5,473 Replies 14,250,220 Views

Kodiak i while i agree with some of your line of thinking. I also disagree with some of it. I do believe that the developers should continue to add new ships and work on furthering the mod. But i don't agree in ignoring cannon, It is infact a babylon 5 mod not a babylon 5 likeness. Now while i can see they cant capture every element of the B5 universe such as hyperspace planetary interaction on the level of epsilon 3 but where do we draw the line. If it was a star wars mod would u just skip o

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I'm a bit confused as to where your getting your info from Zvezdochets? I am looking a site that bases purely off the show and has the cannon ships. I have noticed some ships from the are from a table top game such as the artemis frigate which is not in the show at all. But the Icarus is classed as a scout ship here. http://www.b5tech.com/oldb5tech/earthalliance/earthallianceshipsa

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thanks for the more detailed info guys. Always a plus Yeah some minor mods would make it much more playable. I love what they are doing so far and being a server developer myself i know it is very time consuming. I am new to the technical aspects of sins, so i'm more interested in the aspects of game play and b5 itself. I am hoping to find some balance issues and point out any bugs i may find. Being a die hard B5 fan and recently watching the series again i do enjoy playing this game. I

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[quote who="EternalRequiem" reply="1724" id="2691010"]because they are still a work in progress that's why[/quote] yes this is obvious and need not be said what i was confused about is why remove a ship that facilitates the game being played. I mean i can understand why stuff isn't finished, and models not complete. But to remove a normal function that makes a race playable. I would think it takes time to remove ships rather than just leave them there as they were. I love comments lik

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