DanielZKlein

DanielZKlein

Joined Member # 3099304
4 Posts 6 Replies 8,640 Reputation

There might be merit to your point generally, but I'd just like to point out that this bloodless sort of test badly reflects actual game reality. Focus fire alone can boost the performance of an army a lot, and if army A defeats army B in a straight no focus fire match, that doesn't mean army A will also defeat army B if they both focus fire, because then suddenly other things enter the equation. But yes of course in this case Advent is simply too weak because of the bug with illuminato

106 Replies 45,842 Views

Hi, Since 1.03 came out, lots of people complained about the new black market, saying that it makes Credits way too important in comparison to Crystal/Metal. People also claimed that this made TEC much stronger than the other factions because they have the best Credit income (I assume this has to do with the early trade ports?) Now I really don't play much competitive SoaSE at all, so first I have a couple of really naive questions. Please bear with me: 1) What changes exact

3 Replies 12,266 Views

Hey, I was playing a big FFA earlier today and I was allied with a friend of mine. We had practically won the game, fielding huge fleets of carriers/heavy cruisers against what amounted to tiny fleets of tier 1 units on the enemies' side. In the end there was an alliance of 3 players vs us and we were winning quite clearly, when suddenly my friend had his 24h disconnect and an AI took over for him. Instead of helping me wipe out the enemy, though, the AI suddenly turns against me for no r

10 Replies 21,299 Views

I think you read a little too much into my post. I have absolutely none of the unrealistic expectations of game AI that you seem to think I have. Just as a quick aside: the comparison to Civ4 is completely pointless. Understand that the only reason I brought up Civ4 in my original post was as a success story for allowing players to fiddle with the AI. You also seem a little confused as far as the performance of the original Civ 4 AI goes--in short, it sucked big time. Difficulty in Civ4

11 Replies 26,556 Views

Now I've read the dozens of threads of people that are disappointed with the AI in this game, and I agree with them. When 1.03 came out, I made a new game on Point Blank, the smallest scenario, vs one "Unfair" enemy, and it still felt like playing against an infant. I colonized my asteroid very slowly, then moved over to the AI's home with like 12 light and my cap, and what did the AI have? 3 light and 5 siege (?!). Of course he runs the moment I appear and I get to destroy his frigate factory a

11 Replies 26,556 Views

The system described by OP is of course moronic as someone else already pointed out. You're just adding another step in conveying the momentum to your ship. Somehow the most stupidly easy solution does not occur to anyone: you shoot mass out the front of your ship and just use your ship's thrusters to counter the force. Those thrusters are already designed to accelerate that ship quite some, so they can easily counter that force. And yeah, remember that it's not speeds that are applied but momen

34 Replies 69,453 Views

Cool, thanks. Next problem: after doing that, the map goes straight to a defeat screen, and if I click "continue playing" there, I see that the entire galaxy is empty. Did the .galaxy file format change? That would surprise me.

6 Replies 6,580 Views

(Oh god, this turned into the OT from hell. Apologies to OP. Maybe I should take all this and make it into its own thread? Nah. Maybe later.) Reading these posts, I've been thinking about ways for us, the competitive players, to come up with such a system ourselves (at least for the time being), and I think I have a workable idea. I'm going to lay it out as it comes to me, so bear with me if it's not perfectly organized: There would be a webpage where you register with your Sta

4 Replies 18,418 Views

So you're saying that essentially ICO doesn't really add any value to the game? I can't see joining random games with people who'll quit halfway through being much fun. In Battle.net, a disconnect meant a loss, no matter for what reason, so with the automated match making, once you got a few wins you'd move beyond the quitters and play other people who are serious about the game. I really can't imagine that this can be all that much trouble to code. Can anyone say anything POSITIVE abou

3 Replies 5,204 Views

Hi, Let me start by saying that this game is fantastic. I've played it at a friend's place and I'm all but completely sure that I'll buy it the moment there's more than 18 eurobucks on my account again, which will be soon. I don't buy games often, being on a tight budget, and the last time I did shell out money for a game it was for Hellgate: London, so I'm somewhat scarred. (Yes, I've been flagshipped) Now for me the Single Player experience is irrelevant. I played one game agains

3 Replies 5,204 Views