I counted (haha bet you thought I couldn't) and I have 93 factions available, but as stated above, I am just a rookie, so you can assume I am not really trying. Click, click, run. A mod is something you have to download from Nexus, activate, run LOOT, pray it works....oh sorry I only have to do that for Skyrim, don't have all that whatever with GC3, but what the heck a mod is supposed to be real work right?! Can you really blame me for not getting that?!</p
Bamdorf
+ a google (or so...might be underestimating).
[quote who="trims2u" reply="21" id="3558907"] I'd also like to point out that money is very useful in trading. Especially when I don't want to trade my techs or resources to potential opponents, yet would like to obtain some juicy tech they have. Buying various treaty agreements also works wonders to overcome negative diplomatic reactions. In trade, money is the great lever. The more I have, the more powerful I can get. [/qu
[quote who="Seilore" reply="6" id="3558800"] Quoting Bamdorf, reply 5 I have 766 hours logged and I am just a Putz. I have 26,469 minutes logged [e digicons]:)[/e] [/quote] So you have achieved Putx Lvl 2 ?! Wow, grats. [e digicons]:D[/e]
[[quote who="Larsenex" reply="2" id="3558767"] Bam, I have yet to get into a fight where the AI is on par in Tech with me. I have read that a HUGE hull filled only With weapons and NO defenses is the way to go. That just does not make sense (to me). I like the 'armored' battleship idea and tend to make my ships like that. /snip/ [/quote] That no-defense gun-loaded ships are a viable tactic suggests to me that there is an opportunity for more
Another way to look at it is that the population listed is how many inhabitants are actually contributing to the civilization. A colony grows as it attracts unaffiliated denizens. There were millions of native Americans in North America in 1492. But most of them died of diseases they had no resistance to. On a hopeful note, perhaps stellar exploration will avoid such disasters, because the beings involved will have a higher intelligence and better technology.  
I have 766 hours logged and I am just a Putz. However, my extensive training renders me resistance+5 toward level 1 implied insults. [e digicons];P[/e]
A very nice summary, and I don't take issue with any of your points. I do believe that a lot if not all of your issues, especially concerning supplying more useful information to the player, will be addressed. You make an excellent point about not being told whether your tech is an upgrade or a new building or ship item, and that there needs to be much more sorting of displays and lists. Again, I think this will get better. The developers have discussed
The role assignments are a very interesting part of GC3 that to this point I haven't taken much advantage of. It seems all I need to do (at challenging) is build faster, bigger boats with high fire power. Don't see any need to build escorts. Perhaps this would change if I would start building more support craft. Anyhow the point came to med while reading another carrier OP thread that there is a problem that results from the big ships bei
Perhaps there just needs to be a new designation of ship, for lack of a better phrase, "the carrier killer", as opposed to assault, escort, etc. Maybe even give them some bonuses, but I am thinking some ships loaded with thrusters and "carrier torpedoes" (just made that up) might solve this. The main idea of lowering the abilities of the carrier fighters does seem to be the best idea I have seen so far. Just my 1c.
The LEP is a balance issue, no question about that, and may need to be adjusted. That said, I have over the years seen many issues like this labelled as game breaking or impossible, only to find that it just took some time to figure out how to succeed in spite of it. So suppose I just say on reasonably dense insane map that a conquest win is impossible. OK, does that mean I cannot maneuver an alliance or a research win, for example? The fact th
If you attack with two transports you will often find one of the transports is still in orbit...at least I have...to my surprise and delight.
The PC is great because of the vast range of customization possible (hardware and software - wise). The thing that is horrible about the PC is... the same thing. With any complex software release you aren't going to see a lot of the game breaking problems (crashes, etc.) until you get a lot of people using it. 100,000 user = 100,000 different computers. PC development is not for the faint of heart. Which is why EA for something like GC3 is
Thanks for the Hanar! But...oh MY!!! I only have 93 factions now?! What to do? Guess I could work on making a few myself, I suppose. But GIMP is a problem...I have to LEARN something. Ouchies.... [e digicons]8(|[/e]
I have several mod files that I have gotten from others on the forum for custom races, as well as faction files (which serve the same purpose but are located in a different directory. From time to time while the game is changing a lot, I tend to reinstall (I have about 60Mbps download from FIOS, so it's not a big issue). But before I reinstall I rename the C:\Users\Bamdorf\Documents\My Games\GalCiv3 file something else, like Galciv3_old. Then remove the program t
Thanks...what a community...have close to 100 factions now, including angry army! [e digicons]:O[/e]
The core of this community is quite happy to be corrected and to admit a mistake. I know I am, or at least I try to be. Ironic, maybe, but this is evidence that the discussions are generally higher quality than you get in most forums. People who own up are more believeable, not less.
[quote who="econundrum1" reply="10" id="3556819"] Fair enough but since wormholes do exist in the game and allow instant transit over huge distances. A technology to generate a wormhole type stargate remains a possibility. [/quote] The existing wormholes are one way and not controllable. And it seems to me so far (could be wrong) that only survey ships can use them. Not so sure I think that's a good idea either...it allows one to contact other f
As was said, if you move your mouse to the lower right hand production queue panel (in the colony screen) and hover over a blank space, it will show you how much carryover you have currently.
One thing that just occurred to me is that my first priority is that the development of the game continue full speed ahead. Exactly when this patch comes out or what they call release is way down the list. I certainly don't know what the best procedure is to accomplish this. I am thinking SD should have a better clue, but they don't have a crystal ball either. So far, so good,I suppose. I actually thought for a while that pushing 1.0 back another month mi
Yeah, but I really like that picture of the moon you are using!
First, use Jing if you don't have it already to get screenshots or whatever. A very nice easy program. So set up a free dropbox account if you need, drag and drop the pix or whatever in there, then click the share button at the end of the line of your picture. Copy the link, edit as above, then in your post click the image button and put the link into the top line and you should be good.
1. My personal opinion is that instant travel across major chunks of the galaxy destroys the idea of a big galaxy in the first place. As travel gets faster, the world gets smaller. As it gets instantaneous, the world disappears. Well, not really, but regrets, I just don't like the idea of permanent gates. 2. Ranged attacks. The current system of abstraction is that fleets somehow find each other in the vastness of space and for the duration o
I have had one CTD with 1.02 playing a game started in 1.0. I had autosave at 5 turns so I wasn't close to the "crash" spot. However, I sent in the troubleshooting data as it seems, particularly on an opt-in, that you guys want the dump and support files regardless. Obviously a save game just before a repeatable crash is easier to work with, but cannot always be provided. I restarted with fresh game with 1.02 and no problems so far. </
I just did a "test" with 1.02. I had a manufacturing tech finish up. There was no extra research points showing in the research bar. I switched to a new tech in the commerces area to get a trade route. When I selected the tech, it said 3 turns to finish. Still no indication in the research bar. Then I hit "turn". The research bar went to 60% full and it now said 1 turn remaining. And indeed it finished on the next turn. So