JohnJames

JohnJames

Joined Member # 3115196
5 Posts 139 Replies 904 Reputation

The good and bad thing about this game is that people play random maps. This means that your homeworld could be connected to an enemies, dont have an asteroid next to you or your are surrounded by the enemy. Your strategy must always be base on your situation and location.

11 Replies 6,033 Views

Rename the roll of the "Scout" frigate Other then Tec, the other two race dont have "Scout" in their name. I would suggest mini frigates as there are light frigates already. People seem to think just because they are scouts they are not suppose to attack, but only explorer and detect mines. Its like using mines for defensive purposes only. I've used them many times to attack someone with. I've used SB's (not just the vas sb

37 Replies 121,759 Views

[quote who="kryo" reply="10" id="2439793"]Seems rather extreme to try and save a few resources. Especially considering you can just go kill a few militia to level up the Akkan and use rank 2 Colonize. [/quote] how about fixing the colony ability of the vas eggy? Totally sucks. Maybe it should be 60 secs but 100% increase build rate and then 200% then 300%

14 Replies 17,808 Views

[quote who="Greyfox2" reply="47" id="2437612"]Use the starbase argument is not bullshit. It does a pretty damn good job against illums unless you have a buttload of illums. With a built starbase I wont even approach a halfway upgraded vasari SB unless I have 50+ upgraded illums backed with guardians and a progen. With an unupgraded vasari SB, I will not attack even with 20 illums and progen. Illums are not near the problem as the BS scout/disc rush that JJ uses ad naus

58 Replies 41,540 Views

[quote who="Allegiance86" reply="17" id="2430600"]If you need siege frigates it means your beyond collecting up the nuetral planets. It means your now actively fighting for your enemies territory. I dont see why people rely on only 1 Cap. It doesnt bring out the best of the Cap when its the only one. Kols are nice but without Dunovs they dont have a chance, Akkans are pretty nice to have when collecting planets but when it comes to actually dealing out heavy damage it doesnt hold up without a

23 Replies 7,463 Views

Yeah I gave up in trying to enlighten devs in the balance of the game. I wish they would share their data on how they came up with balancing the game

191 Replies 226,319 Views

[quote]As mentioned there are already many counters to LRF. Scouts aren't needed. [/quote] Which arent as good as scouts! As mentioned before only thing scouts can kill are other scouts and lums. Grey all you play IS advent and do lums with some carriers. You beat I do scouts and lf. Why? 90% of advent do lum spam.

25 Replies 93,971 Views

[quote who="Allegiance86" reply="9" id="2430169"]I always build about 4 to 5 Caps for each fleet or more to do the job. So a planet goes boom alot faster for me with Caps then Siege Frigs. But like it was said earlier. Siege Frigs just dont stand up to what Caps do, they kill planets and other ships aswell have abilities that help the fleet accomplish its purpose.[/quote] usually too poor to make that many caps

23 Replies 7,463 Views

[quote]not really, people rarely use siege frigates, they prefer caps, siege frigates are too weak to use effectively, though the AI uses them constantly[/quote] I use them in most games. Advent sb can siege planets

23 Replies 7,463 Views

lets look at the alternative when facing someone who went pure lums at the start. If tec you have a few cobalts and maybe a few lrms. You will instantly lose the first fight. What are your options now. Building flak will just delay your defeat and next battle you will most likely lose your cap cause thats the first thing they will aim for. Flak would've worked if you made them from the start but you didnt. Flak with hosh doesnt really kill much unless aga

25 Replies 93,971 Views