noobsauce94

noobsauce94

Joined Member # 3117624
3 Posts 205 Replies 1,177 Reputation

My fleet recepie for TEC: 10+ LRMs 5-8 Garda Flak frigs 5-12 Hodaiko Repair Cruisers( Depends on fleet size) 15+ Kodiak Heavy Cruisers (Fully Upgraded) 1 Akkan BC 1-2 Dunov BC 1 Marza DNT 1+ Kol BSP Additional: 1 Sova carrier 3 Celio Command CR (Fully Upgraded) 5 Siege Frigates Note: Upgrade for autocannons and missiles in Ballistics and Rockets section in Military Branch. May take time to cook up. Serve on a hot plate of wh

2 Replies 2,731 Views

the culture cannon (I have never used it , but i've read about it in the manual, correct me if I'm being Noobsauce) is, i think, just a brodcasting center on steroids. it boosts your culture Ten-fol. great if your culture is already strong or your culture is being pushed back by enemy culture. Unfortunately, culture does not affect space pirates - they don't care about culture. The Advent are great for turtling and Winning via culture and revolting. With the TEC Novalith Cannon, it does

16 Replies 8,492 Views

the culture cannon (I have never used it , but i've read about it in the manual, correct me if I'm being Noobsauce) is, i think, just a brodcasting center on steroids. it boosts your culture Ten-fol. great if your culture is already strong or your culture is being pushed back by enemy culture. Unfortunately, culture does not affect space pirates - they don't care about culture. The Advent are great for turtling and Winning via culture and revolting. With the TEC Novalith Cannon, it does

16 Replies 8,492 Views

the culture cannon (I have never used it , but i've read about it in the manual, correct me if I'm being Noobsauce) is, i think, just a brodcasting center on steroids. it boosts your culture Ten-fol. great if your culture is already strong or your culture is being pushed back by enemy culture. Unfortunately, culture does not affect space pirates - they don't care about culture As for the Vasari, their Kostura cannon is actually very effective - it damages anything in orbit of the target

16 Replies 8,492 Views

Not exactly. LRMs have very low armor and hull points, and they aren't effective against close-range moving targets. I believe LRMs could be countered by a group of Cobalts by the frigates moving in close and circling them.

26 Replies 13,897 Views

[quote]I wouldn't lose any sleep if they removed siege from the game altogether. If I need to siege a planet down fast, I use a siege capital for a capital with a good anti planet ability[/quote] Well, siege frigates would be needed, even if you have an anti-planetary capital ship, for supporting the bombardment. rushing in and bombing the enemy's planet is good - on small maps that don't take long to get across, but on large, sixty-planet maps, not to mention multi-people and multi

26 Replies 13,897 Views

Could be something about the games, clans, bugs and problems, other games, random comments of Exploding baby penguins, porn, anything! Just write what you want and post it! :CONGRAT: ex: I AM NOOOOBSAAAUUCCEE!!!!!!!!! AAAARRRGGHHH!!!!! anything!

41 Replies 188,982 Views

I think you have each type of planet possible covered. Maybey a storm planet or something, but I think these are enough planets plus the original planets. you could also add maybe an artificial deep-space station or a mine field or some other space anomalee, but these are just suggestions for if you're thinking of adding more planets. You should definitely have new Military upgrades (don't have any ideas for one). As with problems, the only problem I have does not really relate to this mod (my N

1,334 Replies 3,519,398 Views

this is a wierd post... *looks at joint, takes in a huge puff, and throws it in pile of newspapers mmmmmmm...fire... *starts laughing for no reason

55 Replies 7,963 Views

all these Ideas for this post are great... About moons. I think Moons have to be specially colonized via an up-grade in the civilian slot for colony frigates, and then after colonized, it provides an increased percentage of credits, resources, and population. Secondly, Moons should have their own Miniature Gravity Well for extra tactical slots and logistical slots, and the moon should actually revolve around the planet. Then, once colonized, there can be an upgrade where if you have the

272 Replies 439,411 Views