It is my understanding that master scouts does not instill fear to a monster, but rather the people travelling know how to avoid notice of the creatures and lead the creature down false trails. So the pioneers would definitely be able to avoid the monsters and not get eaten. As for the cities, well given that one has master scouts, is it not possible for the monsters to be constantly led off trail away from the cities making them avoid attack consistently. What would master scouts pro
parrottmath
What is going to be in the workshop area of the game? I can only guess and here are my guesses Map editor, tile editor, champion maker, FPS mode.
I perused the coreunits.xml and I agree with your assessment about the spawn rating. I looked at several of my games and it appears that the spawn rating is as follows spawn rating 1 : level 1 hero spawn rating 2 : level 3 hero spawn rating 3 : level 5 hero spawn rating 4 : level 7 hero spawn rating 5 : level 9 hero I looked at each of my maps (cheating of course) and could not find anybody with the hasessence tag. I wonder if you change this to
[quote who="Ausland" reply="11" id="3234776"]About 500 pairs of leather greaves[/quote] But if you look they are limited editions, never been worn.
Exactly. Of course, reading from the forums, I don't think there were too many people writing quests except frogboy. When we get to write our own quests we can populate the world with appropriately filled moral dilemma quests, which I do enjoy.
Depends if you took pleasure from the action you did. As it stands you are a bad, bad person. There is always an option to let him live, abandon the quest. Of course, the person who wrote the quest is baiting such people to kill said peace-loving Garrote. I think the person who hired you to do such an action is evil.
I always wondered if it is because the AI has 2 pioneers next to each other and they decided to plop down outposts at the same time (something a play is unable to physically do).
[quote who="Tuidjy" reply="12" id="3234690"]I say: "I'll make a note of this and come later to loot the bodies"[/quote] Now this can be updated as a mod. Of course that would be a sick, sick, sick quest conclusion. "You come back later to discover that the magical staff they offered for reward has been broken in half. But hey I got 300 gildar for my trouble."
Agreed. This openning picture needs some loving from the developers before release. Just to make it look more pleasing.
That does indeed seem to be the case Heavenfall. Sometimes I felt this way in the previous betas that happened.
I wonder if there is somewhere in the heirgamenon that tells us these things. This is something that I would like to know about. Thanks for the info.
Now, if they just give us some access to shops for us to do this for mods. There is so much that can be accomplished here that I would like to see it happen. In fact, if you choose the bandit sovereign background, this could be one of the benifits added to it a +10 % or - 10 % to trades.
surely you mean [.980]
I think first there should be simply higher price differentiation between kingdoms vs. fallen. If I'm kingdom, buying from a fallen nation, the prices should be lot higher. Buf If I buy from a another kingdom nation, the prices should be relatively the same. I do like that selling should be tied with relations and using trade agreements to help with discounts within these nations. I think diplomacy can shine all the more with few more options than your typica
Glad to hear that frog is for a change here. I'm game to be the wheelman to get this change moving ;)
When you enter a tatical battle intense music is playing for the battle, but if you look at the details of your opponent (or anyone) the music turns to the strategic map music. This really should maintain music continuity when looking at details in strategic view vs. tatical view.
You are absolutely right and there is now a toggle for this at creation of the world. I believe AI surrenders option. You could set it to "Rarely" and see if this addresses the problem. There is an option that they will refuse to surrender at all, which will definitely solve this problem (albeit not the way you wanted).
Is it possible with modding to have the shops outside your home nation charge you an extra 20% on goods? Buying salted pork at home 30 gildar abroad in another nation 36 gildar. Would it then be possible to move that extra 20% to that factions treasury? The other nation pockets 6 gildar. Would it also then be possible to make a trade agreement with the nation have the effect that they charge only an extra 10% (or nothing at all) for their goods? I made an agreement with you an
Question: How many quests that you accept immediately lead to an immediate battle after this dialogue?
I know from playing challenging that monsters in a group that only the leader gains in levels. Would it be possible for each of the monsters in the group to gain levels. Say every other level the leader gains levels the other members gain a level as well. So at level 3 the other monsters would be level 2. At level 5 the other members are level 3 and so forth. For the moding gurus out there, would this be possible to mod in the game?
I remember a reply on this from Derek. He specified that they would not be adding this idle production type as the current system works, but I agree with you that if people want to use auto turn then the cities need an idle setting. I can hope for something before release, but I'm not counting on it.
I wonder if this is a cheat that the AI gets to do on Insane.
Playing with it some more I also found out that the clear forest causes the same crash. Select clear forest. Hold shift and roll the mouse wheel. Crash.
[quote who="Jafo" reply="26" id="3231341"]Another from Tremors...[/quote] Well a quote from Tremors 2, my favorite quote from the entire series. I feel... I was denied, need to know, information... I am completely out of ammo. - Burt
[quote who="Heavenfall" reply="6" id="3233919"]Edit: I recall one old 3d rts game where you designed your own military tanks from an assortment of parts. Can't remember the name though, but they had customization of graphics dependent on that.[/quote] Earth 2150 had this system of customizing your own units. (rts) I agree that this feature along with town building customization brings this to the top of my list of ANY 4x games to play.