parrottmath

parrottmath

Joined Member # 3119455
1 Posts 352 Replies 25,812 Reputation

It is my understanding that master scouts does not instill fear to a monster, but rather the people travelling know how to avoid notice of the creatures and lead the creature down false trails. So the pioneers would definitely be able to avoid the monsters and not get eaten. As for the cities, well given that one has master scouts, is it not possible for the monsters to be constantly led off trail away from the cities making them avoid attack consistently. What would master scouts pro

21 Replies 7,171 Views

I perused the coreunits.xml and I agree with your assessment about the spawn rating. I looked at several of my games and it appears that the spawn rating is as follows spawn rating 1 : level 1 hero spawn rating 2 : level 3 hero spawn rating 3 : level 5 hero spawn rating 4 : level 7 hero spawn rating 5 : level 9 hero I looked at each of my maps (cheating of course) and could not find anybody with the hasessence tag. I wonder if you change this to

5 Replies 3,771 Views

Exactly. Of course, reading from the forums, I don't think there were too many people writing quests except frogboy. When we get to write our own quests we can populate the world with appropriately filled moral dilemma quests, which I do enjoy.

3 Replies 5,946 Views

Depends if you took pleasure from the action you did. As it stands you are a bad, bad person. There is always an option to let him live, abandon the quest. Of course, the person who wrote the quest is baiting such people to kill said peace-loving Garrote. I think the person who hired you to do such an action is evil.

3 Replies 5,946 Views

[quote who="Tuidjy" reply="12" id="3234690"]I say: "I'll make a note of this and come later to loot the bodies"[/quote] Now this can be updated as a mod. Of course that would be a sick, sick, sick quest conclusion. "You come back later to discover that the magical staff they offered for reward has been broken in half. But hey I got 300 gildar for my trouble."

19 Replies 7,485 Views

That does indeed seem to be the case Heavenfall. Sometimes I felt this way in the previous betas that happened.

2 Replies 2,819 Views

I think first there should be simply higher price differentiation between kingdoms vs. fallen. If I'm kingdom, buying from a fallen nation, the prices should be lot higher. Buf If I buy from a another kingdom nation, the prices should be relatively the same. I do like that selling should be tied with relations and using trade agreements to help with discounts within these nations. I think diplomacy can shine all the more with few more options than your typica

16 Replies 4,405 Views

Is it possible with modding to have the shops outside your home nation charge you an extra 20% on goods? Buying salted pork at home 30 gildar abroad in another nation 36 gildar. Would it then be possible to move that extra 20% to that factions treasury? The other nation pockets 6 gildar. Would it also then be possible to make a trade agreement with the nation have the effect that they charge only an extra 10% (or nothing at all) for their goods? I made an agreement with you an

16 Replies 4,405 Views

I know from playing challenging that monsters in a group that only the leader gains in levels. Would it be possible for each of the monsters in the group to gain levels. Say every other level the leader gains levels the other members gain a level as well. So at level 3 the other monsters would be level 2. At level 5 the other members are level 3 and so forth. For the moding gurus out there, would this be possible to mod in the game?

1 Replies 1,182 Views

I remember a reply on this from Derek. He specified that they would not be adding this idle production type as the current system works, but I agree with you that if people want to use auto turn then the cities need an idle setting. I can hope for something before release, but I'm not counting on it.

5 Replies 2,943 Views

[quote who="Heavenfall" reply="6" id="3233919"]Edit: I recall one old 3d rts game where you designed your own military tanks from an assortment of parts. Can't remember the name though, but they had customization of graphics dependent on that.[/quote] Earth 2150 had this system of customizing your own units. (rts) I agree that this feature along with town building customization brings this to the top of my list of ANY 4x games to play.

21 Replies 57,595 Views