parrottmath

parrottmath

Joined Member # 3119455
1 Posts 352 Replies 25,812 Reputation

[quote who="Kongdej" reply="1" id="3219158"] the green lamp broke [/quote] They should replace the bulb, should be an easy fix :) I do agree that there should be some visual cue to indicate that the units are done moving. Maybe add a next unit button that moves you to the next unit with no moves, and when all units have moved then that button gets grayed out. Although the screen may get a little crowded.

5 Replies 2,260 Views

It seems that when you add a lot of custom units, one can reproduce the effects that I have described using the sequence I have described. I created 20+ custom sovereigns. Loaded a saved game. went to the main menu. started a new game. The first few custom sovereigns have their equipment and stats, but the later sovereigns do not have their equipment on them. Hope that this info helps the devs fix this bug.

15 Replies 2,573 Views

I have found a solution to my problem. It appears that when I looked under (documents/my games/fallen enchantress/units) there were a lot of old units that I have deleted from previous games. Once I removed those extra units, I can see my units without any problems. FYI I had something of about 20+ units in the folder. Mind you I only had 3 that I currently created and was playing (all from .952 build). I'll just have to do regular maintenance of that folder to keep t

15 Replies 2,573 Views

[quote who="Frogboy" reply="17" id="3218598"]We updated the quest system so that if you fail at a quest (like get killed) you can go back and finish it.[/quote] I do like this on most quests, but will there some quests where a fail is a fail. I do like some quests that are not completable when you fail them, would this be an option with the xml coding for mods?

66 Replies 158,680 Views

[quote who="GFireflyE" reply="3" id="3218349"]Would also be cool to see an actual shore. I still get waves surfing into more water before hitting "cliffs"?. Looks very unfinished.[/quote] I grew up next to an ocean with cliffs and there are plenty of times when the surf would crash before reaching the cliffs. Although I would like to see a shoreline as well and some surf reaching the cliffs. I agree with you that most people would at least expect the waves surfing into "cliffs

4 Replies 5,226 Views

I do enjoy that monsters roam and destroy cities (sometimes its also aggravating). Is it possible to mod or put in that when a monster group destroys a city, that instead of destroying the city, they destroy the populous and create a haunted city (quest). Where a player (AI) has to remove the ghosts of the city to reclaim the city back to its former glory. Wouldn't mind it if some buidlings were destroyed in the process. Also, the haunt could be level dependent on the city level tha

7 Replies 2,833 Views

I haven't notice any less stability, but I haven't crashed very often with previous Betas. I also do not use crtl-N when I play, I play the hand I'm given so to speak. Maybe there is some stability issue with using crtl-N excessively. Don't know.

33 Replies 30,381 Views

I also recommend the game. There are bugs, but they are quickly being eliminated when they find them. I pre-ordered this in Beta 3 and haven't regretted it a bit. The game is highly random and there is quite of bit of customization and for me at least a lot of replayability. As the beta goes on and feedback is given to them the game gets better because of the community. The game will also be highly moddable when it is releases and so again replayability is big on this game.

9 Replies 12,511 Views

Do the monsters now gain levels when they are sitting idle? I watched a stalker HP move from 18 to 22. I've also noticed this with other monsters. Also, the mites seem to have one unit that is uber mite with 33 hp instead of the standard 9. Who ever thought of this is a genius!

7 Replies 2,361 Views

[quote who="Tohron" reply="17" id="3217661"]With regards to random events that trigger when they player is dominating - it seems like the wrong approach to simply punish the player for doing well (maybe I'm reading too much into the OP, but these are my thoughts anyway).[/quote] I don't consider this punishment. If a player is dominating there needs to be a boost in difficulty a challenge for that player. So the idea is similar to what a good dungeon master would do when the p

76 Replies 310,274 Views

This bug is still present in .952 and I did a little investigation to see if the game plays with this view. It is worse than I expected, the game doesn't think that the sovereign has ANY equipment in the inventory or any of the abilities that I have chosen for the soveriegn. The other pre-made characters have their animations and equipment all intact. I can reproduce this error everytime on my computer following the steps I have described. Not sure if anyone else can reprodu

15 Replies 2,573 Views

I had a spearmen move to a tile and then I moved my sovereign to that same tile, but before the sovereign moved mites attacked and then the sovereign joined the army before the battle took place. Game Crashed to Desktop debug.err: http://dl.dropbox.com/u/75549875/Fallen%20Enchantress/debug8302012.err crash zip: <a href="http://dl.dropbox.com/u/75549875/Fallen%20Enchantress/Falle

0 Replies 584 Views

From the games I've played it takes time before the monsters go on the rampage and kill cities. I'm not sure what turn it is, but a time will come when creatures will no longer tolerate encroachment on their land. Usually what happens is that lairs spawn monsters to roam around every so often and when that happens chomp chomp... a message saying an AI is out of the game, or you are scrambling to defend your weakly defended city from an angry monster. I don't think th

8 Replies 6,295 Views

[quote who="GFireflyE" reply="2" id="3216989"]I'm sure they had a good reason for it.[/quote] I believe the reason is when the game crashes they get a report about the crash via the internet.

6 Replies 2,651 Views