Two very similar errors here. For the first one, I settled a type of planet that gives manufacturing bonuses (hooray!). I got a random even that involves giant worms (cool!). When I went to hover over my planets bonuses to things such as manufacturing, to double what the planet was best at now (due to all the cool things happening on it), the tooltip indicated that to worms give a manufacturing bonus (as you can see in my screen shot). I KNOW the worms event isn't
Markon
So I just started a beta game, played for about an hour, and while upgrading locations on my planets, I saw an error twice. Once on my home planet (poor Southern Africa, giving bonus to research that I didn't even know about), and then again on the best planet I found so far (the spot just to the north east of the farm is Mineral rich). These spots have bonuses, but no indicator on the actual hex on the world map screen. I only noticed the bonueses when
I disagree on point 3, and I think if they keep things the same way as in Gal Civ II, point 5 will be impossible (on a large scale). To explain, there was a button that you could hit to launch every ship which had been built that turn, the game wouldn't be able to auto select more than one ( though maybe it couple be programed to cycle through those ships first? I'm not sure) Also, if I have a planet with several ships at it, and I want to selectively launch off a fe
I still remember one day in a great game of Civ 2 on a larger map, I was doing well, had just spent a LOT of time designing some new ships and micromanaging my economy over the course of several turns. I went to the diplomacy screen to demand the surrender of a minor race. I screwed up and accidentally surrendered to them. About 2 hours worth of work, just gone, because there was nothing that made it clear how badly I had screwed up. An "Are you sure you
I realize Gal Civ II did this, it was one of the only errors I could ever truly find with that game. Like I said, it may be a bit silly of me to assume they would fix this.... but I really hope they do find a way to fix it. Even if they have to make a new command for it, simply called "Wait" for example (yes, I took that from the newest Dominions 4 patch, but it's a great idea). It doesn't take away your movement points, it simply makes the unit not appear in the cyc
I was assuming something like this was going to get implemented, but I guess it's silly of me to assume, right? I mostly made the assumption because if it WASN'T implemented, it would be a shocking error.
I wasn't using real world terms when i defined fleet, I was using the game's terms. Maybe they will change it, but if they did it would definitely need some balancing to be done, especially on larger maps.
For what it's worth, a "fleet" is any amount ships that are grouped together, and back in Gal Civ 2, I would upgrade my survey ship, and build additional ones, because some of the bonuses got pretty sweet once you're grabbed a few. So in the first few turns, yeah, those bonuses might only affect a ship with no combat abilities, but over time they can actually matter... as long as you don't get the ship blown up first.
Having to build new colony ships with greater range would suck, let it auto upgrade the ships range when you get the new techs. Also, I don't want it to feel like Civ in space, I want it to feel like Gal Civ, or in other words... the nebulae are a cool addition, they add tactical value. Something that couldn't be passed at all would be annoying, and would probably require more intelligent coding in order to make it not be something that messed up maps more than it ai
Photo: https://dl.dropboxusercontent.com/u/59263671/Wrong%20tech%20showing%20up%20under%20mouse%20over.png I was able to move the mouse away and back and have this effect appear over and over. As far as I saw, this is the only tech it happened for. I can't remember if I had already researched, or had yet to research the tech that is app
Also, and perhaps more relevant, I also got "breath of fresh air" and I'm 99 % sure it only works for any ships in the fleet that got it. In other words, it's not a global boost for all your ships, but only for the survey "fleet" (which is almost always only one ship).
I know, but I just wanted to make sure they were tracking this, in case there IS supposed to be a (halfway) functional AI to fight against. It wouldn't surprise me at all if that wasn't implemented yet.
Hmm, this one may be my bad then. Though, before the game is finished, some sort of notification saying "You're ship cannot enter Sentry mode with enemies this close" would be nice. :)
Photo: https://dl.dropboxusercontent.com/u/59263671/Why%20does%20tooltip%20say%20it%20is%20boosting%20research.png So, nowhere in the description does the Cloning Institution say anything about research, but if you check the bottom of the mouse over tool-tip, it apparently gives a big research bonus. Is that intended? It see
Multiple attacks per turn have been in for a while, I'm just pretty sure in Gal Civ 2 they did cost a movement point each, so that you could do skirmish lines, like you say. it does add to strategy, I could see a desperate attempt to get a transport past a tougher enemy fleet involving some very interesting set ups... but only if the attacks cost movement.
Photo: https://dl.dropboxusercontent.com/u/59263671/Sentry%20button%20doesn%27t%20work.png I hit this button repeatedly in order to try to make this ship go to sentry mode, to stop bugging me about moving. Even though the button is lit up on the screen, it's didn't work. It's possible the ship was too close to enemy ships, so sentry wasn't
Hey, is this a bug, or working as intended? And if it is working as intended... I suggest changing it. I had a fleet of three little ships with about 7 movement, take out about 15 single ships in one turn (which is also because the AI didn't make many fleets, but that's another issue).
Hey, I think the title pretty much says it. I was up against the Drengin, I hadn't adjusted the difficulty or anything like that. They would launch their ships... and then they would sit there. Any ship that had combat values, I don't think I ever saw them move it. Colony ships, flagship, and scouts I believe all moved no problem. I saw them get a combat ship from an anomaly, it never moved.
I'm more interested in letting the programers know about it than trying to "fix" it, but thanks for the heads up.
Photo: https://dl.dropboxusercontent.com/u/59263671/Why%20can%27t%20i%20command%20this%20fleet.png For some reason, for that little fleet of 2 ships, I could not bring up the Command Screen. On a related note, I don't think all the buttons on that screen work properly. I tried telling a transport that I had stacked with the fleet to "guard", so it would stop coming up as idle, and it didn't seem to want to work.
I would like to echo this question, I believe this is a bug, I had some pretty crazy high population amounts in some of my planets by the end of the game. Poor Mars was about as crowded as Tokyo I imagine...
I've posted some of mine (then had a computer issue), and yeah, I pay attention to A) an intelligent threat title, and B) I do a search for the error on the forums first, to make sure I'm not being redundant. and C, I prefer to give a detailed description of the error, it helps them find it and fix it I believe. I'm mostly taking that from when I helped with the elemental beta.
So I researched what I could have SWORN was the right couple of techs to allow me to use the arid land... and I couldn't. Then, a while later, because why not, I started researching Wetland Reclination and as soon as I began the research, all of a sudden I could use arid squares. Has anyone else noticed this, or was I just screwing something up?
Next bug! Not much point in a photo on this one.... Market center upgraded to a trade center no problem (hooray), but the trade center can't upgrade to a Colonial Bank (booo). I think that's about it (haven't check much else yet though).
link to photo: https://dl.dropboxusercontent.com/u/59263671/Why%20%2B%201.png If you check the mousover tool-tip, it indicates that researching this piece of technology will increase the cost of shield manufacturing by 1 %.... error! I believe I saw this again on the slightly higher level shield tech, as well. That's as far as I made it.