Cynjian

Cynjian

Joined Member # 3126481
0 Posts 73 Replies 8,440 Reputation

Thanks for the look into the spells! I wouldn't mind echoing Tridus, Heavenfalls & Kantok's questions. It would seem fitting if there were a bit more defense / dispelling magic, perhaps in the life tree. Cheers! [e digicons]:beer:[/e]

322 Replies 1,022,399 Views

I noticed that. Maybe they are mainly going for the combat numbers. Although, a few versions ago, I remember a game where the ai made plenty of archers, but the combat mechanics where completely different. Maybe there are some in my current match, I haven't met everyone yet.

4 Replies 4,902 Views

I like the way that combat is going. The glass cannon thing is fine, as combat should be deadly. In regards to archery, I feel it would be awesome if the most one arrow could kill would be one troop. So if my hero Felix, who is nasty good with a short bow, shoots into a group of 4 swordsmen say with a total of 16hp, and he gets lucky and rolls 12 damage, the most that would happen was that 1 swordsman drops and the group goes down to 12hp. But i

4 Replies 4,902 Views

After playing the 1.2f version for a while I have had a few ideas on tweaking prestige. - Make the city count be based off map size before the penalty starts kicking in. - you could take the square root of the map size and have that number be the point at which the effect kicks in. A 5x8 map would be the square root of 40 or 6, so after 6 cities the effet would kick in. - you could have it just be based on the size

0 Replies 1,789 Views

[quote who="Heavenfall" reply="19" id="2952132"]Simultaneous damage might be very interesting if it was properly applied to the following modifiers as well (beyond first strike and first strike counters). (I'm using counter-attack below as a description of the attack the defender performs in a simultaneous combat situation) UnitStat_CounterattackMultiplier - currently a unitstat that modifies the counterattack damage from the unit. Ie, the counter-attack is different from the s

25 Replies 13,351 Views

Several based on what caliber it is: Green Dragon : Acerbic Wyrm, Acid Wyrm, Mordant Wyrm, Vitriolic Wyrm Red Dragon : Burning Wyrm, Pyre Wyrm, Lava Wyrm, Magma Wyrm (maybe Molten Wyrm) Giant Black Widow Spider : Blight Bane Matriarch (Female since all the males got gobbled up) Blessed Hauberk Cheers

140 Replies 248,038 Views

[quote who="Trojasmic" reply="12" id="2944695"]While we're working on make city levels matter again... could we also do something about the city level-up bonuses? Here are the things we've requested a number of times: 1. Don't make us choose our bonus immediately--let us come back to it after we've reviewed our city and the rest of our kingdom so that we can be sure to pick the right thing. 2. Give us more choices-- spell research, tech

32 Replies 76,667 Views

Nice changes. Just a thought, you could have a high level (expensive) research "Mysterious Research" or something similar that would bring (potentially) in a random tech that you don't have but may need or want. That might alleviate the desire to restart somewhat.

153 Replies 609,660 Views

http://dl.dropbox.com/u/8942084/Elemental1_19j-2011-04-01T21-03-37-655.zip http://dl.dropbox.com/u/8942084/Elemental1_19j-2011-04-05T21-38-47-845.zip http://dl.dropbox.com/u/8942084/Elemental1_19j-2011-04-07T06-51-18-1

3 Replies 2,464 Views

I enjoy large maps, that take a bunch of sessions to finish. I try to finish most games, or more exactly, play until the next patch comes out, then make another to test out the changes on! I kind of like mopping up when it gets to that point.

126 Replies 193,463 Views

Overall I have noticed an improvement, I'm getting 5 to 8 turns in, before a crash, where 2-3 were all that happened in 1.19a. I do like large maps though. Also the new quests and other minor tweaks are nice. It has been interesting to watch the AI factions develop. http://dl.dropbox.com/u/8942084/Elemental1_19b-2011-02-10T15-19-24-535.zip <a href="http://dl.dropb

0 Replies 1,407 Views

http://dl.dropbox.com/u/8942084/Elemental1_19a-2011-02-07T20-49-43-25.zip http://dl.dropbox.com/u/8942084/Elemental1_19a-2011-02-07T21-49-26-495.zip http://dl.dropbox.com/u/8942084/Elemental1_19a-2011-02-08T10-37-46-879

0 Replies 1,414 Views

the one *.zip should have a debug in it. The other crashes generated a 0 bit zip file, nothing in it, and the dmp file was sitting next to it.

2 Replies 1,986 Views

these mostly happened during saves. One time it crashed when i was saving a newly designed unit, but the dump file was empty. http://dl.dropbox.com/u/8942084/Elemental1_19a-2011-02-03T16-38-51-360.zip http://dl.dropbox.com/u/8942084/Elemental1_19a-2011-02-03T20-33-06-383.dmp <a href="http

2 Replies 1,986 Views

I think it would be awesome if they would put 2 little buttons near the calendar, so that we could toggle on and off, each of the groups. Would be nice to remove the buildings and or cities when you want to lesson clutter. (More noticeable in a large game) The scroll bar would still be handy, but I find that my mouse wheels does the job too, and I dont have to aim for a little arrow.

9 Replies 34,479 Views

Glad to hear of some good future gaming prospects! Elemental is coming right along, but I do hope that the Fallen Enchantress hasn't fallen in a, errm, bad way. None the less, I'll pick her pieces up, rest assured. You guys (Stardock) have a certain steadfastness towards your products, and it is much appreciated here. Cheers

229 Replies 787,145 Views