kwm1800

kwm1800

Joined Last seen Member # 3127229
13 Posts 98 Replies 2,021 Reputation

Sagewon, I witnessed that bombing the planet indeed gives you 300 experience point. But it seems the code is extremely buggy -the experience is given very random manner.

47 Replies 23,496 Views

The article has been updated : Most advent updated and Kol's railgun has been changed to alt. solution. The number of strikecrafts Cap carrier can carry is reduced (12->9) Actually I don't like changes myself; after wrote, Advent is even more micro-intensive and I am thinking about reducing it. And I think we need more conversations on capital ship level/accessibility.

87 Replies 204,206 Views

[quote who="JuleTron" reply="14" id="2081338"] IN current state capitals are AT best SUPPORT ships. They are not meant to be damage dealers (yes, not even Mazda) nor damage absorbers. That is the whole idea of cap ships!!! There are not supposed to be damage dealers or meat shields, but I agree that many cap ships need a boost. [/quote] Yes, that's the whole idea of cap ships. And the problem

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AND ok, I need to clarify my views on capitals ships in current state and write some responses in general. First of all, I don't say all capital ships suck. I highly suggest you to read carefully (not just reread, not required. Just read 'carefully') what I wrote on the thread. What we have a problem with capital ships is that some of them are just purely excellent while others are underwhelming. This immediately leads to th

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I am gettins the forge files to see if there is any undocumented changes on capital ships. Plus : I forgot who claimed that magnitize is not frontal firing. It is indeed frontal firing, as confirmed in both my game experience and newly released reference file. 'needsToFaceTarget FALSE' setting is not found on both EMP and Maz, while shield restore has it.

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Well, let me summarize what you said. "We don't have strong evidence to support flaks on capital ships nor to not support." By the way ignoring the whole Sci-fi is just plain stupid and out of sense. Most of Sci-fi works have been influenced on one another and SOASE is indeed greatly influenced by Starwars and other stuffs. There are strong relations everywhere in this game. If not, how Ironclad could think of a floating shi

178 Replies 834,327 Views

OK, last response for today. @Hack So I will have to spend 7500 credits and resources to get level 4 capital ships. Now the problem is that with such money I can spend on much better things, such as a bunch of heavy cruisers (with that money I could buy at least 10 of them) or spend on worthful researches (like focus on pervasive economy) and other means. With the fact that it is fairly hard to level up caps (since they are

87 Replies 204,206 Views

@Cykur As I said several times I also do not expect support caps as first choice anyway. Say that's true about what you said, but people do not make second caps that much because they are not worth enough, is more core of the problem. People will try to find the best tactics, and if we improve capital ships enough we may see people use them more often.

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I think the changes are enough to make sure caps can compete with teh EGG! in various regards. Hey, with this suggestion Kol can do much more damage than teh EGG!'s nano (but that's make sense since teh EGG! is colony cap while Kol is a battleship!) We may have to test all the values in someway, but I think the direction is at least correct (I have written this about two months ago. So.... read my suggestion carefully if there is anything weird)

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Woot, already seeing different opinions. First of all, Hack, TEC does not have that much economy advantage in the game . Normally they are pressured by Vasari and Advent, and they both have some ways to get better economy than TEC. For example, a experienced Vasari player can get most of neutral extractor in 5 minutes of the game, which will give him enourmous economic boost. If TEC have enough money to get several level 6 Mazdas, Vasari

87 Replies 204,206 Views

@Darwin3: Hmmm, that's valid point. Seems we have two choices for this issue. 1) We either fix the Dominance to work as intended (only 90 sec instead of permanent) and leave the Replicate forces as it is. 2.) We adjust the AM cost, cooldown cost and other things to make sure both Dominance and Replicate forces have both merits and flaws. I'd say first choice is dumping down the capital; the purpose of my proposal is to make capitals as useful as teh EGG

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[quote who="Carbon016" reply="24" id="2075819"] hmm if only a thing existed, but you know, maybe a capital ship slot might be too big for it. maybe a frigate, solely devoted to killing strike craft. "anti-strike craft frigate" sounds a little lengthy. maybe it could be called the "flak frigate". what a wonderful idea. [/quote] Yeah, that's wonderful idea. Capitals having flaks as well is wonderful idea as well. See

178 Replies 834,327 Views