kwm1800

kwm1800

Joined Last seen Member # 3127229
13 Posts 98 Replies 2,021 Reputation

Guys..... Are you sure, that ball up is better? I looked those hold position fighters carefully, and found out they just don't fire all the time. Between the firevolley, there is a significant weapon cool down time... ...Almost same as the time need for turning around for strikecrafts. Now I highly doubt this is useful tactic. Let me check some numbers on this.

17 Replies 7,623 Views

Again, same thing happened today. I was having some entertainment to get the ultimate weapons (lol) I shoot the canon to his hw, and crushing him with my ally. At the point his Mazda dies, he pulled the plug. ........So again, I ask you guys again. :p

30 Replies 21,460 Views

SOASE is like Mech Commander. Once a bullet/ability is fired...... No matter the target is out of range..... No matter the target has been get out of the grev well via phase jump..... The damage/effect is already registered and it will follow the target no matter what unless you use invulnerable-kind ability on the target. In my last game, someone claimed that the egg's nano is glitched because it followed th

5 Replies 2,812 Views

hmmmm, why? wanna keep trolling? By the way now I feel Hoshikos are a little bit lame..... probably lamer than Mazda.

180 Replies 428,244 Views

[quote who="Levelheaded" reply="23" id="2048818"] My point still stands though: Why do you ignore the tools you have and ask for a simpler, op, all in one package deal?[/quote] Ah, because we don't have tools at all in the first place. By the way, do you understand why bombers are NOT recommended at virtually any situation? ... I think I was a bit harsh and

36 Replies 25,039 Views

[quote who="Levelheaded" reply="10" id="2046889"] What i said remains true no matter how hard you try to deny it. youre unwilling to use the tools given to you and expect the game to change to your needs. [/quote] And this is another evidence, while you are surely one of people who do not play multiplayer, you are lazy enough to not read any articles in Multiplayer and Strategy section of this forum. &nbsp

36 Replies 25,039 Views

[quote who="Levelheaded" reply="5" id="2046182"] Quoting wnmnkh, reply 2Quoting Levelheaded, reply 1vasari do not need a buff. You should give us a good, valid reason why Vasari players are forbidden to use any kind of anti-structure firepower. *If you say "starbase", you are wrong. Bombers have no real limit and remain useful in many ways. they can blast ships, buildings, starbases, and they can do i

36 Replies 25,039 Views

[quote who="Levelheaded" reply="1" id="2045583"]vasari do not need a buff.[/quote] You should give us a good, valid reason why Vasari players are forbidden to use any kind of anti-structure firepower. *If you say "starbase", you are wrong. ;p

36 Replies 25,039 Views

[quote who="VRaptor117" reply="5" id="2045674"]I think the problem is that once I'm at the point in the game where I can build and defend a starbase on an enemy planet, I usually already have a fleet that can destroy the planet quicker and then move on. And the regular meteor ability is not bad at all(although it does ned alittle more since it only hits shields...maybe a 10%chance to hit penalty for a minute of so after the strike). And since the advent starbase can't mo

15 Replies 4,228 Views

[quote who="galgameth" reply="4" id="2045662"]how long does it take to make a vasari starbase? a couple minutes? considering how long it takes to transport a fleet, i don't think it's that bad. bring in a migrater with a decent sized fleet and most importantly a mine layer ship and you start that puppy up and surround it with mines, then you let your fleet go. i think it would work very well, by the time you get your f

15 Replies 4,228 Views

The planet bombandent ability of Advent starbase and anti-structure weapon of Vasari starbase are failure by design. Maybe Advent case can be worked as preventing people from claim the planet, but that's half-functioning at best, since no one in bloody hell will claim the planet before destroying the starbase anyway. They just can't work properly in current direction of the development. In theor

15 Replies 4,228 Views

[quote who="Annatar11" reply="6" id="2044589"]Why all the stubborness with moving starbases? They're starbases. They're not super-capitals. The Vasari one moves because they have no anti-structure ships. The TEC and Advent do. If you make all Starbases move, that's not balance because you aren't looking at the big picture, you're looking only at the starbases. If you're going to scream bloody murder about balance, at least consider everything? Imagine a moving TEC base with the self-destruct.

81 Replies 221,521 Views

I was using my second ID (soon to be primary) A person with 100 games and 50 wins, 1 loss hosted 1vs1. So I joined, expecting some good challenge. I chose Vasari, and he chose Advent. We played in a small map (19 planets total? probably) I scouted his home planet and saw three war labs. 'illums, again' I thought. So I countered with 2

30 Replies 21,460 Views

[quote who="Swat911" reply="8" id="2012158"] thats really not really fair on clans. I play in a clan and saying things like that is stupid im not in a clan in Sins but thats not a fair comment.[/quote] Yes, I thought again and I agree it is not fair nor true. I should say "You should not expect maturity from ANY person you meet." Now, shockingly predictable response from [_]. I really do not want to figure

41 Replies 134,040 Views

If you guys cannot handle this ability, then you are worse than normal AI. I always amazed that my high level mazdas being crippled, run out of AM, stunned by various methods AI does. At the worst case AI just moves its ship out.

180 Replies 428,244 Views