kwm1800

kwm1800

Joined Last seen Member # 3127229
13 Posts 98 Replies 2,021 Reputation

[quote who="parrottmath" reply="39" id="3354370"] I will figure out a work-around to the problem. One issue is that this is a modding thread, but the other more important issue is that they have in-game spells that are literally broken because of this problem. The modding threads I do not think they get viewed as much, but there is a more serious issue of they have a spell that is broken because of the tag. I'm more confident that they can get this f

50 Replies 48,548 Views

[quote who="parrottmath" reply="37" id="3354191"] I did some more testing and it appears that Heavenfall is correct in the fact that "TargetUnit" on the apply to caster tag is equivalent to "CastingUnit", I'm going to do more testing to get the same result, currently my only thoughts are to use an area effect spell that will tame only at the centers radius and give mana to all units around it equivalent to the creatures level by applying the modifier to the tile. This will be the on

50 Replies 48,548 Views

[quote who="BlackRainZ" reply="6" id="3354074"] Wages is affected by training time and the wage multiplier in the elementaldefs file and also how many soldiers are in the unit. These three affect the wage of the unit. This is the only way to set wages other than just no wages or the champion thing. You can play around with the numbers to get the desired wage or just get rid of wages for it altogether. In my opinion, it is unrealistic for mercenaries not to have a wage. Usually mercenari

9 Replies 5,894 Views

I am so sick of these gold-sucking units, thus I decided to fix this myself..... only to find there is no mention of any wages on "hunter" and "mercenaries" yet those units' wage is far higher than any other designed units... .....oh wait, is tag is what makes those unit unkeep more expensive? Is there any way to set fixed-number wage on certain unit or designed unit via trait?

9 Replies 5,894 Views

If that code works, they may finally fixed 1 ruining the whole code (or not?) But I can easily guess has not been fixed. I can't bother trying this again but regarding Stardock's stance of modding a.k.a "nop" it is still burst after 6 months of the release of the FE. See this thread. <a href="https://forums.elementalgame.com/436469/page/1/#32747

238 Replies 1,050,587 Views

[quote who="parrottmath" reply="102" id="3353301"] I disagree. My biggest difficulty in modding this game is drawing the darn icons.[/quote] Really? OliverFA put his some input, but let me add more: there are too many inconsistency and too many limitations to do anything on this game. Like... dynamic cost for casting something fronthead? not possible. Even setting things like

238 Replies 1,050,587 Views

[quote who="mqpiffle" reply="97" id="3353270"] Quoting cwg9, reply 96 such as increase world XP availability, reducing hero level scaling, or shortening their skill trees so there is a better match with the amount of points we actually get to spend. The thing is, all of these can be done very easily with modding. The game is balanced in the eyes of the developers. For those that want a different experience (no pun intended) you'll have to open up the xml

238 Replies 1,050,587 Views

[quote who="sweatyboatman" reply="92" id="3353195"] Are you seriously making the argument that stack-of-doom should be buffed? I understand that having multiple armies is strategically better than having only one army. That is the reason I try to build up a second army as soon as I can so that I can do more questing/monster-killing. That is as it should be. You are over-thinking this. [/quote] <s

238 Replies 1,050,587 Views

[quote who="sweatyboatman" reply="68" id="3352795"] Quoting Burress, reply 66They are rpg-players, they will not want to deal with complexity of dealing with empire-building and building a 20-30 turn army for each champion to get what they want, if they even realize this is how they have to do it. For someone who is all about the FSP, you sure are obsessed with min-maxing. Tell you what, stop thinking about maximizing XP gain and just play the game the way that fe

238 Replies 1,050,587 Views

I am just stunned at so many people missing very important point : This game is 4X + RPG , not just RPG nor just 4X. Even before we are talking about modern RPG xp system and MMO mechanics, the most obvious problem with XP split is that RPG elements (sov and heroes) have to compete with 4X elements (troops), and such drastic change on XP system does not fond well because on

238 Replies 1,050,587 Views

http://www.gearboxsoftware.com/community/articles/1029/homeworld-acquisition-and-plans/ thing is. It just does not make any sense, with gearbox has zero experience with rts games. Or are they going to make fps homeworld? still I hope for best outcome.

35 Replies 130,278 Views

This is one of the reasons why Beast Lord is not really OP, due to lack of defense in most of the monsters except a giant rock spider, which has ok-ish but still not enough defense. In general monster needs different levelup system. Currently, levelup only gives more HP, not attack nor defense or anything else, making monsters pretty much meat-shieds in late game except dragons.

28 Replies 91,323 Views

I have a account ended with @msn.com. Yes, it's a decade-old account with password forgotten. The reason I am concerned with this account is that it seems... it is hacked and someone else is using that account. I've been trying to do anything, like doing password recovery page, visiting local Microsoft office, store, and some phone call to customer support.... none of them are working nor trying to help me. What I know is, they pretty much

4 Replies 37,176 Views

[quote who="Hellknight imp" reply="31" id="3290794"]Umm... Anthys is about twice the size of a large. How do i play this 5x bigger we were promised, Sorry if i come off as rude but the "5x bigger" is the only reason i bought this map pack.[/quote] editing several codes or downloading a simple mode, you can play such big maps.... as long as your computer handle it and the game does not break from massive memory problems. Personally I have not playe

93 Replies 456,368 Views

[quote who="Tuidjy" reply="1" id="3289341"] Turn 15, and another bug raises it ugly head. I watch the level 1 Augus solve a strong quest that involves a fight that he has no chance of handling in a thousand tries. He gets the level 4 fire mage Haitan. If AIs get no bonuses on Challenging, a level 1 should not be able to handle a quest that a level 10 could not solo without exceptional equipment. [/quote] It is not a bug; it is

15 Replies 31,628 Views

[quote who="Heavenfall" reply="857" id="3288149"]It is untameable in next release. Sneak peek of new burning lands forests: http://i.imgur.com/l4jLw.jpg [/quote] I don't think limiting the content people can enjoy is good idea, and this game itself is already severely damaged from lack of interesting contents in general.

1,118 Replies 2,460,129 Views

I don't know how you managed to not use cloth mode at all. It should automatically turn into cloth mode when you zoom out far. For my game, it does (it goes cloth mode as soon as I zoom out far.)

1,118 Replies 2,460,129 Views