Caps get an extra % of mitigation for every level they go up - hence with the increase in armor, shield and HP, they get tougher AND take less damage from an otherwise equal weapon... My understanding is that for each missile there is an X% chance to bypass mitigation. Hence at 30%, you have a 3 in 10 chance of not wasting damage on shields and only applying it to hull (after armor reduction). Hence with 30% upgraded phase missiles, it is possible to blow up a cap that still h
Hack78
MP is generally the following (for PUG games, not FFA) and uses Entrenchment... Locked teams No pirates Quick Start All speed settings on the right set to fast...
[quote]im not sure what you mean by making all expansions compatible..[/quote] He wants to be able to play me without him having Entrenchment when i do - hence I can build starbases but he can't...
I found that when 1.1 came out I needed to open port 7000 to access ICO... Fairly sure it is in the config file...
[quote]I want stardock to survive, because you're the type of develeoper[/quote] Stardock ISN'T the developer!!! They are the PUBLISHER...
If those are the ones I was in, there was a game before that WE won. There was also a bit of issues with connections etc..., plus in one Howler went econ with someone next to him and got scout rushed - he said we should blame HIM, not BIA :D
Knowing Siddy, it's probably Greek at that!!!
6112 to host and 7000 for ICO I think 6000or 6001 or something like that for you to connect - look in the user.setting file (think that is the right name) - they are all listed there
[quote who="kryo" reply="6" id="2251049"]Most of you appear to be ADSL users. If you've got high bandwidth DSL which achieves its speed by the use of multiple connections, that is the most likely source of issues. I've heard some good things about our progress with people who have multiple IPs though, so hopefully that will be resolved soon. Many of your logs also show some players connecting through symmetric NAT routers which may be causing problems in the overall connection proc
Tried it - didn't seem to make any difference...
Impulse should allow you to do it no worries
[quote who="PegasusJF" reply="5" id="2250660"]Such a list could be useful for a programmer. [/quote] I think ISO 3166 would be MORE useful... http://www.iso.org/iso/english_country_names_and_code_elements By my count their are 206 entries on that list. Currently 246 countries, territories, or areas of geographical interest are assigned official codes in ISO 3166-1 (<a href="http://en.wiki
[quote]That Cykur guy isn't that good anymore. He barely plays. I doubt he is even tier 2 now that he lost alll his skillz.[/quote] In fact, DT should just outright boot him out for sucking too much!!! (Big shout out to Cykur while I'm at it ;))
Great - finally got there... What Az said is basically it. You cannot "watch" a game live. However you can save a game as a replay. Other people can send you theirs. As long as the replay is for the same version of the game you have, you can watch it. What the replay file does is re-create the game except it is in read-only mode - think of it like a movie script and the game engine is the movie projector. Latency is also known as your PING time - it is the amount of time it ta
I have changed Impulse reactor - trying to forward 6002-6200 Using Billion 7402NX (think that is right - the one with the 1Gbps switch inbuilt) Just updated the firmware - can't even get into MP anymore like I did above - don't think i have the settings setup now Using ADSL btw
Yeah - same issue as I was reporting - Reply 108 is end of page
NAT proxy switch does not work for me at all - get error So trying to open ports - I have 6002-6200 UDP open and forwarded to my PC - port forward.com confirms this I disabled UPnP So I am left with the following Sometimes I get into the game and can play. Othertimes I connect to some people and others show as 0 ping in lobby. No one EVER shows as connected to me, unless I show as waiting to connect to them Often when I hit cancel/leave lobby/ti
I don't think you get what I am saying (suggest YOU post a screen shot of what you are looking at - I am STILL not convinced you are actually in the lobby). You don't pick a player in the lobby. You a pick a player (your player) in the screen BEFORE the lobby and then use it. This player gets the stats (hence you can have different players - e.g. clan and non-clan - Hack and [_]-Hack are different ones I can select) When you actually get into the lobby there will be bar on the
Still having the issues above - have donwloaded software from port forward.com and my UDP ports are open as required.
[quote]Do you really want to be tied to something specific and not have the freedom to CHOOSE yourself where, when, how and why you do something?[/quote] Already there - I'm engaged!!!
You also need a pipe to pay for the water you use... If it is broken and gushing you still get charged and if it is turned off at the meter, you still pay the connection fee. The user bought a game which he has received. Patches are NOT a guranteed thing as he didn not enter into any warrenty or support agreement (extra $$$). So he gets them for free in a format that the supplier finds conveinient - unfortunate for him but that is how it is...
Thanks One other thought - unless a Vassari player was present or there were HEAPS of fighters to thin the bombers before they raped you, I'm not sure you could have saved the Marza
Wishing I hadn't read this thread!!! :D
Just checked the thread out (at work) - that link now works... Go figure BTW - I had seen this on another thread, but can't remember what it was to see if it is also fixed