Logged on today with an email from Stardock inviting me to do an online survey, which got me a 20% off token. So since I haven't tested out buying via Impulse, I pre-ordered Entrenchment for $9.20 AUD. I could have used it on Demi-god I guess, but haven't looked at it enough to want to buy it yet...
Hack78
Few points/ideas 1) Photon Torps come out sidways sometimes and then do a sharp 90 degree turn to hit their target. Can't ever remember seeing that happen is ST. 2) I know the mod is not balanced yet, but the cost of the defiant vs how long it lasts in game is way out. Its hull and shields are not high enough considering it costs way more then a galaxy, but has 1/2 the stats. Now I realise it is a much smaller ship, and it's firepower and manuverbility were what made it s
[quote]I see your point.[/quote] Let the wookie win!!! Read the books. 1 SSD was badly damaged by the trench run tactic (many fighters attacking by launching proton torps over the superstructure. Another was destroyed by fighters, freighters kitted out with proton torps, a small cruiser and a few ISDs (including a deuce).
I must be dumb as I fail to see how gravity affects the population growth speed? I can see how it MAY affect population growth such that high gravity = short, strong, stocky population and low gravity has tall, slender people, but how does that relate to how quickly the population changes???
Its the one linked to the research for trade port (Lvl 4 - Resource Focus I believe iirc)
Live in Australia actually!!! Its just a great term to use - everyone thinks it is rude, but it isn't :D
[quote who="EmperorPalpatine89" reply="4" id="1859759"]If you lose just one LRF it could mean defeat.[/quote] Absolute bollocks. LRF are some of the expendible ships in TEC fleet since they are cheap and quick to build = pump out replacements quick. My advice - gets hoshikos and cobalts into your fleet - they disable and steal anti-matter respectively with the tech upgrade (not too many cobalts though). Throw in fighters and bombers off of carriers (which are not
Who is on first, what is on second and I don't know on third http://www.baseball-almanac.com/humor4.shtml Abbot and Costello :D
You can ask the AI to attack/defend a location. Unforetunately it only takes your request under advisement, and may, or may not do it. Even worse, if you and the AI have numerical supremacy, it will still retreat if it's fleet is smaller then the enemies (AI is chicken $h!t). So your #1 rank fleet gets worked by #2 and #3 while the AI with #4 retreats, even if 1+4> 2+3.. I hope this is addressed in 1.1 - the AI should look at ALL allied ships, not just own vs enemy
Blair is to Craig as Clark is to Superman??? (or maybe Craig is to Blair as Clark...???)
[quote who="EmperorParadoxnt" reply="23" id="1859568"]The problem is that having even bigger planets with enormous super star destroyers = no room for your ships to actually move without collisions.[/quote] Yup - parallel parking a SSD is a real b!tc#
Hmm - Maybe I should go sell my copy at EB or JB Hi-Fi to recoup some money for the expansion packs??? [e digicons]}:)[/e] [e digicons]:cylon:[/e] But that then denies me a boxed copy on my desk which DOES remind me I want to play the game if I ever forget (which hasn't happened yet, but one cannot be TOO careful...)
[quote who="Kitkun" reply="3" id="1860160"]unless having the expansion is mandatory for being able to play Sins onlineThey've said that it will only be enabled if all in the match have it. [/quote] If everyone has it, can it be turned off???
[quote who="apricotslice" reply="15" id="1857876"]Battleships should carry big guns and small guns and be based on WW2 characteristics and not the destroyer type characteristics of now. And they should be hitting with substantially bigger hit power than a cruiser does. One full broadside of a battleship should practically destroy a frigate.Scouts should actually be capable of scouting more than 3 pirate infested planets without running out of shields and hull.[/quote] This is why I sa
So your scouts can now win a battle by themselves with a cap??? Brilliant mod :(
[quote who="EmperorPalpatine89" reply="15" id="1855002"]Really, there should be at least a dozen or so ships in this fleet. These are what should be included:1 Akkan battlecruiser1 Sova Carrier8-12 Cobalt Frigates4 Javelis Frigates2-6 Kodiak Cruisers I prefer the Colonizing Capital Ship. They have defense unlike the frigate, and have other special abilities. But keep the Sova and Akkan far back, using them as support ships while the bulk of your fleet deals with the enemy empire/mil
Yet you still mod the game to win???
Go back and READ the EULA and posts lewdick. You ARE allowed to resell the game - just not the serial which allows patches and online play. So if you want a cheap version, you miss out of these. OP - even if you are out of the original return period, you may still be able to return it due to the EULA clause and you therefore not being able to use it as originally represented (did they tell you you could not play online or obtain patches at point of sale???)
Ahh - that might explain my other posts about it looking weird at work....
Fighters for pirates should be Z-95 and uglies generally - in keeping with books etc... (e.g. X-wing series)
Dreadnaughts were about 80 YEARS pre clone wars as per link
Dreadnaughts were 80 years pre the clone wars http://starwars.wikia.com/wiki/Dreadnaught-class_heavy_cruiser
Really - what is the reason for the banning???
[quote who="Annatar11" reply="15" id="1853624"]That, or we'll just pour water on them.[/quote] That HAS been known to make things worse you know... One swimming pool later you may have an epidemic on your hands!!!
Culture is a tactic that all races can use - they have a research (lvl 2-3 tech iirc) that allows the structure to be built - top right hand corner next to Trade Port. Build your own, cap ship repel and blow up their culture buildings are the only solution.