DeadMG

DeadMG

Joined Member # 3138820
1 Posts 51 Replies 14,509 Reputation

I just installed Fraps for the purpose of making some l33t gameplay vids. The default Fraps hotkey is F9, which all SupCom modders will know shows the debug window, which comes up in Demigod, even without cheats. It is also impossible to close this window (unless you get a lucky click) and it overlays Demigod, can't be seen but can be interacted with, so you can't play the game.

8 Replies 1,401 Views

It's not a bug, the item system only makes items exclusive, not categorically exclusive. I.E. You cannot buy 2x Regulus' Gloves, but you can buy 2x of any gloves. This is a good thing because it allows you to have many items, whereas if i.e. you were the Rook, you'd be forced into buying Helms with +energy on which are useless for you.

10 Replies 1,740 Views

The center flag needs a nerfbat, and fairly badly. When you're early on, it's not [i]too[/i] bad. The extra creeps are just cannon fodder, and can be easily AoEd with (insert skill here). While your opps are taking it, you can get that much XP owning creeps. However, at the later levels, it's ridiculous. At Priests when the creeps become significant, e.g. DOUBLE as many Giants, 50% extra Catas and Priests. I applaud your effort to scale the flag up, but you've gone way, waaay too far

3 Replies 618 Views

[quote quoting="post"] In DotA (stop groaning)[/quote] Uh, no. [quote quoting="post"]In DotA[/quote] Epic fail. Try constructing moar points and far, far less DoTA references. Seriously. Everybody with any brains is sick and tired of this attitude that they're clones and anything in one is relevant in any way whatsoever to the other. I think all that would be needed to make them dangerous is stunned towers can take no

25 Replies 4,040 Views

I think that it should be an early-game item only (somehow :P). Maybe high level Demigods can cap the flag regardless of lock? The thing is that early in the game, you can easily kill the extra creeps for more XP, it only really becomes important later in the game when you can't just wtfown the extra creeps with an AoE attack for free extra XP, whereas early game the AoE can easily handle 1x Minotaur. I don't see why you should get bonus XP for it though.

64 Replies 131,913 Views

If they had no cost, they would be fine. Reduce the cooldown to something absurd like 1 or no cooldown at all. Then, 270 damage isn't much, but when you feasibly can lay them to kingdom come on one spot, it's fine. This would also work if mines were changed to do a lot more damage, but a lot lower limit. The energy cost of mines is already virtually nil, it's just the cooldown making them awful. As for Regulus being bad, I didn't find him a bad character at all, until I

20 Replies 3,520 Views

As above. Especially notable with Rook, this is best in a combo with TB because he's got AoE stun and instant ranged stun. When you're 1v1ing, they've got enough cooldown, but when you're in a team, chain stunning is the only way to go. You get stunned, Hammersmashed, stunned, Fireballed, TB has ANOTHER stun, and you can be Hammersmashed again or just meleed for the win. And that's it. The only way to win is to do this back to your opp first. None of the other skills matter, only stun and nuk

8 Replies 1,180 Views

You pick a skill, it doesn't show up. You can pick the next skill along in the chain if you're the appropriate level, but you still don't get to use it. All you can do is pick another skill, and you'll get rewarded. When you level up, you'll get the point back, but no skill.

1 Replies 555 Views

The problem is that a single hammersmash is all you need. I think that it is more than possible to chain stun as a Torchbearer, but I had problems with a Reggy. I think that the TB and Reg just need to output more damage. The hammersmash does more than twice Snipe damage, plus creep one-shotting AoE. The rook can just own anything in range, instantly. Also, Reggy's explosive mines need to have no CD, so that when it says 30 mines, it's not kidding.

79 Replies 12,506 Views