Post has been updated to add an even more horrific start. This has to be the worst start I have ever seen. After my allies and I saw the start, we rehosted the game, so I don't know how the rest of the map looked.
Howdidudothat
San, thanks man. You have clarified this very well.
@ dragoaskani - huh? This is a random generated map, you don't have that control. You do get that control in custom maps. And I zoomed in to take the picture, the spacing was just fine.
Hey guys, you answered your own question. Uncolonizable planets do not break trade lanes (reply #3). Guess what, you can colonize dead roids. This is not a bug.
You have to pay to activate it as well, so you need an economy to support it. You can no longer "rush" RA.
Yodarkore, about 200 games ago, I might have agreed that buiding a 2nd cap was worthless. However, I have found that the abilities that caps bring to the fight make or break the game. I generally now upgrade my cap ship capacity 1 step behind my fleet upgrade research (i.e., if I go for the 2nd fleet upgrade, I will get my 2nd cap then). Think about it, if you see an illum fleet with the mothership, have you ever not microed the mothership because you knew it was the backbone to the i
I know, but I wanted to get a post in. :)
I declare thread jacking! :HOT:
What would be fantastic would be if any team member could build stuff on another team mates planet. Say for instance one teammate is vasari, then he could build a phase gate to get his forces in the far away world. Let's say another player researches Trade, then that player could build trade ports on all of the teams planets (instead of asking the vasari player to build 4 labs and tech it up, ask the TEC guy to do it). Same thing for advent and culture, etc. Think it could be a really cool i
This post was hilarious, thank you for everyone entertaining me. What's more funny is that people were using v1.05 to PROVE something in the beta feedback section... Kitkun and Annatar, I congratulate you for putting up with all the nonsense on these forums.
JD, I enjoy the randomness too. My main point here is that everyone should have an "equivalent" start. So if 1 guy gets 1 phase lane from the HW, so does everyone else. If 1 guy gets a 2 bar defended desert off the HW, so should everyone else. I don't mind being hosed, so long as everyone else is. Otherwise, you get stomped in multiplayer.
Mazuo, look at the map dude. Did you look at it? Honestly? Did you look at it? If you did, you will notice his first roid was 3 jumps away. In 2 jumps, I got 2 roids. Is it that hard to believe that I could colonize 1 roid and jump to the next in the time it takes to make 3 jumps? Then not to mention he has to go through that volcanic, and let's be honest, who wouldn't try to colonize it if you know that may be the only planet you get the whole game. Mazuo, I a
Shnome, LFs are much faster than carriers. In fact, carriers are as slow as LRFs. Check out the chart: Ship Type Max Speed Acceleration Fighter Squadron 2700 250 Bomber Squadron 2000 200 Scout 1000 225 Basic Assault 800 200 Raider (Pirate Only) 700 160 Long Range 500 150 <b
Welcome to the clan scene. Looks like PX might want to challenge DT sometime. We would certainly welcome a good competitive game. As a side note, everyone in the Army is going to immediately think you are a store (the PX is the acronym used for the military exchange). -[DT]Howthe?
Why is this thread in the Clans forum section?
Phalnax, the idea of adding flax guns to HCs was already proposed (by yours truly). I think it is a great idea, although the flak ship should do more damage obviously. Adding a flak gun to a cap ships also wouldn't be a bad idea (of course, the Kol is the mother of flak ships with it's flak burst ability).
Tears of joy are streaming down my face. :CONGRAT: However, I still say that a cost of 100 antimatter and a shorter duration would be better. My reasoning is that with such a large anitmatter cost, the subverter won't be used in offensive fleets, as phase jumping will deplete the antimatter. Alas, I won't complain about it though, comprise is good.
Because I was already there...
I don't think the sync bug was fixed in v1.05. I have had quite a few games (in v1.05) where I notice things are out of sync. I then let everyone know that a minidump will soon occur, and it does (within 5-10min).
I think it has been of general agreement that the carriers in v1.09 are simply overpowered (even without the bug). I would not go so far as to agree with all of your changes however. I would personally leave them having 2 squads but decrease the hull and shields by 25%. The carrier is slower than LFs and HCs, so these are the counters to carriers, but you must order them to attack the carriers. Unfortunately, this will require a little micro on your part because usually they attack
Akira, please search the forums before posting. This has to be the 5th post on "What do you want to add to sins."
Hmmm, Better than us. Well, I definately don't remember a game that I played against you Ravok that I lost in. I will admit that we aren't invincible, and if we lose, we will congratulate you and say gg or something. I don't remember the last time any of us started calling people cheaters, especially since you can't cheat (to my knowledge) in Sins. ;p Oh and Ravok, I have played with you and against you. I don't remember ever hearing any negative feedback when I have played with
Well, first off, I have to say it is awesome to see that clan DT is gaining so much attention. I guess when you are on top, there are going to be people that challenge you. Anyway, I will admit that there is at least one member in DT that is a little more rash than the rest, so just ignore his rambling. I would like to see some of your reasons for not liking us. Us being able to win a 3v6 shouldn't be one of them. We try not to stack teams. We try to play as fairly as possible. H
Mazuo, Look at the above picture. I was able to colonize 4 roids in the time it took the over player to colonize 1 volc. The red player was a good player, but because he had to go straight civ and couldn't pump out LRFs, he couldn't clear the roid that fast, and by the time he did clear it, I jumped in. He never even made it to the roid connected to his volc.
You don't play multiplayer do you? Against the AI, sure, this would be a piece of cake. However, in multiplayer, the faster you expand, the more your economy grows and the more difficult it is to defeat you. Look me up online, I'll show you :)