Uncrustable

Uncrustable

Joined Member # 3150494
3 Posts 115 Replies 1,676 Reputation

[quote who="Greyfox2" reply="46" id="2943569"] Quoting Derek06, reply 44im agreeing with arthanos this games needs mechanics to speed up games not make it last longer...advent and tec starbases need proper counter, as of now games take forever even if u have a considerably larger fleet than your opponent you cant go near his starbases cause he has redbutton or mass disorient + meteor TEC has ogrovs and vasari has its own SB. Either of which will sa

72 Replies 119,546 Views

seriously sanchez your dumbass turtle everygame no matter what strategy has a severe weakness and you come crying on here when someone takes advantage of it. maybe if you someday realize that starbases dont solve everything,,,,maybe the same day as kok realizes HCs arnt the be all end all

153 Replies 375,167 Views

im agreeing with arthanos phasic trap is horribly OP, 3 hangers complete negate all SC for hours lol, this really needs fixed because it is broken advent were meant to have the best SC i think but in reality they have about the worst, giving phasic trap a unit cap would help The damage reduction bombers got against caps i dont think is near as 'huge' as you think, lrm need the same reduction, but again ONLY AGAINST CAPITAL. majority of games are still l

72 Replies 119,546 Views

ICO is lagging soooo bad right now its not even funny,,,, THERE ARE ONLY 16 people online wtf lol please please please fix this SOON such a great game......

7 Replies 10,225 Views

Random maps is why i play sins online If rebellion nerfs this up........................................

19 Replies 25,401 Views

[quote who="Arthanis" reply="46" id="2938960"]1. Non-carrier caps need one extra strikecraft squad on board. 2. All caps should gete better angular speed (even 100% better), this change will buff all of them, but battleships will benefit it at most 3. All caps should get ~20% DPS and 20% HP/SH increase. Again, it will buff them all, but battleships the most (because their initial damage output and HP/SH are already the best) ^ Carriers vs other caps fixed<br /

60 Replies 38,154 Views

I find cruel ai pretty easy to beat heck viscious isnt that much harder The ai no matter what level is still as dumb as the other levels it just has more stuff to suicide into ur starbases the more fleet suiciding into ur starbases the faster your capital ship levels to 10 just starbase rush a choke point. build it up at all costs and then get mega eco behind it. ai will just stupidly throw wave after wave of ships into ur base you will have a max fleet

20 Replies 15,391 Views

maybe he is a disgruntled past employee who got fired for racism and cant get over it > im going to take the high road though and just blame canada blame canada

98 Replies 116,869 Views

[quote who="dedjal" reply="247" id="2900975"]This new stand alone expansion just sounds like an rip-off from Command and Conquer Zero Hours. I hope that Ironclad isn't planning on presenting the same. Diplomacy was a disappointment, no multi threading is disappointing, still bugs that needs to be fixed in Entrenchment and Diplomacy! I will be voting with my wallet. And my wallet says no. It might say yes if they do not copycat C&C Zero Hours and/or get support f

447 Replies 1,482,382 Views

def was not stacked lol we had a complete noob who didnt even know how to colonize 2 of his planets he got he never even took the tax out of negative and never built the mineral extractors u also had the better map positions as huymac got doubled hard enough early that we lost him so it was a 4v5 with one of the 4 being complete noob (so 3.5 vs 5) i actualy think the fact we held out so long was a miracle and you had the best player in there (au

13 Replies 17,592 Views