Codan Armada

Codan Armada

Joined Member # 3150901
4 Posts 6 Replies 251 Reputation

I recently created a map using galaxy forge and I am having a strange issue. I already know how to make certain players start in certain spots (the map is a 2 vs 4 map) and that part works fine. The issue I am having is strange. Normally when you create a game using one of the standard maps the game creator always starts in the top spot in the list of players. For the map I created the top two spots are for the 2 person team and the next 4 spots are for the 4 player team. The teams are set up

4 Replies 5,003 Views

They have changed the behavor of auto fleet for the better however it still is not perfect. The correct way to do it now is to set the way point of the factories to the flagship of the fleet you want them to join. That way no matter how many other fleets may be in the same GW, the ships will join the intended fleet. It is one extra step but it is very easy to do, just click on the factory and right click no the fleet icon of the appropriate fleet at the top of the empire tree. (If you are usi

11 Replies 23,120 Views

In my opinion the structer ships are fine just as they are. People need to remember they are the same as planet bombers and should be tissue paper. You need to treat them as such and make sure you have a safe gravity well before bringing them in, or you need to build a fleet around them with flak and repair to keep them alive. Either way those ships do what they are intended. Making them stronger would make it so they were impossible to kill with standard planet defenses and the computer and

30 Replies 85,699 Views

Empire Tree 101 At the top left of the screen is a push pin icon. This icon pins the said gravity well, ship, or structure to the empire tree. The default setting is each planet is pinned along with capitol ships and starbases. I keep this clean!! I I turned off the setting in the user interface options window that auto pins planets to the empire tree. You can instead de-pin every planet if you prefer

8 Replies 36,729 Views

It absolutely does matter that the area of effect is covering your gravity well. In most cases, for asteroids, one PJI will cover the whole well. For the larger planets it take at least 2 if not 3 to cover the entire area. There are also some starbase upgrades on one race (i think) that can provide the same service. I have noticed for all abilities (capital and building alike) that the actual distance covered is a frigates length past the circle showing. So you could have ships still slo

4 Replies 26,987 Views

The only benefit to the more processors I know ofwould be that more of the refinery ships would be built at one time meaning you could lose a few of them and still be pulling in the max resources.

13 Replies 12,210 Views

I really do not understand how the Advent Refinery system works. I was messing around with it yesterday. So i bought the upgrade to the trade port...built an extra one on my planet which had 2 crystal and one metal extractor and then converted the extra port to the refinery setting. Then I moused over the extractors expecting to see one of the quota's taken up. However I didn't see one...but I did see a line saying something about percent of usage or something. So can someone explain how the

15 Replies 11,785 Views

When I play the empire tree does fill up. The solution I use is this. At the top left of the screen is a push pin icon. This icon pins the said planet, ship, or structure to the empire tree. The default setting is each planet is pinned along with capitol ships and starbases. I keep this clean!! I de pin every planet except for the one or two main planets that are at the front lines and get a lot of combat and late game i remove them completely. (Do not forget to set your frigate

12 Replies 6,221 Views

huhwhozat----- The main reason for the fighter bays on the starbase: The speed with which it remakes fighters when they die, and the durability of the starbase means structure ships dont fly up and destroy it 5 seconds later, and yes while the hanger bays do provide extra flak coverage....I would rather have flak ships to provide that service since they are mobile I can move them to where the fighters are attacking (since we all know they are not always attacking

30 Replies 23,969 Views

I usually play TEC. As far as the starbase goes I generally have 4 different setups: Front Line Defense: 2xWeapons 3xHull 2xStrike Craft and 1xRepair Front Line Fleet Production: 2xWeapon 2xHull 2xShip Production 2xTrade Ships (Must have extra frigate factories in place to make this really work since with the TEC Civ upgrade that makes ship building faster and level 2 ship building on a starba

30 Replies 23,969 Views

The only reason you would have a problem with the cap ship not being at the top of the list is if you have more than one cap ship. In that case the one with the highest level takes priority followed by build order if they are the same level.

12 Replies 6,221 Views

You would have to micro the hoshikos really well since the AI hoshikos will all use thier ability at the same time on the same target if they are all in range. Zoom in on the combat and watch one time....or better yet fly a group of cobalts over a mine and watch how the hoshikos AI heals.

53 Replies 32,286 Views