dragoaskani

dragoaskani

Joined Member # 3151590
3 Posts 191 Replies 12,350 Reputation

antimatter, I can never get enough antimatter. Just call it mana thats how it works. I NEED MORE MANA!!!

15 Replies 9,325 Views

Dear developers, I know forums can be a volatile place for you sometimes. And there is always criticism of your work no matter what you change. Somebody will always complain. But despite that I thought just for the sake of random positivity. (Not a trait I am known for by the way, never the less...) So where was I? Oh yes for the sake of Random Positivity, this is just a Thank You thread for all the hard work you have put in on the patches and game so far. So here goes. TH

9 Replies 23,160 Views

Well the sc die automatically after the carriers are down. I have started advancing to teh rear once my caps nearing 50% damage so that it makes it outta there. I leave the cobalts to finish the carriers then they advance to the rear also. Wait 45-60 seconds then I jump back to the battle. All the SC are dead from hp decay without a supporting carrier.

12 Replies 7,199 Views

[quote]ok, just wanted to know what 'you' would expect to see on 1.1. not the feed back i'd want to look for. those are good ideas. about the AI sharing on credits, maybe it should have aliance auto credit share on.i'm not looking for a feed back just looking for what you guys would guesse of what will be on 1.1. read the top and no feed back is not meant for me but for what your opinion would be expected for 1.1[/quote] Considering there is a public beta test of the patch underway we alread

7 Replies 23,987 Views

[quote]Our tentative date for the final version of Sins of a Solar Empire v1.1 is mid September.Did I missread it?[/quote] Yes you misread it. (psst misread has one s :D) That is just developer speak for saying that the Last version of 1.1 (aka no longer a beta) will be available. That being said, I wonder if they are gonna push out another version of the Beta for us before then. Or if they have decided the feedback that they received was enough and are proceeding from here.<b

77 Replies 14,703 Views

Well for me a surgical strike is more one force comes in on one side of an empire, kills some structures, kill the Cap ships that come to defend then if they can take the force they will. If they cant take the force and planet then they bug out. Once a fleet shows up where the diversionary/raiding fleet is. Usually I will hit another planet with a larger planetary assualt fleet. Depending on map size I might have several fleets doing these kinda tactics at once, while also maintaining

17 Replies 7,293 Views

Theres alot to learn here but you can manage with time. Perhaps if you start with several ai's on easy and only one on medium it will be better for you in the long run as you develop your skills more.

22 Replies 51,850 Views

bleh I dont like your strike fleet apricot, I would rather use my forces as a scalpel then as a sledgehammer. Nothing wrong with yours but at same time what you just hit one planet at a time? seems inefficient.

17 Replies 7,293 Views

Raze Plantet Rank 3 is some uber sexiness, who needs to waste fleet capacity on fragile bombers when this thing will do the job for the same price and not fall to pieces as soon as someone looks its way.

7 Replies 6,528 Views

yeah no perma-lock in 1.1 with the new duration and antimatter cost, but that doesn't mean its not still useful. You can still easily freeze half a fleet, while you decimate the other half.

3 Replies 2,330 Views

How are those light frigates working out for you in real practice though? I haven't had the chance to test spamming them and assigning them in their own fleet for anti carrier duties yet. And if its working for you, whats the ratio of Light Frigates to Carriers you have found to be the minimum threshold for being able to destroy the carriers in an efficient and timely manner? Just based off of costs alone I am assuming a 3 or 4 to one ratio of Frigates vs Carriers.

12 Replies 7,199 Views

Alright I thought about posting this in the Beta forums. But there are several "Carriers are overpowered" type threads there now as is. And quite frankly they may or may not be OP. I will leave that for the Devs to decide and I will learn to adapt. Which brings me to the point of my posting. What counters have we come up with that are "solid" plans for countering the new strikecraft and their carriers? The advent ones in particular I am having problems with when I am TEC. Now advent on ad

12 Replies 7,199 Views