TheProgress

TheProgress

Joined Member # 3164811
11 Posts 375 Replies 22,020 Reputation

based on my experience with the game, at minimum, defense is stacking (it looked like attack was stacking too, but I could be wrong). How do I know defense was stacking? I had a unit (single unit) with 20 attack. My target was a group of 4 enemies, with a combined defense of 32. When I attacked, I missed completely - if defense is not stacking then I should have hit at least one of the opposing enemies.

15 Replies 13,298 Views

[quote who="Xommep" reply="1" id="2737038"]Bah I wish to see how you all can beat AI. Im still losing at Normal difficulty. Yes Kingdom empires are joke but any Empire opponent just smash my army with 10 times more forces.[/quote] The AI is little more than a push over ATM on ridiculous (both empires and kingdoms). Maybe you just need to better prioritize your actions.

28 Replies 12,661 Views

[quote who="diamondspider" reply="74" id="2736452"]Sorry guys, I've just never heard of graphical performance issues that weren't helped by lowering settings That really does suck. [/quote] Hey Diamond, since everyone is different and has their own idea of what is an " ideal performance", what is your frame rate at? More importantly, what is your frame rate at when viewing cities? Are you playing on the cloth map or the 3D map? [quote who="ARFF1Tamp

208 Replies 378,567 Views

[quote who="diamondspider" reply="60" id="2736366"]My computer is 2 years old, and running at the highest settings, I get no performance issues at all. I'm wondering if folks with performance issues are turning down their graphic settings and seeing if those issues go away?[/quote] If you checked out the performance related thread you'd see that no change in resolution or quality is having an impact on the performance. What is your computer's setup?

208 Replies 378,567 Views

We need (at min) crushing, piercing, slashing and magical damage. Resistances would differ based on armor types and materials used (crystals could decrease damage received from magic-based attacks for example).

83 Replies 314,247 Views

XML is not for functionality: http://www.w3schools.com/xml/xml_whatis.asp . It exists to describe / store data. Wait for the Python to start doing things like random variables and if checks. The only sensible way that "randomness" could be achieved through XML is if the game was expecting an element to have some sort of "probability" attribute.

4 Replies 2,855 Views