I see that 1.08b History says Organized is now removed. What happens to old sovereigns I created with this trait? The entry still says "organized" but does that do nothing now?
dalamb
Thanks for the comment about centering -- but even after being told about that, I would try to center the square I wanted and the map would still jump sometimes; it appears to be very finicky.
Is there any trick to getting improvements exactly where you want? Sometimes I'm trying to extend my city in a particular direction. I carefully select a square that goes in the right direction, but upon a left click the map suddenly jumps slightly and the improvement gets started somewhere else. Is there some trick of how exactly to use the mouse? Some option I need to set somewhere to get the mouse to be more accurate?
I have more or less figured out from other peoples' posts how one is supposed to win in 3 of the possible ways (though I've not actually won anything yet) -- but how exactly does one win via diplomacy? Magic: Research Master Spells (which tech is very unlikely to show up until you've researched Magic several times after Expert Spellbooks) and cast the Spell of Something-or-other. Questing: As outlined in the Adventure/
I'm obviously not using bows and catapults enough! Are you saying a single catapult is enough to protect a city? After my bad experience I started making stacks of 4 low-levels (Observers), which so far have been enough at the low difficulties I currently play at.
Yes, the 5-away rule has caused me problems sometimes -- but so far only in a very few Empire games where there seemed to be huge numbers of resources close together for some reason; the luck of the RNG I suppose.
The specific city-kill I encountered was exceptionally early; I tried again with each of first few cities recruiting a group of 4 Observers as soon as they had the population to do so. I'm not fond of warmongering, so although Kalin's strategy has its charm, I prefer trying to expand (and perhaps get lucky in blocking an opponent's expansion). psychoak: Imbuing every hero -- doesn't your sovereign have a hard time getting up to where s/he has enough essence to cast the more powerf
This morning I had the experience of having my 3rd city destroyed by a bandit too powerful for me to oppose. I play novice/fast and typically try researching equipment, weapons, and logistics fairly quickly -- but before I could build any defenders at all, a bandit with a "27" in the lower right corner destroyed a city -- even after I reloaded and put my my sovereign and Janusk there. I don't see any way I could possibly have built a strong enough stack of defenders that early; th
Even without the 50-square limit you wouldn't likely have the resources to build everything. A zero-food city doesn't rate an irrigation system even if you've got room to build it.
These amount to things that reduce clicks (sometimes a lot of clicks) rather than stuff that's not there. I'd like to be able to access the Hiergamenon from the main menu instead of having to load a game. Yes, I know there are two (Kingdom vs Empire) but that should just require either two buttons or an expanded Hiergamenon with two parts (a meta-title-page, perhaps?) I'd like to be able to search the Hiergamenon for random text; I can't always remember
I'd rather see "open save menu" be ctrl-S and "open load screen" be ctrl-L as seems to be standard in Windows programs -- unless, of course, Elemental eventually becomes a cross-platform game!
[quote who="Valentine82" reply="105" id="2754377"]No one ever mentions this, but can we please get the AI Diplomacy fixed so that the AI doesn't constantly pester us to go to war with our friends and allies?[/quote]A bit annoying, yes -- but isn't backstabbing your friends a staple of 4X? Maybe this is one of those things where different people prefer different gameplay. For me it's the "constantly" part -- I find AI requests come rather more frequently than I like.
[quote who="Paul Auger" reply="180" id="2761658"]Yes, they just move around the center square square without actually entering the city if you send them to a square with other buildings in it, as any unit normally would. [/quote]Does this mean you have to leave an open path, without buildings, from the environment to the center square? Or just that you need to select the center square as the final destination?
I thought nobody but imbued champions could cast spells.
It seems to me one element people haven't commented on is how the forums have "changed." Did the change coincide with the release? I just started early last week, so I don't know about "before": was the Beta community less inflammatory? Are the majority of flames coming from people who joined after the pre-release?
A lot of games put stuff in My Documents\My Games these days; a few old ones from early 2000s or before use the game installation directory.
I've come to believe the only time "cheat codes" are cheating is when you're in some sort of competition, e.g. a "game of the month" where people take the same starting save and post about how the game went for them -- you want the games to be comparable. Plus when non-developers want to research how something works, "research all techs" and "build all improvements" might well be things you need to do to avoid spending hours setting up a situation in which to perform the test. B
My comment about insterspersing long thin city walls with mountains was meant to be humourous, not a serious suggestion. "Hack value" is a computer geek term about just doing something because you can and it's interestingly strange, not because it's a good idea.
[quote who="Robert Hentschke" reply="150" id="2757437"]Where are the screenshots saved?[/quote]In My Documents\My Games\Elemental\ScreenShots -- at least, that's where it is on my machine. Parallel to that are My Documents\My Games\Elemental\Saves for sandbox game saves and ...\Saves\Campaign for campaign save games.
I'm a little surprised some of the first-week problems weren't caught in beta, but not too surprised -- I worked as a programmer for a little while, long enough to have had several "gah! how did we miss that one?" experiences. I'm also a little sad about how intense some of the negative comments have been. Personally I'm happy I got 1.0 when I did, but mainly because I quickly found these wonderful forums where people explained many things that were mystifying
Oooh, Great Wall! A long thin circle of cities, using Raise Land to put mountains in the 5-tile gaps. Weird but maybe worth doing once just for the hack value. Why always focus on actually winning the game? ;)
Filthgrinder: All I know to do is write things down. But I've started trying to follow a set of imperfect heuristics that makes it easier for me personally. Extend the game's names for my cities with a word that reminds me of their primary purpose, e.g. "flibbity gold" if the game called it flibbity and it's got gold mines, or "flibbity arcane" if it's got an Ancient Library, or "flibbity tech" if it has a lost library. Past about 3 cities I can't remember wha
Archonsod: it has happened to me already! I suspect you bulldoze the existing improvement and make a mine -- unless the improvement pops up under the city centre. Seeing new resources everywhere on the map happens in Civ when you research a tech that reveals a resource, so there's precedence for that approach. Seeing resource everywhere in the world might be too powerful, though -- as far as I can tell, distance from capital doesn't affect costs, so you could spot some nic
arentol: I've definitely had cities close enough that expanding was a problem, since terrain constrains expansion too -- can't build on steep hills, can't build on forests, can't build on water or those "partial" tiles next to some water, etc. (though the hills are vulnerable to Lower Land, of course). I've definitely had one patch of resources close to each other and another patch far enough away that you definitely wanted another city, but close enough that expansion was restricted.&n
Select your caster, open the mana/spells panel, choose "imbue champion", click "cast spell", select the champion to be imbued. You have to research the spell first, of course, but it's first-tier and can be the first spell you go for. Your essence declines by 3, and his/hers increases by 3 (from zero). Dunno what happens if you try to imbue essence again on the same champion, but wouldn't be surprised if it also increases his/her essence by 3.