[quote who="CariElf" reply="7" id="2321763"] We don't go overboard on Hungarian notation. One of the programmers who used to work at Stardock before my time was seriously into it so that if he had a class named classEditFieldsFrame, he used name variables classEditFieldsFrame * pceffEditFieldsFrame. It was bad. Now, what we'd do would be call the class CEditFieldsFrame and then delcare the variable like this: CEditFieldsFrame * pPlanetViewFrame; or s
Machina
[quote who="Sinon" reply="5" id="2256078"]Could someone please explain to me, why so many people think Supreme Commander is so great? This is not meant as an offence, I just get the impression I missed some points. I played it a whole while ago (vanilla) and to me it alway was turteling and then being the first to build the really big artillery and the tec 4 (5?) units. All other units were completely pointless and the artillery even made the big ones questionable. In my memory SupCom was a g
Quick and very stupid question: I think I preordered the game. If I didn't, I certainly meant to preorder the game. Impulse doesn't seem to show any indication that I did, though. Is there any quick and easy way to tell if I did or not before the beta comes out? Do those of you that did have a Demigod icon in Impulse? Random side note: are they going to keep changing these downloady things every couple years? We're on #3 now with Impulse.
I've noticed that the forums still aren't accessible from the Society page. Can we take this a confirmation that the game is dead?
I'd really like to hear that it hasn't been canceled from someone official.
I like both games, but I have to say Sins is nothing like TA in space.
As long as we're asking for updates, how about an update on Society? On a scale from one to ten, how cancelled is it?
They said it was years away from completion...but that was years ago. I think they're way overdue for an update. I haven't even seen this game mentioned in updates from Stardock. My guess is that the game has been scrapped.
The way I've sorta been assuming it'd work - and maybe this assumption is wrong - is that geography would protect new players. Since position in the world seems to have meaning in this world, you'd set time 0 to point A, and as the time from the start of the world increased, you'd increase the distance from point A. When a new player joins, they start at that distance from point A. So as time goes by, players start further and further from the origin point, and thus further from the players who'
imilar high-level decisions.
some use, but the second looks like it's fresh out of the stardock. Hmmm...there's an idea...darken the ships with age? It's probably too much work for too little gain, but it'd be pretty neat.
Wow. Pretty.