[quote]Advent lums have the best ability to kill capital ships. Their side beams will cut a capital ship trying to run away. No chance of running away.[/quote] I do not agree with that.Me and how discussed this in a thread down to the seconds it takes to kill a cap.Kanracks won by a rediculous margin.Sidebeams only work if you can keep the ship in range too. I am in agreement with ead on this one.Its clear vas hc needs some buff.If its straight damage then 22 would b
MindsEye
[quote]Advent lums have the best ability to kill capital ships. Their side beams will cut a capital ship trying to run away. No chance of running away.[/quote] I do not agree with that.Me and how discussed this in a thread down to the seconds it takes to kill a cap.Kanracks won by a rediculous margin.Sidebeams only work if you can keep the ship in range too. I am in agreement with ead on this one.Its clear vas hc needs some buff.If its straight damage then 22 would be my guess
dominas i vote for change that allows it to cast without facing target
carrier caps yay for additional squads yay for rework scramble and addittional drone
Put me down for lf turn rate increase and lrf nerf to lf.
[quote]Advent is far from playing catch up Mind.[/quote] Yes but when jj test had factored in vas rush advantage and it was 27-20 and ilums won but by 3 so if you factor in the time with it vas can still have a good margin of numbers very very early on compared to ilums.I do agree that head to head they are more powerful but maybe they should be.Its also harder to support a fleet the farther away it is.You shouldnt have to counter ilums with kanracks tho.Fighters should work and vice
If it was me by the time I had 40 I would have a progen at least 4 guards and a halycon in the fleet.Also you need hosts for bomber coverage. By that time tho I would be upgrading my weapons for the destras.Fully uped with halycon they can reach 35 dps I believe. 40x35=1400 dps 100x19=1900 dps+cost of extra fleet supply
Well I didnt like the actual 1v1 but the tests where you put 100 ilums against 140 kanracks was informative.As long as they make fighters usable again I wouldnt mind an increase in recources for ilums like I mentioned but the prob is as of now that advent players are playing catch up to a vas rush and early eco advantage and if fighters wont work all they have is ilums.So if kanracks equally matched up then advent couldnt stop a rush well besides using scouts which I would really hate to see
Nightrad3r you should look around a bit before you start labeling people.If you read the op at all you will see I am in for a nerf to the guardian.I am in for a buff to fighters which is the ilums counter and and indirect nerf to it.I have always tried to put in for the game to be as balanced as it can be. I like all 3 races and play them all too.I am in for a buff to vas scout.I have posted many buffs for tec and some for vas as well.Alot of cap buffs.It is natural to be somewhat biased to y
You should micro reintegration. When I use it I micro it so it is on as soon as I lose my shields.That way you get the full effect otherwise the ships autocasts it when its near death and it hardly even absobrs any dpsbecause it dies to fast.
The only thing they need to do is increase fighter hp and return build rates to 1.02.LRF are not suppose to counter each other so the real problem is fighters. Make fighters a viable counter and ilums are fine just like they were before.LRF are used against lf and caps. I have done some limited testing and raising hp seems to work well.Fighters are supressable but stay alive long enuf to kil lrf.Yes adjust the kols flak burst and tk push to do the same damage but other then that fight
Its Papa Smurf![e digicons]:P[/e]
I think most people that bought sins thought it was a 4x tbs type of game when its not.So they are all playing sp when they really dont know how much fun they are missing out on.Just as you are use to "playing it safe" and turtling you can get use to online playstyle and have a blast.I was like that but I put enuf time into mp and I cant hardly stand to play the ai cause its so predictable,easy, and boring.
Nice JJ.I dont need to watch reply I know your telling truth.Were these battles at point blank or from range? [quote]Test 2 (no upgrades). This is to account for 2 extra mil labs and higher cost of lum research. Should only be 4 extra assailants. 27 Assailants vs 20 Lums 3 Lums survive[/quote] This is pretty balanced and shows if you get rushed by a skilled vas there is not much room for error. The difference from test 1 and 3 looks pretty good fo
[quote]Adv.: Here's where the fun starts. Lums, Carriers, Culture, ECON., Guardians...[/quote] Carriers are almost all equal.Advents cost and fleet supply is 1/3 more that the other 2 so they basically equal.Guards a bit I voted for a small am increase of repulse.Lums would be fine if fighters worked and are tier 3 so I think they are fine.They have the worst range and the only way for them to be effective is point blank anyway. Ead I agree with you and everyone else that lums
Well ead I have never been in a game where I could afford a sb at everyplanet and have aux gov at everyplanet and even so the nov kills the pop for a long time so I would say its still effective. I was talking about late game and tec has the moost eco upgrades. They get an extra log slot which means they can put up an extra trade at everyplanet over advent.I also believe they can up their hw to a higher pop for more taxes.Research to up trade ships and pervasive eco. Vas get t
Add hp to fighters. Flak needs no fix. Carriers back to 25% build rate. Buff to Vas scout Hp. Add am cost to repulse no other fixes needed. Illums need no fix. Incease malice time to collect damage. Decrease kol main gun am cost. Make dunovs abilities so that it doesnt have to face target. Reduce armor penalty for nano. Reduce damage lrf do to lf. Posiibly make sovas armor buff to fighters for all carriers
I would like to remind people that advent doesnt really have an end game sw or ability that does damage like the other 2.Really their sw sucks bad and its really only devastating ability is the 25% damage boost to the fleet.It almost does nothing on its own.Just like most of advents ability it augments fleets.If you keep weakening their fleet to be on par with others then advent will not compete late game.Advents only end game ability is its fleet.Without it you cant compete with novs and tec
Fix fighters and ilum and lrf spam will go away.Im afraid lowering build rates of carriers isnt the answer but its better then nothing. It may fix the lrf but create others probs.At any rate these nerf ilums threads are a waste if they just fix fighters.If they nerf ilums and lrf then get around to fixing carriers then carriers will be way op.If they could bring fighter power back to the way it use to be without making bombers obsolete then the game would be near perfect.The prob with making
[quote]WOWHOHO hold it. Not talking about making LFs counter LRFs here. Just talking about narrowing the gap a bit so LFs dont get creamed as hard as they do currently by LRFs. LRFs will still be bale to cream and should always cream LFs only maybe not as much as they do currently. Their is a big difference in that. Yeah destroyers with 360 weapons and HP somewere bettween a LF and HC would rock.[/quote] I see I would prefer them to last longer instead of kill lrf better.I
I agree with grey and ead
The problem I see with making lf effective counter to lrf is that lrf are suppose to counter lf so it doesnt make sense to me to make them able to kill lrf better but to let them survive better against them to kill their counters.lf are ver cheap and shouldnt be effective at killing its counter or why build lrf.
I would agree with this except instead of rasing damage to lrf decrease damage lrf does to lf.Dont make lf kill lrf better but make them survive longer to kill some stuff.
I think they should drop the second level for increased build and upgrade speeds in enemy wells and would be fine.It is fun to pop a sb up so fast that they cant counter it tho.
I never called you a noob quar I think your quite good.I basically agrre with what ravok just said.