How would I remove the colony limits from the game ? I play on really big maps and it looks like the limits aren't compatible with this. Thank you in advance. I can play without the intrigue Expansion but I wanted to try the new government approach for a more interesting game. How is the AI at handling the new intrigue ?? Does it adjust its play if you remove the colony restrictions ? Has Stardock stopped updating their game ?? This would be a huge disappointment.
jabberjaws
Hello Gauntlet, I was wondering if there are known problems with GRM mod and Intrigue and if the kinks have been worked out of Intrigue. The reason I ask is that I have not had any game crashes with 3.02 and Crusade with no Intrigue and do not want to start the crashing again. 8.5 the latest and best GRM ? Are you planning a new update ? I did not see a new one since April. And how is the AI at handling the new complications of switching governments ?&nbs
Ok thanks . I was just looking for innovations and the suggestions are good. And I do make huge fleets of course . I have put some carrier modules on small ships . And I have designed some smaller helper ships . I guess I was doing ok just trying to do better This runner ship is an interesting idea that's what I was talking about . Stuff I had not thought of thanks
Thank you And does the galactic stock market have an empire wide or local effect as in 100 percent gross income .
I did notice a big change with carrier modules . They don't regenerate like they did or ever in some cases . It's good in a way to see because they were OP . But there are times when I wanted the ships back . Am missing something ? So my dreadnaughts are much better in many cases . Still wondering what the best ship is by design Thank you JJ
Hi Do harmony crystals provide any bonus by themselves to moral ? Or just another resource? And can I flip a planet with a cultural starbase ? I have not been able to see any effect on the planet in it's area of effect yet. Perhaps it takes a long time . The race actually liked me better though Thank you JJ
Yes I was asking for the best ship actually or best design or most cheese lol. I do need engines because I play the largest galaxies . With lots of opponents . Oh for a wormhole or a way to make a Stargate I'm not sure if some of those buffs are better than just pure power though . What buffs are your favorites ? And are there trick combos that are not obvious ? Thx
Thank you and please continue to share . I have no doubt other players like these ideas and have their own too . I'm addicted to galciv3 lol You guys are very creative on ideas
How do I add modules to mercs ? I want to try my hand creating different kinds then share the ideas with you and see if you think it's good . Is there a list of modules or abilities I can access? JJ
I wonder if the devs would consider making everything more dynamic rather than static . I know they have many things that are dynamic . But just saying hard limits just don't seem to fit in a game that progresses . Just my thoughts
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Maybe it was good in a way but made the AI weaker by limiting their pop. I had a heck of a time beating the Daleks 7 planets with incredible fleets and huge attack However the other races could not keep pace . Synthetic had a huge advantage maybe too much for fleshlings but instead of weakening the syns strengthen the carbon life maybe just have 2 food for a city I usually contend for dynamic limits rather than hard limits because as the game goes on you need more power.
I was using a custom version of the Onyx . And now maybe I can cross the Galaxy on ludicrous using a commander yes. Them old ships get a breath of new life . I was wondering what happened to some of the races in that some used to bust out and get 100 pop on their planets but none get anyehere near that now . They were hard to deal with but challenging Thx
What is the cheesiest or most deceptively powerful ship you can make if I don't want to use carriers. I also found the AI planets to have extraordinary income after capture which I could not reproduce . Is there a method for this as well ?
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Wow very impressive. Thank you for sharing that. I have been looking for a way to build tall since I always go wide and here it is !! Ever wonder how the AI gets most of it's citizens to it's last world ? I think I figured it out I will send you the secret I also got several planets to the point of producing a citizen every few turns . A flood of citizens when you reach critical mass is devastating to the opponent. No secret just hard work . I
Thank you so much So much better than guessing lol I have apparently no access to Hyperion tech . Is that due to choosing the wrong race / attributes ? I see no way to research or trade for it either . Also no way to build a starport the only way I got them was by taking planets If I train a commander can I immediately drop him on to any ship ? What does it do for me ? Are they worthwhile? JJ
Hi Which diplomatic improvements apply civ wide? Which are only one planet bonus ? For example diplomatic corps. I have not built them because I did not want to waste tiles and did not need them in past games to win . Also information on other buildings would be very welcome for the same reasons . Thank you JJ
thanks for all the great answers. always interested in improving my play and knowledge. Any advanced tips are welcome. Does the computer AI ever build carriers ?? I have never seen one yet. Perhaps I should consider not building them as they seem OP. Especially with healing ships. I also noticed on Iconia the YOR built farms. is this an oversite? *** What is most powerful opponent you can make (abilities) or play against ? Some simply are weak like the Torians. I
would like to know if there is an advanced strategy guide . All I find Is basic advice . Which doesn't explain how the real up to date game works . I really would love to discuss advanced strategy with someone or just receive some info on things that improve the experience Thank you
Every planet should have 1 ONE automatic legion so a single transport can't overrun them heck , even one drone would stop this tactic maybe armed with a single laser just for a further deterrent please fix this perhaps the population should have a proportional amount of legion granted to make invasions harder and more realistic. as it is many planets have absolutely no defense and the AI does not take adequate precautions on invasions. I fi
Every planet should have 1 ONE automatic legion so a single transport can't overrun them heck , even one drone would stop this tactic maybe armed with a single laser just for a further deterrent
V 3.0 with all DLC all is well so far after upgrading to 3.02 but I may yet have a crash. encouraging that the game loaded No more crashes and that made everything fun again How is version 3.03 ? Is it crashing JJ