Yeah I really like your mod, in my book there's only one (real) thing missing: an individual model for the Atlantis city ship. It would so much more fun to move around the giant city we all know and love, plus it might make more sense that it's moving so slowly, looks kinda odd if way bigger ships always overtake the small robotics cruiser. Can you maybe enlist the help of another modder to create a new model? I'm afraid I can't help there, no idea of model design and texturing myself :
therealjcool
Hey dolynick, played a few games with 1,0 and think most bugs are fixed (no crashing for me, anyway). There are still some minor things I thought you'd like to know: - lagrangian beam's auto fire still doesn't work, even if a full-fledged enemy fleet including caps jumps in it doesn't react. Is it possible to enable auto-fire against enemy caps and maybe frigates only or something? Also I feel the structure could use mor hitpoints/better shields, as it goes down ra
[quote]FYI,All requests have been granted, however, if you put your request in the wrong place, I may have missed it. Check back there now, and see your rank. If you are still not a playtester, put a post in the playtester request forum I set up at the top of the page. I'll grant access ASAP.[/quote] Thanks, got it :)
DANMAN, could you check the playtester requests in your forums please? I have applied two days ago (along with several other people) and I'm dying to try the Beta :D Thanks!
No sweat, life always comes first. Would love to get the bugfixed V1,0 though, so if you can make it, that'd be great. The def satellite doesn't auto-fire for me by the way.. it's shooting fine if I tell it to fire manually.
[quote]Just to let you know, the Atlantians are different in the 2.0 BETA. More powerful, and faster to get going. I noticed that in multiplayer, either AI or human, the Atlantians usually get run over. This should help correct this.They now have a more powerful drone in the beginning, which swarm in great numbers and can usually overwhelm enemies until the TITANS are built.The TITANS on average are about 25% stronger now, but even more expensive to produce.DANMAN[/quote] Yeah that w
Hey dolynick, how's the update coming along? I would love to see an updated version with small fixes (manual exploring is a real PITA), your new drone effects etc. as I'm playing your mod a lot. Also like the ships (cruisers/caps) very much, no need to use individual models for every one. Maybe only the Atlantis city ship, it would be great to have a real flying city. Regards Edit: I don't get a minidump when building the defense sattelite, haven't seen it fir
Wow, can't wait to see V2. Did you by any chance include dolynick's Stargate Ancients? I think they are great, plus I couldn't win a game against several hard AIs with your V1.3d Atlantians, while I could using a vanilla race. Just 2-3 powerful caps aren't enough there, and the Atlantians lack the capability of building a fleet of at least 20 decent ships in a reasonable timeframe IMO.
Hi dolynick, really like your mod, especially the battle animations for the atlantian city ship. I only have a few small things to add for now, will add bugs/problems as I find them. - the scout ship (reconaissance probe) doesn't have auto scouting ability - maybe wanna increase the size of the atlantian city ship? I mean, the model is looking great, but it's supposed to be a flying city. The tiny size makes it look more like a repair drone xD - drone swarm ability
Great, thanks for the update. I'll try it asap. :)
Ok, got it installed by first copying the original GameInfo folder, then deleting the whole Gameinfo folder, then copying the files from the rebalance mod into the empty GameFolder. So now I had all your modified files, but was missing a few. Next step, copy files from the copied original GameInfo folder to the new one, but do NOT replace any files. Just keep your finger on the "N" key and it will be over in 30 seconds. Really like our rebalance mod by the way, but I found an error:
I get the same error for like 20 other files, some of them are modded (like the hangar defense). This sucks, can't I disable the filename limit somehow?
DLed your mod but it errors when overwriting, saying "RESEARCHSUBJECT_ABILITYACCESS_UNSTOPPABLEPHASEJUMPHASE can't be copied, resulting filename too long". On XP x64, any ideas? :(
Thank you for the hints DANMAN. So if I play the Atlantians, there is no way I can recapture, right? I think next time I'll just build all the motherships I can and kill the vermin, they can't capture them ha! Just played a round with the rogues, getting a colony fregate is kinda hard but beating the CPU is very easy. Just build 10 ships with capture ability, fly to the enemy planet and it's over ;(
Hi DANMAN, I registered to congratulate you on your awesome mod, I love it (especially the Atlantians, I like having a few powerful ships way better than 100 crappy ones). However, I wanted to ask you guys a question: How on earth do I beat the pirates? I went to their base with like 5 Uber-heavy capital ships, 20 big battlecruisers (the things the advent have as capital ships...) and a few others as well. I had no chance because they captured all my ships right away and I coul