ese-aSH

ese-aSH

Joined Member # 3205969
0 Posts 7 Replies 61 Reputation

Theres a 3v3 demigod ladder on Esl, and only 6 teams are set there so far ( http://www.esl.eu/eu/demigod/3on3/ladder/ ). By the way this sounds interesting, I'll check up if I can find teammates for that.

45 Replies 96,737 Views

QOT can get a insane survavibility, but IMHO she is the hardest DG to play. I would not put her in tier 1, but certainly not in last position either. Problem with this DG is that it seems to lack everything : health, speed and mana, dps. On the other hand she's able to pull down buildings faster than other DG (except maybe rook), to stand in most battle using shield and mush, and to stack additionnal bonuses DURING the fight (which is GREAT because not much people take this in

52 Replies 164,276 Views

@Shiro_Sol : you are correct, but I did not intend to be aggressive or meprisant toward the OP, sorry if my post sounds like this (you might have noticed that english is not my primary langage, I may not manage to say things as I wish). These times I read more and more messages about the 'demigod community'. And when we say 'demigod community' we only think of the visible part of it, meaning guys that write on forums and some very frustrating players in game. I think ignoring frustrat

28 Replies 3,651 Views

Please stop complaining about premades (play in team, too), stop complaining about guys that leave or make the game crash when they have lost : you have win dont you ? so what is the problem ? are you playing to have good stats ? There should not be any stats, things would be simpler. Me too dislike when game does not finish with a proper 'victory' screen, but the guys used a trick to give up the game : you pwned them and they are damned cowards, thats all : they did

28 Replies 3,651 Views

@mrappart : sure bramble shield is not as good as heal late game regarding only HPs, but it also protects you from negative buffs that trigger on hit (you are not hit). Situationnaly, this can be a strong advantage. edit : I had a game 3v3 with 2 queens on my side and me as UB, it was an easy win : the 2 queens were shielding the one being focus and the opposing team never manage to get a kill.

28 Replies 5,952 Views

We expect them [quote who="Zydox" reply="3" id="2325504"]Did you provide the developers with the crash dumps, or do you just exspect them to find out the causes of the crashes without any input from you... ? Whenever my DG crashes, I provide stardocks with the minidump so that they atleast get some clues as to what's causing the crashes... [/quote]^^ Yes I expect them to find the causes alone. Specially when the game has gone through long beta-testing process and has been

9 Replies 2,186 Views

I play only custom games : alt + tab makes the game crashes 100% of the time when I am host and I do alt+tab from the game room (before game is started). Otherwise (if Im not the host) it does only crash during game loading. Big disagreement is that is causes a grey screen with only the windows Taskbar visible and no way to kill the demigod process (taskkiller may work though, but not default task manager that wont displays). I have to close my windows

6 Replies 2,038 Views

[quote who="GW Swicord" reply="13" id="2050483"]Quoting landisaurus, reply 10...You don't want to just press 'end turn' for hundreds of turns on end do you? ... Maybe not hundreds of no-input turns, but I'd *really* love to have a hundred years go by with nothing significant happening. Ludicrously large maps deserver ludicrously long timelines. Quoting ese-aSH, reply 11... MM is interesting as long as it needs reflexion ; once its just a question of patience and endurance it b

148 Replies 498,917 Views

[quote who="landisaurus" reply="8" id="2049622"]Well it is 4X strategy, so I can't imagine micromanaging being much of a problem (since its not like there is a time restraint) [/quote] sure, the problem is not having some MM to do, the problem is when some tasks become too repetitives and must be done several times in a turn (check cities warehouses for each city, check each caravans will be able to unload all it transport etc...). MM is interesting as long as i

148 Replies 498,917 Views

thanks for the answer =) I think I'll have to wait the release then, I rarely buy a game until I've played the demo (moreover when its to do something which is my job) This game looks promising, do a great job !

86 Replies 373,481 Views

a lot of good ideads but a huge risk to me : either to much micro requierd OR rely on predefined (and suboptimal) algorithms. The Anno / Colonization resources management looked very painful to me, I would call a 'perfect mix' something with the 'required resource' notion (as in Civilization) and 'available resources per turn' (as in dominions), but caravans/warehouses micro-management... well I'll wait and see. It looks quite simple when exp

148 Replies 498,917 Views

a beta without graphs is rather an alpha no ? :) call it a beta primitv ? okay ;) (our customers would not accept a beta with cutted features, but we do enterprise softwares, not games :p) Anyway, you're totally right, the initiative sounds good to me since your primary concern should be the game mechanisms, not the graphics (im sure your cloth map still looks better than dom3 default ones, yet I spend hours on dom3 :D) what are the&n

86 Replies 373,481 Views