tenhunter

tenhunter

Joined Member # 3210296
1 Posts 4 Replies 9,200 Reputation

Mine runs great on my company issued dell lap top. Shocked the hell out of me, but now I have something better than solitare to get me through conference calls!

43 Replies 94,825 Views

I think the majority of us are happy with the cap ships as they are, i have heard no complaints : ) This is Stress and Darkshimmer's baby, dont hyjack the thread with your home project. Keep it to yourself, they have put a ton of work into this, altering their files and posting about it in their thread might be a bit tacky and insulting (if you mean it to be or not).

1,754 Replies 4,119,427 Views

Maybe I didn't explain well enough, there has to be a way to change the defualt ships that hold planets until they are colonized. Is this a map issue, or is there a way to change these units from the English string, or game info? Help !

1 Replies 3,464 Views

Yeah, I keep trying to zoom in to see what ships are where [e digicons]^_^[/e] Stress- So is the next release going to be for patch 1.11 and 1.12 or are you going to wait for entrenchment to release its mod files in January? What is the plan for Entrenchment compatability. Will it have any affect on balancing?

1,754 Replies 4,119,427 Views

Eville- Any thoughts on what Entrenchment may bring to this incredible mod? Obviously there is a balancing issue with the stations needing to e stronger. I ask this question and expect to be trolled over "balancing" but if I am the empire and I build a space station... Just a GEEKS sins fantasy... even if I cant blow up planets. K

1,730 Replies 4,138,023 Views

Na, Voyager mod would be great! You could have the borg, but really weak borg. And a single intrepid class that can't even be damaged. Wait that would be boring... much like Voyager.

5 Replies 2,870 Views